mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-20 19:02:37 +00:00
Merge in battle, unfuck the code
This commit is contained in:
parent
37448a3e92
commit
732cef777f
11 changed files with 47 additions and 37 deletions
14
src/d_main.c
14
src/d_main.c
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@ -871,19 +871,23 @@ static void IdentifyVersion(void)
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#else
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const char *musicfile = "music.dta";
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#endif
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const char *kmusicfile;
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const char *musicpath = va(pandf,srb2waddir,musicfile);
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const char *kmusicpath;
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int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
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int kms;
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if (ms == 1)
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D_AddFile(musicpath);
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else if (ms == 0)
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I_Error("File %s has been modified with non-music lumps",musicfile);
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const char* kmusicfile = "music.kart";
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const char* kmusicpath = va(pandf,srb2waddir,kmusicfile);
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ms = W_VerifyNMUSlumps(kmusicpath);
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if (ms == 1)
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kmusicfile = "music.kart";
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kmusicpath = va(pandf,srb2waddir,kmusicfile);
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kms = W_VerifyNMUSlumps(kmusicpath); // kill me now
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if (kms == 1)
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D_AddFile(kmusicpath);
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else if (ms == 0)
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else if (kms == 0)
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I_Error("File %s has been modified with non-music lumps",kmusicfile);
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}
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#endif
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@ -2330,7 +2330,7 @@ void G_PlayerReborn(INT32 player)
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p->panim = PA_IDLE; // standing animation
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if ((netgame || multiplayer) && !p->spectator)
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p->powers[pw_flashing] = K_GetKartFlashing(p)-1; // Babysitting deterrent
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p->powers[pw_flashing] = K_GetKartFlashing()-1; // Babysitting deterrent
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if (p-players == consoleplayer)
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{
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22
src/k_kart.c
22
src/k_kart.c
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@ -1399,7 +1399,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->kartstuff[k_comebackshowninfo] = 1;
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}
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if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
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if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing())
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player->powers[pw_flashing]--;
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if (player->kartstuff[k_magnettimer])
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@ -1671,7 +1671,7 @@ fixed_t K_GetKartAccel(player_t *player)
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return FixedMul(k_accel, K_GetKartBoostPower(player, false));
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}
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UINT16 K_GetKartFlashing(player_t *player)
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UINT16 K_GetKartFlashing(void)
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{
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UINT16 tics = flashingtics;
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if (gametype != GT_RACE)
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@ -1768,7 +1768,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
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else
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player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
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@ -1812,7 +1812,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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player->kartstuff[k_squishedtimer] = 1*TICRATE;
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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player->mo->flags |= MF_NOCLIP;
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@ -1861,7 +1861,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
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player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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@ -1938,7 +1938,7 @@ void K_StealBalloon(player_t *player, player_t *victim, boolean force)
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player->kartstuff[k_balloon]++;
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player->kartstuff[k_comebackpoints] = 0;
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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return;
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}
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@ -2032,6 +2032,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
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mobj_t *th;
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angle_t an;
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fixed_t x, y, z;
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mobj_t *throwmo;
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//INT32 dir;
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// angle at which you fire, is player angle
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@ -2090,7 +2091,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
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x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
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x = y + P_ReturnThrustY(source, an, source->radius + th->radius);
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mobj_t *throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
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throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
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throwmo->movecount = 1;
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throwmo->movedir = source->angle - an;
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P_SetTarget(&throwmo->target, source);
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@ -2170,6 +2171,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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angle_t newangle;
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fixed_t newx;
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fixed_t newy;
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mobj_t *throwmo;
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if (!player)
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return NULL;
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@ -2272,7 +2274,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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mo->eflags |= MFE_VERTICALFLIP;
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}
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mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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P_SetTarget(&throwmo->target, player->mo);
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throwmo->movecount = 0; // above player
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}
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@ -4699,10 +4701,10 @@ static void K_drawStartLakitu(void)
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patch_t *localpatch = kp_nodraw;
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fixed_t adjustY;
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fixed_t numFrames = 32; // Number of frames for the animation
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tic_t numFrames = 32; // Number of frames for the animation
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fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
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if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0];
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if (leveltime < 52) localpatch = kp_lakitustart[0];
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if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1];
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if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2];
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if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3];
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@ -10,6 +10,7 @@
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#include "d_player.h" // Need for player_t
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extern const char *KartColor_Names[MAXSKINCOLORS];
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void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor);
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void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
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UINT8 K_GetKartColorByName(const char *name);
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@ -17,6 +18,7 @@ void K_RegisterKartStuff(void);
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UINT8 K_GetKartCC(void);
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void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce);
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void K_LakituChecker(player_t *player);
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void K_KartMoveAnimation(player_t *player);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_SpinPlayer(player_t *player, mobj_t *source);
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@ -32,12 +34,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
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void K_MomentumToFacing(player_t *player);
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
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fixed_t K_GetKartAccel(player_t *player);
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UINT16 K_GetKartFlashing(player_t *player);
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UINT16 K_GetKartFlashing(void);
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fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CheckBalloons(void);
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void K_LoadKartHUDGraphics(void);
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fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);
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void K_drawKartHUD(void);
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// =========================================================================
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@ -2152,11 +2152,11 @@ static int lib_kGetKartAccel(lua_State *L)
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static int lib_kGetKartFlashing(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushinteger(L, K_GetKartFlashing(player));
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//if (!player)
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//return LUA_ErrInvalid(L, "player_t");
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lua_pushinteger(L, K_GetKartFlashing());
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return 0;
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}
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@ -1350,7 +1350,7 @@ void Command_ObjectPlace_f(void)
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players[0].mo->color = op_oldcolor;
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// This is necessary for recovery of dying players.
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if (players[0].powers[pw_flashing] >= K_GetKartFlashing(&players[0]))
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players[0].powers[pw_flashing] = K_GetKartFlashing(&players[0]) - 1;
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if (players[0].powers[pw_flashing] >= K_GetKartFlashing())
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players[0].powers[pw_flashing] = K_GetKartFlashing() - 1;
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}
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}
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@ -2592,7 +2592,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
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target->momy = FixedMul(FINESINE(fa),target->target->radius);
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}
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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P_SetMobjState(target->tracer, S_NIGHTSHURT1);
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S_StartSound(target, sfx_nghurt);
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@ -2970,6 +2970,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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#else
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static const boolean force = false;
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#endif
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mobj_t *blueexplode;
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if (objectplacing)
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return false;
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@ -3161,7 +3162,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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{
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// Just need to do this now! Being thrown upwards is done by the explosion.
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P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUELIGHTNING);
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mobj_t *blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION);
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blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION);
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P_SetTarget(&blueexplode->target, source);
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return true;
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}
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@ -3309,7 +3310,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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player->health -= damage; // mirror mobj health here
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if (damage < 10000)
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{
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target->player->powers[pw_flashing] = K_GetKartFlashing(target->player);
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target->player->powers[pw_flashing] = K_GetKartFlashing();
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if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
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P_PlayerRingBurst(player, damage);
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}
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@ -216,10 +216,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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}
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}
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// You were in pain state after taking a hit, and you're moving out of pain state now?
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else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate)
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else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing() && state != mobj->info->painstate)
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{
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// Start flashing, since you've landed.
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player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
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player->powers[pw_flashing] = K_GetKartFlashing()-1;
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//P_DoPityCheck(player);
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}
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@ -2456,11 +2456,11 @@ static void P_LoadRecordGhosts(void)
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if (cv_ghost_staff.value)
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{
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lumpnum_t l;
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UINT8 i = 1;
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while (i <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
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UINT8 j = 1;
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while (j <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),j))) != LUMPERROR)
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{
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G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),i));
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i++;
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G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),j));
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j++;
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}
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}
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@ -7549,7 +7549,7 @@ void T_Pusher(pusher_t *p)
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if (thing->player && thing->player->pflags & PF_ROPEHANG)
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continue;
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if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
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if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing()/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing()))
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continue;
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inFOF = touching = moved = false;
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@ -863,7 +863,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
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P_ResetPlayer(player);
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P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing();
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if (player->timeshit != UINT8_MAX)
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++player->timeshit;
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@ -5842,7 +5842,7 @@ static void P_NiGHTSMovement(player_t *player)
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}
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// Currently reeling from being hit.
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if (player->powers[pw_flashing] > (2*K_GetKartFlashing(player))/3)
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if (player->powers[pw_flashing] > (2*K_GetKartFlashing())/3)
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{
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{
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const angle_t fa = (FixedAngle(player->flyangle*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK;
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@ -9375,7 +9375,7 @@ void P_PlayerThink(player_t *player)
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if (player->powers[pw_invulnerability] && player->powers[pw_invulnerability] < UINT16_MAX)
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player->powers[pw_invulnerability]--;
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if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing(player)))
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if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing()))
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player->powers[pw_flashing]--;
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if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
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@ -9467,7 +9467,7 @@ void P_PlayerThink(player_t *player)
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&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0
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&& (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)))
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{
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if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing(player) && (leveltime & 1))
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if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing() && (leveltime & 1))
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player->mo->flags2 |= MF2_DONTDRAW;
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else
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player->mo->flags2 &= ~MF2_DONTDRAW;
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