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Move numingame count after the balloon check
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1 changed files with 4 additions and 4 deletions
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@ -3846,11 +3846,11 @@ void K_CalculateBattleWanted(void)
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if (players[i].exiting) // We're done, don't calculate.
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return;
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numingame++;
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if (players[i].kartstuff[k_balloon] <= 0) // Not alive, so don't do anything else
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continue;
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numingame++;
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if (bestballoon == -1 || players[i].kartstuff[k_balloon] > bestballoon)
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{
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bestballoon = players[i].kartstuff[k_balloon];
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@ -3897,9 +3897,9 @@ void K_CalculateBattleWanted(void)
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}
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else
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{
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// Do not add more than 2 wanted times that are tied with others.
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// Do not add *any* more people if there's more than 1 wanted times that are tied with others.
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// This could theoretically happen very easily if people don't hit each other for a while after the start of a match.
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// (I will be sincerely impressed if more than 2 people tie
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// (I will be sincerely impressed if more than 2 people tie after people start hitting each other though)
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if (camppos[nextcamppos] == -1 // Out of entries
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|| ties >= 2) // Already counted ties
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