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Bumpy
This commit is contained in:
parent
5233c442fb
commit
4be15a9020
5 changed files with 65 additions and 6 deletions
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@ -6395,6 +6395,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SHADOW",
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"S_WHITESHADOW",
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"S_BUMP1",
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"S_BUMP2",
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"S_BUMP3",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -6958,6 +6962,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_WAYPOINT",
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"MT_SHADOW",
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"MT_BUMP",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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#endif
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32
src/info.c
32
src/info.c
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@ -58,7 +58,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"SPRG","BSPR","RNDM","RPOP","KFRE","DRIF","DSMO","FITM","DFAK","BANA",
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"DBAN","GSHE","GSTR","DGSH","RSHE","RSTR","DRSH","BOMB","BLIG","LIGH",
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"SINK","SITR","LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS",
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"BUZB","CHOM","SACO","CRAB", "SHAD"
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"BUZB","CHOM","SACO","CRAB", "SHAD", "BUMP"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2851,6 +2851,10 @@ state_t states[NUMSTATES] =
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{SPR_SHAD, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
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{SPR_SHAD, FF_FULLBRIGHT|FF_TRANS50|1, -1, {NULL}, 0, 0, S_NULL}, // S_WHITESHADOW
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{SPR_BUMP, 0, 5, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1
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{SPR_BUMP, 1, 5, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2
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{SPR_BUMP, 2, 5, {NULL}, 0, 0, S_NULL}, // S_BUMP3
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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#endif
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@ -16510,6 +16514,32 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BUMP
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-1, // doomednum
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S_BUMP1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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// ============================================================================================================================//
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#ifdef SEENAMES
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@ -617,6 +617,8 @@ typedef enum sprite
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SPR_CRAB, // Crystal Abyss mobs
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SPR_SHAD, // TD shadows
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SPR_BUMP, // Player/shell bump
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SPR_FIRSTFREESLOT,
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SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
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NUMSPRITES
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@ -3364,6 +3366,10 @@ typedef enum state
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S_SHADOW,
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S_WHITESHADOW,
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S_BUMP1,
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S_BUMP2,
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S_BUMP3,
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#ifdef SEENAMES
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S_NAMECHECK,
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#endif
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@ -4001,6 +4007,8 @@ typedef enum mobj_type
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MT_MOSSYTREE,
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MT_SHADOW,
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MT_BUMP,
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#ifdef SEENAMES
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MT_NAMECHECK,
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#endif
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12
src/k_kart.c
12
src/k_kart.c
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@ -1048,8 +1048,8 @@ boolean K_IsTouching(mobj_t *mobj1, mobj_t *mobj2)
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void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
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{
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fixed_t newx;
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fixed_t newy;
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fixed_t newx, newy;
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mobj_t *fx;
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if (mobj1 == NULL || mobj2 == NULL)
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return;
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@ -1064,6 +1064,14 @@ void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
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S_StartSound(mobj1, cv_collidesoundnum.value);
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//S_StartSound(mobj2, cv_collidesoundnum.value);
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}
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fx = P_SpawnMobj((mobj1->x + mobj2->x)/2, (mobj1->y + mobj2->y)/2, (mobj1->z + mobj2->z)/2, MT_BUMP);
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if (mobj1->eflags & MFE_VERTICALFLIP)
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fx->eflags |= MFE_VERTICALFLIP;
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else
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fx->eflags &= ~MFE_VERTICALFLIP;
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fx->scale = mobj1->scale;
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if (deltaV1 < (cv_collideminimum.value * FRACUNIT / 2))
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{
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fixed_t a = 0;
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13
src/p_mobj.c
13
src/p_mobj.c
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@ -1737,11 +1737,18 @@ void P_XYMovement(mobj_t *mo)
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//{ SRB2kart - Green Shell, Fireball
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if (mo->type == MT_GREENITEM)
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{
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mobj_t *fx;
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fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
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if (mo->eflags & MFE_VERTICALFLIP)
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fx->eflags |= MFE_VERTICALFLIP;
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else
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fx->eflags &= ~MFE_VERTICALFLIP;
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fx->scale = mo->scale;
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if (mo->health > 1)
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{
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S_StartSound(mo, mo->info->attacksound);
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mo->health--;
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mo->threshold = 0;
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S_StartSound(mo, mo->info->attacksound);
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mo->health--;
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mo->threshold = 0;
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}
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else if (mo->health == 1)
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{
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