This commit is contained in:
TehRealSalt 2017-10-24 00:42:06 -04:00
parent 5233c442fb
commit 4be15a9020
5 changed files with 65 additions and 6 deletions

View file

@ -6395,6 +6395,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SHADOW",
"S_WHITESHADOW",
"S_BUMP1",
"S_BUMP2",
"S_BUMP3",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -6958,6 +6962,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_WAYPOINT",
"MT_SHADOW",
"MT_BUMP",
#ifdef SEENAMES
"MT_NAMECHECK",
#endif

View file

@ -58,7 +58,7 @@ char sprnames[NUMSPRITES + 1][5] =
"SPRG","BSPR","RNDM","RPOP","KFRE","DRIF","DSMO","FITM","DFAK","BANA",
"DBAN","GSHE","GSTR","DGSH","RSHE","RSTR","DRSH","BOMB","BLIG","LIGH",
"SINK","SITR","LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS",
"BUZB","CHOM","SACO","CRAB", "SHAD"
"BUZB","CHOM","SACO","CRAB", "SHAD", "BUMP"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2851,6 +2851,10 @@ state_t states[NUMSTATES] =
{SPR_SHAD, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
{SPR_SHAD, FF_FULLBRIGHT|FF_TRANS50|1, -1, {NULL}, 0, 0, S_NULL}, // S_WHITESHADOW
{SPR_BUMP, 0, 5, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1
{SPR_BUMP, 1, 5, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2
{SPR_BUMP, 2, 5, {NULL}, 0, 0, S_NULL}, // S_BUMP3
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
@ -16510,6 +16514,32 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BUMP
-1, // doomednum
S_BUMP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES

View file

@ -617,6 +617,8 @@ typedef enum sprite
SPR_CRAB, // Crystal Abyss mobs
SPR_SHAD, // TD shadows
SPR_BUMP, // Player/shell bump
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -3364,6 +3366,10 @@ typedef enum state
S_SHADOW,
S_WHITESHADOW,
S_BUMP1,
S_BUMP2,
S_BUMP3,
#ifdef SEENAMES
S_NAMECHECK,
#endif
@ -4001,6 +4007,8 @@ typedef enum mobj_type
MT_MOSSYTREE,
MT_SHADOW,
MT_BUMP,
#ifdef SEENAMES
MT_NAMECHECK,
#endif

View file

@ -1048,8 +1048,8 @@ boolean K_IsTouching(mobj_t *mobj1, mobj_t *mobj2)
void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
{
fixed_t newx;
fixed_t newy;
fixed_t newx, newy;
mobj_t *fx;
if (mobj1 == NULL || mobj2 == NULL)
return;
@ -1064,6 +1064,14 @@ void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
S_StartSound(mobj1, cv_collidesoundnum.value);
//S_StartSound(mobj2, cv_collidesoundnum.value);
}
fx = P_SpawnMobj((mobj1->x + mobj2->x)/2, (mobj1->y + mobj2->y)/2, (mobj1->z + mobj2->z)/2, MT_BUMP);
if (mobj1->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mobj1->scale;
if (deltaV1 < (cv_collideminimum.value * FRACUNIT / 2))
{
fixed_t a = 0;

View file

@ -1737,11 +1737,18 @@ void P_XYMovement(mobj_t *mo)
//{ SRB2kart - Green Shell, Fireball
if (mo->type == MT_GREENITEM)
{
mobj_t *fx;
fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
if (mo->health > 1)
{
S_StartSound(mo, mo->info->attacksound);
mo->health--;
mo->threshold = 0;
S_StartSound(mo, mo->info->attacksound);
mo->health--;
mo->threshold = 0;
}
else if (mo->health == 1)
{