mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-31 05:20:51 +00:00
Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
Should make it a lot easier to add more gametypes later. Also some minor fixes: - Changed up how shell speed scales in mobjscale juuuust slightly, so it's less messy - Fixed CHECK showing spectators
This commit is contained in:
parent
1e1867fe42
commit
f97ec30493
12 changed files with 120 additions and 113 deletions
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@ -2473,9 +2473,9 @@ static void CL_RemovePlayer(INT32 playernum)
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if (G_TagGametype()) //Check if you still have a game. Location flexible. =P
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P_CheckSurvivors();
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else if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF)
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K_CheckBalloons(); // SRB2Kart
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else if (gametype == GT_RACE || gametype == GT_COMPETITION)
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else if (G_BattleGametype()) // SRB2Kart
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K_CheckBalloons();
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else if (G_RaceGametype())
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P_CheckRacers();
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}
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@ -3229,7 +3229,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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// In tag, check to see if you still have a game.
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if (G_TagGametype())
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P_CheckSurvivors();
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else if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF)
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else if (G_BattleGametype())
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K_CheckBalloons(); // SRB2Kart
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}
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@ -4114,7 +4114,7 @@ static void PointLimit_OnChange(void)
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static void NumLaps_OnChange(void)
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{
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// Just don't be verbose
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if (gametype == GT_RACE)
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if (G_RaceGametype())
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CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
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}
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@ -5194,23 +5194,23 @@ static void Command_ShowTime_f(void)
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static void KartFrantic_OnChange(void)
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{
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if (cv_kartfrantic.value != franticitems && gamestate == GS_LEVEL)
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CONS_Printf(M_GetText("Frantic Items will be turned %s next round.\n"), cv_kartfrantic.value ? M_GetText("on") : M_GetText("off"));
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CONS_Printf(M_GetText("Frantic items will be turned %s next round.\n"), cv_kartfrantic.value ? M_GetText("on") : M_GetText("off"));
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}
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static void KartSpeed_OnChange(void)
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{
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if (cv_kartspeed.value != gamespeed && gametype == GT_RACE && gamestate == GS_LEVEL)
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if (cv_kartspeed.value != gamespeed && G_RaceGametype() && gamestate == GS_LEVEL)
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CONS_Printf(M_GetText("Game speed will be changed to \"%s\" next round.\n"), cv_kartspeed.string);
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}
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static void KartMirror_OnChange(void)
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{
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if (cv_kartmirror.value != mirrormode && gametype == GT_RACE && gamestate == GS_LEVEL)
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if (cv_kartmirror.value != mirrormode && G_RaceGametype() && gamestate == GS_LEVEL)
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CONS_Printf(M_GetText("Mirror Mode will be turned %s next round.\n"), cv_kartmirror.value ? M_GetText("on") : M_GetText("off"));
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}
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static void KartComeback_OnChange(void)
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{
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if (cv_kartcomeback.value != comeback && gametype == GT_MATCH && gamestate == GS_LEVEL)
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if (cv_kartcomeback.value != comeback && G_BattleGametype() && gamestate == GS_LEVEL)
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CONS_Printf(M_GetText("Karma Comeback will be turned %s next round.\n"), cv_kartcomeback.value ? M_GetText("on") : M_GetText("off"));
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}
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10
src/g_game.c
10
src/g_game.c
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@ -3099,11 +3099,11 @@ boolean G_BattleGametype(void)
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//
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// G_RaceGametype
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//
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// Returns true in racing gamemodes, previously was G_PlatformGametype.
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// Returns true in Race gamemodes, previously was G_PlatformGametype.
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//
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boolean G_RaceGametype(void)
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{
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return (gametype == GT_RACE); //(gametype == GT_COOP || gametype == GT_RACE || gametype == GT_COMPETITION);
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return (gametype == GT_RACE);
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}
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//
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@ -3313,7 +3313,7 @@ static void G_DoCompleted(void)
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I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1);
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// wrap around in race
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if (nextmap >= 1100-1 && nextmap <= 1102-1 && (gametype == GT_RACE || gametype == GT_COMPETITION))
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if (nextmap >= 1100-1 && nextmap <= 1102-1 && G_RaceGametype())
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nextmap = (INT16)(spstage_start-1);
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if (gametype == GT_COOP && token)
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@ -3408,8 +3408,8 @@ static void G_DoWorldDone(void)
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{
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if (server)
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{
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if (gametype == GT_RACE) // SRB2kart
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// don't reset player between maps
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if (G_RaceGametype())
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// SRB2kart: don't reset player between maps
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D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
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else
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// resetplayer in match/tag/CTF for more equality
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@ -1394,7 +1394,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
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}
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if (gametype == GT_RACE)
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if (G_RaceGametype())
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{
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if (circuitmap)
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{
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@ -1564,7 +1564,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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}
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// All data drawn with thin string for space.
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if (gametype == GT_RACE)
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if (G_RaceGametype())
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{
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if (circuitmap)
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{
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@ -1708,7 +1708,7 @@ static void HU_DrawRankings(void)
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V_DrawCenteredString(192, 16, 0, va("%u", redscore));
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}
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if (gametype != GT_RACE && gametype != GT_COMPETITION && gametype != GT_COOP)
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if (!G_RaceGametype())
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{
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if (cv_timelimit.value && timelimitintics > 0)
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{
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@ -1768,7 +1768,7 @@ static void HU_DrawRankings(void)
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tab[i].num = -1;
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tab[i].name = 0;
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if (gametype == GT_RACE && !circuitmap)
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if (G_RaceGametype() && !circuitmap)
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tab[i].count = INT32_MAX;
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}
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@ -1781,7 +1781,7 @@ static void HU_DrawRankings(void)
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{
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if (playeringame[i] && !players[i].spectator)
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{
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if (gametype == GT_RACE)
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if (G_RaceGametype())
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{
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if (circuitmap)
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{
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80
src/k_kart.c
80
src/k_kart.c
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@ -514,7 +514,7 @@ static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
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{
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INT32 newodds;
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if (gametype == GT_MATCH)
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if (G_BattleGametype())
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newodds = K_KartItemOddsBalloons[itemnum-1][pos];
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else
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newodds = K_KartItemOddsDistance_Retro[itemnum-1][pos];
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@ -594,7 +594,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
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player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
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if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) // Battle Mode
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if (G_BattleGametype()) // Battle Mode
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{
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useodds = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average, 4 is two balloons above average
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if (useodds > 4)
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@ -1088,7 +1088,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_lapanimation])
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player->kartstuff[k_lapanimation]--;
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if (gametype != GT_RACE && (player->exiting || player->kartstuff[k_comebacktimer]))
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if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
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{
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if (player->exiting)
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{
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@ -1298,7 +1298,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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break;
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}
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if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
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if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
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kartspeed = 1;
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k_speed += kartspeed*3; // 153 - 177
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@ -1315,7 +1315,7 @@ fixed_t K_GetKartAccel(player_t *player)
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fixed_t k_accel = 32; // 36;
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UINT8 kartspeed = player->kartspeed;
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if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
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if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
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kartspeed = 1;
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//k_accel += 3 * (9 - kartspeed); // 36 - 60
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@ -1327,7 +1327,7 @@ fixed_t K_GetKartAccel(player_t *player)
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UINT16 K_GetKartFlashing(void)
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{
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UINT16 tics = flashingtics;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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{
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tics *= 2;
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//tics += (3*TICRATE/8) * (player->kartspeed-1);
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@ -1376,7 +1376,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
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|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
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|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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return;
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if (source && source != player->mo && source->player && !source->player->kartstuff[k_sounds])
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@ -1388,7 +1388,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
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player->kartstuff[k_mushroomtimer] = 0;
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player->kartstuff[k_driftboost] = 0;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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{
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if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);
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@ -1440,13 +1440,13 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_startimer] > 0
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|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
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|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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return;
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player->kartstuff[k_mushroomtimer] = 0;
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player->kartstuff[k_driftboost] = 0;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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{
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if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);
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@ -1484,7 +1484,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
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|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
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|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
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return;
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player->mo->momz = 18*(mapheaderinfo[gamemap-1]->mobj_scale);
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@ -1493,7 +1493,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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player->kartstuff[k_mushroomtimer] = 0;
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player->kartstuff[k_driftboost] = 0;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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{
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if (source && source->player && player != source->player)
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{
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@ -1549,7 +1549,7 @@ void K_StealBalloon(player_t *player, player_t *victim, boolean force)
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fixed_t newx, newy;
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mobj_t *newmo;
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if (gametype == GT_RACE)
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if (!G_BattleGametype())
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return;
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if (player->health <= 0 || victim->health <= 0)
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@ -1849,7 +1849,7 @@ void K_SpawnDriftTrail(player_t *player)
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if (!P_IsObjectOnGround(player->mo)
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|| player->kartstuff[k_bootimer] != 0
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|| (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])))
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|| (G_BattleGametype() && player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]))
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return;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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@ -2085,8 +2085,8 @@ static void K_DoBooSteal(player_t *player)
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&& player != &players[i] && !players[i].exiting && !players[i].spectator // Player in-game
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// Can steal from this player
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&& ((gametype == GT_RACE && players[i].kartstuff[k_position] < player->kartstuff[k_position])
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|| (gametype != GT_RACE && players[i].kartstuff[k_balloon] > 0))
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&& ((G_RaceGametype() && players[i].kartstuff[k_position] < player->kartstuff[k_position])
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|| (G_BattleGametype() && players[i].kartstuff[k_balloon] > 0))
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// Has an item
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&& (players[i].kartstuff[k_magnet]
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@ -2115,7 +2115,7 @@ static void K_DoBooSteal(player_t *player)
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prandom = P_RandomFixed();
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if ((gametype == GT_RACE && player->kartstuff[k_position] == 1) || numplayers == 0) // No-one can be stolen from? Get longer invisibility for nothing
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if ((G_RaceGametype() && player->kartstuff[k_position] == 1) || numplayers == 0) // No-one can be stolen from? Get longer invisibility for nothing
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{
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player->kartstuff[k_bootimer] = bootime;
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player->kartstuff[k_bootaketimer] = boostealtime;
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@ -2422,7 +2422,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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UINT8 kartspeed = player->kartspeed;
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fixed_t dsone, dstwo;
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if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
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if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
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kartspeed = 1;
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// IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:"
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@ -2558,7 +2558,7 @@ static void K_KartUpdatePosition(player_t *player)
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if (!playeringame[i] || players[i].spectator || !players[i].mo)
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continue;
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if (gametype == GT_RACE)
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if (G_RaceGametype())
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{
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if ((((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
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((player->starpostnum) + (numstarposts + 1) * player->laps)))
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@ -2634,7 +2634,7 @@ static void K_KartUpdatePosition(player_t *player)
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}
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}
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}
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else if (gametype == GT_MATCH)
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else if (G_BattleGametype())
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{
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if (player->exiting)
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return;
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@ -2763,7 +2763,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// Race Spectator
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if (netgame && player->jointime < 1
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&& gametype == GT_RACE && countdown)
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&& G_RaceGametype() && countdown)
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{
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player->spectator = true;
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player->powers[pw_nocontrol] = 5;
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@ -2841,7 +2841,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->kartstuff[k_startimer] = itemtime; // Activate it
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K_PlayTauntSound(player->mo);
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player->kartstuff[k_star] = 0;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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player->kartstuff[k_poweritemtimer] = 10*TICRATE;
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player->kartstuff[k_itemclose] = 10;
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player->pflags |= PF_ATTACKDOWN;
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@ -3158,7 +3158,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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S_StartSound(player->mo, sfx_mario3);
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player->pflags |= PF_ATTACKDOWN;
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player->kartstuff[k_megashroom] = 0;
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if (gametype != GT_RACE)
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if (G_BattleGametype())
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player->kartstuff[k_poweritemtimer] = 10*TICRATE;
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player->kartstuff[k_itemclose] = 10;
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}
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@ -3221,7 +3221,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->kartstuff[k_growshrinktimer] == 26)
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S_StartSound(player->mo, sfx_mario8);
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if ((gametype != GT_RACE)
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if ((G_BattleGametype())
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||||
&& (player->kartstuff[k_star] || player->kartstuff[k_megashroom]
|
||||
|| player->kartstuff[k_startimer] || player->kartstuff[k_growshrinktimer] > 0))
|
||||
player->kartstuff[k_poweritemtimer] = 10*TICRATE;
|
||||
|
@ -3253,7 +3253,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // dead in match? you da bomb
|
||||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) // dead in match? you da bomb
|
||||
{
|
||||
K_StripItems(player);
|
||||
player->mo->flags2 |= MF2_SHADOW;
|
||||
|
@ -3281,7 +3281,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
else
|
||||
player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
else if (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)
|
||||
else if (G_RaceGametype() || player->kartstuff[k_balloon] > 0)
|
||||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
if (player->mo->tracer && player->mo->tracer->state == &states[S_PLAYERBOMB])
|
||||
|
@ -3297,7 +3297,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->mo->friction += 4608;
|
||||
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
|
||||
player->mo->friction += 1608;
|
||||
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
|
||||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
|
||||
{
|
||||
player->mo->friction += 1228;
|
||||
|
||||
|
@ -3389,7 +3389,7 @@ void K_CheckBalloons(void)
|
|||
if (!multiplayer)
|
||||
return;
|
||||
|
||||
if (gametype != GT_MATCH)
|
||||
if (!G_BattleGametype())
|
||||
return;
|
||||
|
||||
if (gameaction == ga_completed)
|
||||
|
@ -4340,7 +4340,7 @@ static void K_drawKartPositionFaces(void)
|
|||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
V_DrawSmallTranslucentPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
|
@ -4352,7 +4352,7 @@ static void K_drawKartPositionFaces(void)
|
|||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
|
@ -4377,7 +4377,7 @@ static void K_drawKartPositionFaces(void)
|
|||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
|
@ -4389,7 +4389,7 @@ static void K_drawKartPositionFaces(void)
|
|||
else
|
||||
{
|
||||
V_DrawSmallMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] > 0)
|
||||
{
|
||||
for (j = 0; j < players[rankplayer[i]].kartstuff[k_balloon]; j++)
|
||||
{
|
||||
|
@ -4412,14 +4412,14 @@ static void K_drawKartPositionFaces(void)
|
|||
|
||||
if (rankplayer[i] != myplayer)
|
||||
{
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
V_DrawSmallTranslucentPatch(FACE_X-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
else
|
||||
V_DrawSmallTranslucentPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, localpatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gametype == GT_MATCH && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_balloon] <= 0)
|
||||
V_DrawSmallScaledPatch(FACE_X-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_ranknoballoons);
|
||||
else
|
||||
V_DrawSmallScaledPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, localpatch);
|
||||
|
@ -4559,9 +4559,11 @@ static void K_drawKartPlayerCheck(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (&players[i] == stplyr)
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (!(players[i].mo))
|
||||
if (!players[i].mo)
|
||||
continue;
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if ((players[i].kartstuff[k_startimer] <= 0) && (leveltime & 2))
|
||||
|
@ -4968,7 +4970,7 @@ void K_drawKartHUD(void)
|
|||
K_initKartHUD();
|
||||
|
||||
// Draw full screen stuff that turns off the rest of the HUD
|
||||
if ((gametype != GT_RACE)
|
||||
if ((G_BattleGametype())
|
||||
&& (stplyr->exiting
|
||||
|| (stplyr->kartstuff[k_balloon] <= 0
|
||||
&& stplyr->kartstuff[k_comebacktimer]
|
||||
|
@ -5029,7 +5031,7 @@ void K_drawKartHUD(void)
|
|||
|
||||
if (!stplyr->spectator) // Bottom of the screen elements, don't need in spectate mode
|
||||
{
|
||||
if (gametype == GT_RACE) // Race-only elements
|
||||
if (G_RaceGametype()) // Race-only elements
|
||||
{
|
||||
// Draw the lap counter
|
||||
K_drawKartLaps();
|
||||
|
@ -5047,7 +5049,7 @@ void K_drawKartHUD(void)
|
|||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_MATCH) // Battle-only
|
||||
else if (G_BattleGametype()) // Battle-only
|
||||
{
|
||||
// Draw the hits left!
|
||||
K_drawKartBalloonsOrKarma();
|
||||
|
|
|
@ -3926,7 +3926,7 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
|
|||
return true;
|
||||
|
||||
if (thing->player && (thing->player->kartstuff[k_bootimer]
|
||||
|| (gametype == GT_MATCH && thing->player && thing->player->kartstuff[k_balloon] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|
||||
|| (G_BattleGametype() && thing->player && thing->player->kartstuff[k_balloon] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|
||||
return true;
|
||||
|
||||
if ((gametype == GT_CTF || gametype == GT_TEAMMATCH)
|
||||
|
@ -8143,7 +8143,7 @@ void A_ItemPop(mobj_t *actor)
|
|||
|
||||
remains->flags2 &= ~MF2_AMBUSH;
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
numgotboxes++;
|
||||
|
||||
P_RemoveMobj(actor);
|
||||
|
@ -8213,14 +8213,14 @@ void A_RedShellChase(mobj_t *actor)
|
|||
&& actor->target->player->ctfteam == player->ctfteam)
|
||||
continue;
|
||||
|
||||
if (gametype == GT_RACE) // Only in races, in match and CTF you should go after any nearby players
|
||||
if (G_RaceGametype()) // Only in races, in match and CTF you should go after any nearby players
|
||||
{
|
||||
// USER TARGET
|
||||
if (actor->target->player->kartstuff[k_position] != (player->kartstuff[k_position] + 1)) // Red Shells only go after the person directly ahead of you -Sryder
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (player->kartstuff[k_balloon] <= 0)
|
||||
continue;
|
||||
|
@ -8231,7 +8231,7 @@ void A_RedShellChase(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
if ((gametype == GT_RACE) || (gametype != GT_RACE // If in match etc. only home in when you get close enough, in race etc. home in all the time
|
||||
if ((G_RaceGametype()) || (G_BattleGametype() // If in match etc. only home in when you get close enough, in race etc. home in all the time
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x-actor->x,
|
||||
player->mo->y-actor->y), player->mo->z-actor->z) < RING_DIST
|
||||
&& player->kartstuff[k_balloon] > 0))
|
||||
|
@ -8242,7 +8242,7 @@ void A_RedShellChase(mobj_t *actor)
|
|||
// done looking
|
||||
if (actor->lastlook == stop)
|
||||
{
|
||||
if (gametype == GT_RACE)
|
||||
if (G_RaceGametype())
|
||||
actor->lastlook = -2;
|
||||
return;
|
||||
}
|
||||
|
@ -8289,7 +8289,7 @@ void A_BobombExplode(mobj_t *actor)
|
|||
if (mo2 == actor || mo2->type == MT_BOMBEXPLOSIONSOUND) // Don't explode yourself! Endless loop!
|
||||
continue;
|
||||
|
||||
if (gametype == GT_MATCH && actor->target && actor->target->player && actor->target->player->kartstuff[k_balloon] <= 0 && mo2 == actor->target)
|
||||
if (G_BattleGametype() && actor->target && actor->target->player && actor->target->player->kartstuff[k_balloon] <= 0 && mo2 == actor->target)
|
||||
continue;
|
||||
|
||||
if (P_AproxDistance(P_AproxDistance(mo2->x - actor->x, mo2->y - actor->y), mo2->z - actor->z) > actor->info->painchance)
|
||||
|
|
|
@ -158,7 +158,7 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
|
|||
//if (player->powers[pw_flashing] > (flashingtics/4)*3 && player->powers[pw_flashing] <= flashingtics)
|
||||
// return false;
|
||||
|
||||
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // No balloons in Match
|
||||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) // No balloons in Match
|
||||
return false;
|
||||
|
||||
if (player->kartstuff[k_magnettimer]) // You should probably collect stuff when you're attracting it :V
|
||||
|
@ -418,7 +418,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
case MT_RANDOMITEM: // SRB2kart
|
||||
case MT_FLINGRANDOMITEM:
|
||||
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
|
||||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
|
||||
{
|
||||
if (player->kartstuff[k_comebackmode] == 0 && !player->kartstuff[k_comebacktimer])
|
||||
{
|
||||
|
@ -433,7 +433,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (!P_CanPickupItem(player, false) && special->tracer != toucher)
|
||||
return;
|
||||
|
||||
if (gametype != GT_RACE && special->tracer && special->tracer->player)
|
||||
if (G_BattleGametype() && special->tracer && special->tracer->player)
|
||||
{
|
||||
special->tracer->player->kartstuff[k_comebackmode] = 0;
|
||||
|
||||
|
@ -2294,7 +2294,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_MATCH)
|
||||
else if (G_BattleGametype())
|
||||
{
|
||||
K_CheckBalloons();
|
||||
}
|
||||
|
@ -2576,7 +2576,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
player->flyangle += 180; // Shuffle's BETTERNIGHTSMOVEMENT?
|
||||
player->flyangle %= 360;
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
if (G_RaceGametype())
|
||||
player->drillmeter -= 5*20;
|
||||
else
|
||||
{
|
||||
|
@ -2750,7 +2750,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
player->pflags &= ~(PF_CARRIED|PF_SLIDING|PF_ITEMHANG|PF_MACESPIN|PF_ROPEHANG|PF_NIGHTSMODE);
|
||||
|
||||
// Burst weapons and emeralds in Match/CTF only
|
||||
if (source && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
|
||||
if (source && (G_BattleGametype()))
|
||||
{
|
||||
P_PlayerRingBurst(player, player->health - 1);
|
||||
P_PlayerEmeraldBurst(player, false);
|
||||
|
@ -2794,7 +2794,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
|
||||
}*/
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (player->kartstuff[k_balloon] > 0)
|
||||
{
|
||||
|
@ -3190,7 +3190,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
// Sudden-Death mode
|
||||
if (source && source->type == MT_PLAYER)
|
||||
{
|
||||
if ((gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) && cv_suddendeath.value
|
||||
if ((G_BattleGametype()) && cv_suddendeath.value
|
||||
&& !player->powers[pw_flashing] && !player->powers[pw_invulnerability])
|
||||
damage = 10000;
|
||||
}
|
||||
|
|
14
src/p_map.c
14
src/p_map.c
|
@ -383,7 +383,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
|| (gametype == GT_MATCH)
|
||||
|| (G_GametypeHasTeams() && tails->ctfteam != sonic->ctfteam))
|
||||
sonic->pflags &= ~PF_CARRIED; */
|
||||
if (tails->spectator || sonic->spectator || gametype == GT_RACE) // SRB2kart
|
||||
if (tails->spectator || sonic->spectator || G_RaceGametype()) // SRB2kart
|
||||
sonic->pflags &= ~PF_CARRIED;
|
||||
else
|
||||
{
|
||||
|
@ -1652,18 +1652,18 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->player->kartstuff[k_growshrinktimer] || thing->player->kartstuff[k_squishedtimer]
|
||||
|| thing->player->kartstuff[k_bootimer] || thing->player->kartstuff[k_spinouttimer]
|
||||
|| thing->player->kartstuff[k_startimer] || thing->player->kartstuff[k_justbumped]
|
||||
|| (gametype != GT_RACE && (thing->player->kartstuff[k_balloon] <= 0
|
||||
|| (G_BattleGametype() && (thing->player->kartstuff[k_balloon] <= 0
|
||||
&& (thing->player->kartstuff[k_comebacktimer] || thing->player->kartstuff[k_comebackmode] == 1)))
|
||||
|| tmthing->player->kartstuff[k_growshrinktimer] || tmthing->player->kartstuff[k_squishedtimer]
|
||||
|| tmthing->player->kartstuff[k_bootimer] || tmthing->player->kartstuff[k_spinouttimer]
|
||||
|| tmthing->player->kartstuff[k_startimer] || tmthing->player->kartstuff[k_justbumped]
|
||||
|| (gametype != GT_RACE && (tmthing->player->kartstuff[k_balloon] <= 0
|
||||
|| (G_BattleGametype() && (tmthing->player->kartstuff[k_balloon] <= 0
|
||||
&& (tmthing->player->kartstuff[k_comebacktimer] || tmthing->player->kartstuff[k_comebackmode] == 1))))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if ((thing->player->kartstuff[k_balloon] <= 0 && thing->player->kartstuff[k_comebackmode] == 0)
|
||||
|| (tmthing->player->kartstuff[k_balloon] <= 0 && tmthing->player->kartstuff[k_comebackmode] == 0))
|
||||
|
@ -1686,7 +1686,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (P_IsObjectOnGround(thing) && tmthing->momz < 0)
|
||||
{
|
||||
K_KartBouncing(tmthing, thing, true, false);
|
||||
if (gametype != GT_RACE && tmthing->player->kartstuff[k_feather] & 2)
|
||||
if (G_BattleGametype() && tmthing->player->kartstuff[k_feather] & 2)
|
||||
{
|
||||
K_StealBalloon(tmthing->player, thing->player, false);
|
||||
K_SpinPlayer(thing->player, tmthing);
|
||||
|
@ -1695,7 +1695,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else if (P_IsObjectOnGround(tmthing) && thing->momz < 0)
|
||||
{
|
||||
K_KartBouncing(thing, tmthing, true, false);
|
||||
if (gametype != GT_RACE && thing->player->kartstuff[k_feather] & 2)
|
||||
if (G_BattleGametype() && thing->player->kartstuff[k_feather] & 2)
|
||||
{
|
||||
K_StealBalloon(thing->player, tmthing->player, false);
|
||||
K_SpinPlayer(tmthing->player, thing);
|
||||
|
@ -1704,7 +1704,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else
|
||||
K_KartBouncing(tmthing, thing, false, false);
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (thing->player->kartstuff[k_mushroomtimer] && !(tmthing->player->kartstuff[k_mushroomtimer]))
|
||||
{
|
||||
|
|
37
src/p_mobj.c
37
src/p_mobj.c
|
@ -6525,7 +6525,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
INT32 HEIGHT;
|
||||
fixed_t radius;
|
||||
|
||||
if (gametype != GT_RACE && mobj->target->player->kartstuff[k_balloon] <= 0)
|
||||
if (G_BattleGametype() && mobj->target->player->kartstuff[k_balloon] <= 0)
|
||||
kartspeed = 1;
|
||||
|
||||
dsone = 26*4 + kartspeed*2 + (9 - mobj->target->player->kartweight);
|
||||
|
@ -6845,7 +6845,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
fixed_t scale = mobj->target->scale;
|
||||
mobj->color = mobj->target->color;
|
||||
|
||||
if (!netgame || gametype == GT_RACE
|
||||
if (!netgame || G_RaceGametype()
|
||||
|| mobj->target->player == &players[displayplayer]
|
||||
|| mobj->target->player->kartstuff[k_balloon] <= 0
|
||||
|| (mobj->target->player->mo->flags2 & MF2_DONTDRAW))
|
||||
|
@ -7787,9 +7787,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SpawnGhostMobj(mobj);
|
||||
|
||||
if (gamespeed == 0)
|
||||
finalspeed = FixedMul(finalspeed, (mapheaderinfo[gamemap-1]->mobj_scale)-(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
|
||||
else if (gamespeed == 2)
|
||||
finalspeed = FixedMul(finalspeed, (mapheaderinfo[gamemap-1]->mobj_scale)+(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT+FRACUNIT/4);
|
||||
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->x+mobj->momx, mobj->y+mobj->momy);
|
||||
if (mobj->health <= 5)
|
||||
|
@ -7797,12 +7797,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
INT32 i;
|
||||
for (i = 5; i >= mobj->health; i--)
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, (mapheaderinfo[gamemap-1]->mobj_scale)-(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4);
|
||||
}
|
||||
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
P_InstaThrust(mobj, mobj->angle, finalspeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
P_InstaThrust(mobj, mobj->angle, finalspeed);
|
||||
}
|
||||
|
||||
|
@ -7822,8 +7824,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_REDITEM:
|
||||
{
|
||||
sector_t *sec2;
|
||||
fixed_t topspeed = 64*(mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
fixed_t distbarrier = 512*(mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
fixed_t topspeed = 64*FRACUNIT;
|
||||
fixed_t distbarrier = 512*FRACUNIT;
|
||||
fixed_t distaway;
|
||||
|
||||
P_SpawnGhostMobj(mobj);
|
||||
|
@ -7835,16 +7837,19 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (gamespeed == 0)
|
||||
{
|
||||
topspeed = FixedMul(topspeed, (mapheaderinfo[gamemap-1]->mobj_scale)-(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
distbarrier = FixedMul(distbarrier, (mapheaderinfo[gamemap-1]->mobj_scale)-(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
topspeed = FixedMul(topspeed, FRACUNIT-FRACUNIT/4);
|
||||
distbarrier = FixedMul(distbarrier, FRACUNIT-FRACUNIT/4);
|
||||
}
|
||||
else if (gamespeed == 2)
|
||||
{
|
||||
topspeed = FixedMul(topspeed, (mapheaderinfo[gamemap-1]->mobj_scale)+(mapheaderinfo[gamemap-1]->mobj_scale/4));
|
||||
distbarrier = FixedMul(distbarrier, (mapheaderinfo[gamemap-1]->mobj_scale)+(mapheaderinfo[gamemap-1]->mobj_scale/4);
|
||||
topspeed = FixedMul(topspeed, FRACUNIT+FRACUNIT/4);
|
||||
distbarrier = FixedMul(distbarrier, FRACUNIT+FRACUNIT/4);
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE && mobj->tracer)
|
||||
distbarrier = FixedMul(distbarrier, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
topspeed = FixedMul(topspeed, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||
|
||||
if (G_RaceGametype() && mobj->tracer)
|
||||
{
|
||||
distaway = P_AproxDistance(mobj->tracer->x - mobj->x, mobj->tracer->y - mobj->y);
|
||||
if (distaway < distbarrier)
|
||||
|
@ -7857,7 +7862,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
mobj->friction -= 1228;
|
||||
if (mobj->friction > FRACUNIT)
|
||||
|
@ -9310,7 +9315,7 @@ void P_RespawnSpecials(void)
|
|||
mobj_t *mo = NULL;
|
||||
mapthing_t *mthing = NULL;
|
||||
|
||||
if (gametype != GT_RACE) // Battle Mode vers
|
||||
if (G_BattleGametype()) // Battle Mode vers
|
||||
{
|
||||
P_RespawnBattleSpecials();
|
||||
return;
|
||||
|
@ -9600,7 +9605,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
overheadarrow->flags2 |= MF2_DONTDRAW;
|
||||
P_SetScale(overheadarrow, mobj->destscale);
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
/*INT32 i;
|
||||
INT32 pcount = 0;
|
||||
|
@ -10005,7 +10010,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
if (!cv_powerstones.value)
|
||||
return;
|
||||
|
||||
if (!(gametype == GT_MATCH || gametype == GT_CTF))
|
||||
if (!G_BattleGametype())
|
||||
return;
|
||||
|
||||
runemeraldmanager = true;
|
||||
|
|
|
@ -2871,7 +2871,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
CONS_Printf(M_GetText("No player currently available to become IT. Awaiting available players.\n"));
|
||||
|
||||
}
|
||||
else if (gametype == GT_RACE && server && cv_usemapnumlaps.value)
|
||||
else if (G_RaceGametype() && server && cv_usemapnumlaps.value)
|
||||
CV_StealthSetValue(&cv_numlaps, mapheaderinfo[gamemap - 1]->numlaps);
|
||||
|
||||
// ===========
|
||||
|
@ -2978,12 +2978,12 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// SRB2Kart: map load variables
|
||||
if (modeattacking)
|
||||
gamespeed = 2;
|
||||
else if (gametype == GT_MATCH)
|
||||
else if (G_BattleGametype())
|
||||
gamespeed = 0;
|
||||
else
|
||||
gamespeed = cv_kartspeed.value;
|
||||
|
||||
if (gametype == GT_MATCH)
|
||||
if (G_BattleGametype())
|
||||
mirrormode = false;
|
||||
else
|
||||
mirrormode = cv_kartmirror.value;
|
||||
|
|
|
@ -4133,10 +4133,10 @@ DoneSection2:
|
|||
|
||||
case 10: // Finish Line
|
||||
// SRB2kart - 150117
|
||||
if (gametype == GT_RACE && (player->starpostcount >= numstarposts/2 || player->exiting))
|
||||
if (G_RaceGametype() && (player->starpostcount >= numstarposts/2 || player->exiting))
|
||||
player->kartstuff[k_starpostwp] = player->kartstuff[k_waypoint] = 0;
|
||||
//
|
||||
if (gametype == GT_RACE && !player->exiting)
|
||||
if (G_RaceGametype() && !player->exiting)
|
||||
{
|
||||
if (player->starpostcount >= numstarposts/2) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
|
||||
{
|
||||
|
@ -5617,7 +5617,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 10: // Circuit finish line
|
||||
if (gametype == GT_RACE)
|
||||
if (G_RaceGametype())
|
||||
circuitmap = true;
|
||||
break;
|
||||
}
|
||||
|
@ -6378,7 +6378,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
break;
|
||||
|
||||
case 308: // Race-only linedef executor. Triggers once.
|
||||
if (gametype != GT_RACE && gametype != GT_COMPETITION)
|
||||
if (!G_RaceGametype())
|
||||
lines[i].special = 0;
|
||||
break;
|
||||
|
||||
|
|
20
src/p_user.c
20
src/p_user.c
|
@ -350,7 +350,7 @@ UINT8 P_FindLowestMare(void)
|
|||
mobj_t *mo2;
|
||||
UINT8 mare = UINT8_MAX;
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
if (G_RaceGametype())
|
||||
return 0;
|
||||
|
||||
// scan the thinkers
|
||||
|
@ -685,7 +685,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
P_RestoreMusic(player);
|
||||
P_SetMobjState(player->mo->tracer, S_SUPERTRANS1);
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
if (G_RaceGametype())
|
||||
{
|
||||
if (player->drillmeter < 48*20)
|
||||
player->drillmeter = 48*20;
|
||||
|
@ -1653,7 +1653,7 @@ void P_DoPlayerExit(player_t *player)
|
|||
&& (!player->spectator && ((!modifiedgame || savemoddata) && !demoplayback)))
|
||||
legitimateexit = true;
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION) // If in Race Mode, allow
|
||||
if (G_RaceGametype()) // If in Race Mode, allow
|
||||
{
|
||||
// SRB2kart 120217
|
||||
if (!countdown && !(netgame || multiplayer))
|
||||
|
@ -1696,7 +1696,7 @@ void P_DoPlayerExit(player_t *player)
|
|||
if (P_CheckRacers())
|
||||
player->exiting = (14*TICRATE)/5 + 1;
|
||||
}
|
||||
else if (gametype != GT_RACE)
|
||||
else if (G_BattleGametype())
|
||||
player->exiting = 8*TICRATE + 1; // Battle Mode exiting
|
||||
else
|
||||
player->exiting = (14*TICRATE)/5 + 2; // Accidental death safeguard???
|
||||
|
@ -5794,7 +5794,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
&& !player->exiting)
|
||||
player->nightstime--;
|
||||
}
|
||||
else if (gametype != GT_RACE && gametype != GT_COMPETITION
|
||||
else if (!G_RaceGametype()
|
||||
&& !(player->mo->tracer->state >= &states[S_SUPERTRANS1] && player->mo->tracer->state <= &states[S_SUPERTRANS9])
|
||||
&& !(player->capsule && player->capsule->reactiontime)
|
||||
&& !player->exiting)
|
||||
|
@ -5947,7 +5947,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
{
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
|
||||
if (gametype != GT_RACE && gametype != GT_COMPETITION)
|
||||
if (!G_RaceGametype())
|
||||
P_SetObjectMomZ(player->mo, 30*FRACUNIT, false);
|
||||
|
||||
player->mo->tracer->angle += ANGLE_11hh;
|
||||
|
@ -8111,7 +8111,7 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION || (gametype == GT_COOP && (multiplayer || netgame))) && (player->lives <= 0))
|
||||
if ((G_RaceGametype() || (gametype == GT_COOP && (multiplayer || netgame))) && (player->lives <= 0))
|
||||
{
|
||||
// Return to level music
|
||||
if (netgame)
|
||||
|
@ -9251,7 +9251,7 @@ void P_PlayerThink(player_t *player)
|
|||
I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
|
||||
#endif
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
if (G_RaceGametype())
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
|
@ -9304,7 +9304,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
// If it is set, start subtracting
|
||||
// Don't allow it to go back to 0
|
||||
if (player->exiting > 1 && (player->exiting < 3*TICRATE || gametype != GT_RACE)) // SRB2kart - "&& player->exiting > 1"
|
||||
if (player->exiting > 1 && (player->exiting < 3*TICRATE || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
|
||||
player->exiting--;
|
||||
|
||||
if (player->exiting && countdown2)
|
||||
|
@ -9667,7 +9667,7 @@ void P_PlayerThink(player_t *player)
|
|||
|| (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
|| (splitscreen > 2 && player == &players[fourthdisplayplayer]))
|
||||
&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0
|
||||
&& (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)))
|
||||
&& (player->kartstuff[k_comebacktimer] == 0 || (G_RaceGametype() || player->kartstuff[k_balloon] > 0)))
|
||||
{
|
||||
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing() && (leveltime & 1))
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
|
|
Loading…
Reference in a new issue