mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-18 07:22:03 +00:00
Big voices change
When using a taunt voice (item usage) there's a 5 second delay on more taunts and a 2 second delay on other voices When using other voices, there's at least a 2 second delay on all other voices
This commit is contained in:
parent
6023f794ac
commit
213749b115
3 changed files with 53 additions and 26 deletions
|
@ -246,7 +246,8 @@ typedef enum
|
|||
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
|
||||
k_lapanimation, // Used to make a swoopy lap lakitu, maybe other effects in the future
|
||||
k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
|
||||
k_sounds, // Used this to stop and then force music restores as it hits zero
|
||||
k_voices, // Used to stop the player saying more voices than it should
|
||||
k_tauntvoices, // Used to specifically stop taunt voice spam
|
||||
|
||||
k_boosting, // Determines if you're currently shroom-boosting
|
||||
k_floorboost, // Prevents Mushroom sounds for a breif duration when triggered by a floor panel
|
||||
|
|
|
@ -7550,7 +7550,8 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"THROWDIR",
|
||||
"LAPANIMATION",
|
||||
"CARDANIMATION",
|
||||
"SOUNDS",
|
||||
"VOICES",
|
||||
"TAUNTVOICES",
|
||||
|
||||
"BOOSTING",
|
||||
"FLOORBOOST",
|
||||
|
|
73
src/k_kart.c
73
src/k_kart.c
|
@ -1111,8 +1111,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
|
||||
if (player->kartstuff[k_sounds])
|
||||
player->kartstuff[k_sounds]--;
|
||||
if (player->kartstuff[k_voices])
|
||||
player->kartstuff[k_voices]--;
|
||||
|
||||
if (player->kartstuff[k_tauntvoices])
|
||||
player->kartstuff[k_tauntvoices]--;
|
||||
|
||||
// ???
|
||||
/*
|
||||
|
@ -1190,7 +1193,48 @@ void K_KartPlayerAfterThink(player_t *player)
|
|||
|
||||
static void K_PlayTauntSound(mobj_t *source)
|
||||
{
|
||||
if (source->player && source->player->kartstuff[k_tauntvoices]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
S_StartSound(source, sfx_taunt1+P_RandomKey(4));
|
||||
|
||||
if (source->player)
|
||||
{
|
||||
source->player->kartstuff[k_tauntvoices] = 175;
|
||||
source->player->kartstuff[k_voices] = 70;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_PlayVoiceSound(mobj_t *source)
|
||||
{
|
||||
if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
S_StartSound(source, sfx_slow);
|
||||
|
||||
if (source->player)
|
||||
{
|
||||
source->player->kartstuff[k_voices] = 70;
|
||||
|
||||
if (source->player->kartstuff[k_tauntvoices] < 70)
|
||||
source->player->kartstuff[k_tauntvoices] = 70;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_PlayHitEmSound(mobj_t *source)
|
||||
{
|
||||
if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
S_StartSound(source, sfx_hitem);
|
||||
|
||||
if (source->player)
|
||||
{
|
||||
source->player->kartstuff[k_voices] = 70;
|
||||
|
||||
if (source->player->kartstuff[k_tauntvoices] < 70)
|
||||
source->player->kartstuff[k_tauntvoices] = 70;
|
||||
}
|
||||
}
|
||||
|
||||
void K_MomentumToFacing(player_t *player)
|
||||
|
@ -1379,11 +1423,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
|
|||
|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||
return;
|
||||
|
||||
if (source && source != player->mo && source->player && !source->player->kartstuff[k_sounds])
|
||||
{
|
||||
S_StartSound(source, sfx_hitem);
|
||||
source->player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
K_PlayHitEmSound(source);
|
||||
|
||||
player->kartstuff[k_mushroomtimer] = 0;
|
||||
player->kartstuff[k_driftboost] = 0;
|
||||
|
@ -2241,11 +2281,7 @@ void K_DoMushroom(player_t *player, boolean doPFlag)
|
|||
if (doPFlag)
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
||||
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
|
||||
static void K_DoLightning(player_t *player, boolean bluelightning)
|
||||
|
@ -2276,11 +2312,7 @@ static void K_DoLightning(player_t *player, boolean bluelightning)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
|
||||
void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed)
|
||||
|
@ -2739,15 +2771,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (!player->kartstuff[k_positiondelay] && !player->exiting)
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
|
||||
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
|
||||
{
|
||||
S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
|
||||
K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!"
|
||||
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
|
||||
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3382,12 +3413,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
S_StartSound(player->mo, sfx_sboost);
|
||||
|
||||
player->kartstuff[k_mushroomtimer] = -((21*(player->kartstuff[k_boostcharge]*player->kartstuff[k_boostcharge]))/425)+131; // max time is 70, min time is 7; yay parabooolas
|
||||
|
||||
if (!player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
{
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
}
|
||||
// You overcharged your engine? Those things are expensive!!!
|
||||
else if (player->kartstuff[k_boostcharge] > 50)
|
||||
|
|
Loading…
Reference in a new issue