mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-03-23 19:32:40 +00:00
Spectating is properly implemented now
- Spectate button works - Spectating & objectplace controls are usable now - New spectator HUD
This commit is contained in:
parent
41250d1751
commit
8b88a2ebd8
7 changed files with 338 additions and 141 deletions
192
src/d_netcmd.c
192
src/d_netcmd.c
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@ -2477,9 +2477,9 @@ static void Command_Teamchange2_f(void)
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if (COM_Argc() <= 1)
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{
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if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("changeteam <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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CONS_Printf(M_GetText("changeteam2 <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("changeteam <team>: switch to a new team (%s)\n"), "spectator or playing");
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CONS_Printf(M_GetText("changeteam2 <team>: switch to a new team (%s)\n"), "spectator or playing");
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else
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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@ -2563,12 +2563,196 @@ static void Command_Teamchange2_f(void)
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static void Command_Teamchange3_f(void)
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{
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;
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changeteam_union NetPacket;
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boolean error = false;
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UINT16 usvalue;
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NetPacket.value.l = NetPacket.value.b = 0;
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// 0 1
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// changeteam3 <color>
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if (COM_Argc() <= 1)
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{
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if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("changeteam3 <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("changeteam3 <team>: switch to a new team (%s)\n"), "spectator or playing");
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else
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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}
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if (G_GametypeHasTeams())
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{
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if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
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NetPacket.packet.newteam = 1;
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else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
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NetPacket.packet.newteam = 2;
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else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
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NetPacket.packet.newteam = 0;
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else
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error = true;
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}
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else if (G_GametypeHasSpectators())
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{
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if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
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NetPacket.packet.newteam = 0;
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else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
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NetPacket.packet.newteam = 3;
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else
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error = true;
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}
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else
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{
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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}
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if (error)
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{
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if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("changeteam3 <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("changeteam3 <team>: switch to a new team (%s)\n"), "spectator or playing");
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return;
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}
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if (G_GametypeHasTeams())
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{
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if (NetPacket.packet.newteam == (unsigned)players[thirddisplayplayer].ctfteam ||
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(players[thirddisplayplayer].spectator && !NetPacket.packet.newteam))
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error = true;
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}
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else if (G_GametypeHasSpectators())
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{
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if ((players[thirddisplayplayer].spectator && !NetPacket.packet.newteam) ||
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(!players[thirddisplayplayer].spectator && NetPacket.packet.newteam == 3))
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error = true;
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}
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#ifdef PARANOIA
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else
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I_Error("Invalid gametype after initial checks!");
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#endif
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if (error)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You're already on that team!\n"));
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return;
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}
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if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
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{
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CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n"));
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return;
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}
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//additional check for hide and seek. Don't allow change of status after hidetime ends.
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if (gametype == GT_HIDEANDSEEK && leveltime >= (hidetime * TICRATE))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Hiding time expired; no Hide and Seek status changes allowed!\n"));
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return;
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}
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usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
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SendNetXCmd3(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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}
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static void Command_Teamchange4_f(void)
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{
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;
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changeteam_union NetPacket;
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boolean error = false;
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UINT16 usvalue;
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NetPacket.value.l = NetPacket.value.b = 0;
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// 0 1
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// changeteam4 <color>
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if (COM_Argc() <= 1)
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{
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if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("changeteam4 <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("changeteam4 <team>: switch to a new team (%s)\n"), "spectator or playing");
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else
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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}
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if (G_GametypeHasTeams())
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{
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if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
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NetPacket.packet.newteam = 1;
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else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
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NetPacket.packet.newteam = 2;
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else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
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NetPacket.packet.newteam = 0;
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else
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error = true;
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}
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else if (G_GametypeHasSpectators())
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{
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if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
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NetPacket.packet.newteam = 0;
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else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
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NetPacket.packet.newteam = 3;
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else
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error = true;
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}
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else
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{
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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}
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if (error)
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{
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if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("changeteam4 <team>: switch to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("changeteam4 <team>: switch to a new team (%s)\n"), "spectator or playing");
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return;
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}
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if (G_GametypeHasTeams())
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{
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if (NetPacket.packet.newteam == (unsigned)players[fourthdisplayplayer].ctfteam ||
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(players[fourthdisplayplayer].spectator && !NetPacket.packet.newteam))
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error = true;
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}
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else if (G_GametypeHasSpectators())
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{
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if ((players[fourthdisplayplayer].spectator && !NetPacket.packet.newteam) ||
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(!players[fourthdisplayplayer].spectator && NetPacket.packet.newteam == 3))
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error = true;
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}
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#ifdef PARANOIA
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else
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I_Error("Invalid gametype after initial checks!");
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#endif
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if (error)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You're already on that team!\n"));
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return;
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}
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if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams.
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{
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CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n"));
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return;
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}
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//additional check for hide and seek. Don't allow change of status after hidetime ends.
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if (gametype == GT_HIDEANDSEEK && leveltime >= (hidetime * TICRATE))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Hiding time expired; no Hide and Seek status changes allowed!\n"));
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return;
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}
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usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
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SendNetXCmd4(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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}
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static void Command_ServerTeamChange_f(void)
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155
src/g_game.c
155
src/g_game.c
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@ -1343,62 +1343,43 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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}
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/*
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axis = JoyAxis(AXISSTRAFE, ssplayer);
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if (gamepadjoystickmove && axis != 0)
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if (player->spectator || objectplacing) // SRB2Kart: spectators need special controls
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{
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if (axis < 0)
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side += sidemove[speed];
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else if (axis > 0)
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side -= sidemove[speed];
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if (InputDown(gc_accelerate, ssplayer))
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cmd->buttons |= BT_ACCELERATE;
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if (InputDown(gc_brake, ssplayer))
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cmd->buttons |= BT_BRAKE;
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axis = JoyAxis(AXISMOVE, ssplayer);
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if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0) || (analogjoystickmove && axis < 0))
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forward += forwardmove[1];
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if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0) || (analogjoystickmove && axis > 0))
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forward -= forwardmove[1];
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}
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else if (analogjoystickmove && axis != 0)
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else
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{
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// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
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side += ((axis * sidemove[1]) >> 10);
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// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
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if (InputDown(gc_accelerate, ssplayer) || player->kartstuff[k_mushroomtimer])
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{
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cmd->buttons |= BT_ACCELERATE;
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forward = forwardmove[1]; // 50
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}
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if (InputDown(gc_brake, ssplayer))
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{
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cmd->buttons |= BT_BRAKE;
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if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
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forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
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}
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// But forward/backward IS used for aiming.
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axis = JoyAxis(AXISMOVE, ssplayer);
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if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0) || (analogjoystickmove && axis < 0))
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cmd->buttons |= BT_FORWARD;
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if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0) || (analogjoystickmove && axis > 0))
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cmd->buttons |= BT_BACKWARD;
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}
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*/
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// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
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if (InputDown(gc_accelerate, ssplayer) || player->kartstuff[k_mushroomtimer])
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{
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cmd->buttons |= BT_ACCELERATE;
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forward = forwardmove[1]; // 50
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}
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if (InputDown(gc_brake, ssplayer))
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{
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cmd->buttons |= BT_BRAKE;
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if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
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forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
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}
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// But forward/backward IS used for aiming.
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axis = JoyAxis(AXISMOVE, ssplayer);
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if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0) || (analogjoystickmove && axis < 0))
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cmd->buttons |= BT_FORWARD;
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if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0) || (analogjoystickmove && axis > 0))
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cmd->buttons |= BT_BACKWARD;
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/*
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if (InputDown(gc_forward, ssplayer) || (gamepadjoystickmove && axis < 0))
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forward = forwardmove[speed];
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if (InputDown(gc_backward, ssplayer) || (gamepadjoystickmove && axis > 0))
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forward -= forwardmove[speed];
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*/
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/*
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if (analogjoystickmove && axis != 0)
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forward -= ((axis * forwardmove[1]) >> 10); // ANALOG!
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*/
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// some people strafe left & right with mouse buttons
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// those people are weird
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/* // SRB2kart - these aren't used in kart
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if (InputDown(gc_straferight, ssplayer))
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side += sidemove[speed];
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if (InputDown(gc_strafeleft, ssplayer))
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side -= sidemove[speed];
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if (InputDown(gc_driftleft, ssplayer))
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/*if (InputDown(gc_driftleft, ssplayer))
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cmd->buttons |= BT_WEAPONNEXT; // Next Weapon
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if (InputDown(gc_driftright, ssplayer))
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cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
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@ -1428,26 +1409,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->buttons |= BT_ACCELERATE;
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*/
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if (InputDown(gc_spectate, ssplayer))
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cmd->buttons |= BT_SPECTATE;
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// SRB2Kart: look backward
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if (InputDown(gc_lookback, ssplayer))
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// Lua scriptable buttons
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if (InputDown(gc_custom1, ssplayer))
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cmd->buttons |= BT_CUSTOM1;
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if (InputDown(gc_custom2, ssplayer))
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cmd->buttons |= BT_CUSTOM2;
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if (InputDown(gc_custom3, ssplayer))
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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/*
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if (InputDown(gc_brake, ssplayer))
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cmd->buttons |= BT_BRAKE;
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*/
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// Camera Controls
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/*
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if (cv_debug || cv_analog.value || demoplayback || objectplacing || player->pflags & PF_NIGHTSMODE)
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@ -1463,6 +1424,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (InputDown(gc_jump, ssplayer))
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cmd->buttons |= BT_JUMP;
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if (InputDown(gc_spectate, ssplayer))
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cmd->buttons |= BT_SPECTATE;
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// Lua scriptable buttons
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if (InputDown(gc_custom1, ssplayer))
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cmd->buttons |= BT_CUSTOM1;
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if (InputDown(gc_custom2, ssplayer))
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cmd->buttons |= BT_CUSTOM2;
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if (InputDown(gc_custom3, ssplayer))
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cmd->buttons |= BT_CUSTOM3;
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// player aiming shit, ahhhh...
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{
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INT32 player_invert = invertmouse ? -1 : 1;
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@ -1559,6 +1531,19 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (cv_kartmirror.value)
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cmd->sidemove = -cmd->sidemove;
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if (ssplayer == 2 && player->bot == 1) {
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if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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{
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player->bot = 2; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog2, true);
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}
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else
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{
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G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver
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B_BuildTiccmd(player, cmd);
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}
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}
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//{ SRB2kart - Drift support
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axis = JoyAxis(AXISTURN, ssplayer);
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if (cv_kartmirror.value)
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@ -1575,19 +1560,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->buttons &= ~BT_DRIFTRIGHT;
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//}
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if (ssplayer == 2 && player->bot == 1) {
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if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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{
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player->bot = 2; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog2, true);
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}
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else
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{
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G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver
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B_BuildTiccmd(player, cmd);
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}
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}
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if (analog) {
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cmd->angleturn = (INT16)(thiscam->angle >> 16);
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if (player->awayviewtics)
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@ -1605,7 +1577,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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// SRB2kart - no additional angle if not moving
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if ((player->mo && player->speed > 0) || (leveltime > 140 && (cmd->buttons & BT_ACCELERATE) && (cmd->buttons & BT_BRAKE)))
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if ((player->mo && player->speed > 0) || (leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE) || (player->spectator || objectplacing))
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lang += (cmd->angleturn<<16);
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cmd->angleturn = (INT16)(lang >> 16);
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@ -1899,11 +1871,12 @@ boolean G_Responder(event_t *ev)
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continue;
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}*/
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if (gametype != GT_RACE) // srb2kart
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// SRB2Kart: Ehhh, who cares, Mario Kart's designed around screen-cheating anyway
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/*if (gametype != GT_RACE)
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{
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if (players[consoleplayer].kartstuff[k_balloon] > 0)
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continue;
|
||||
}
|
||||
}*/
|
||||
|
||||
break;
|
||||
} while (displayplayer != consoleplayer);
|
||||
|
@ -2983,8 +2956,12 @@ boolean G_GametypeHasTeams(void)
|
|||
//
|
||||
boolean G_GametypeHasSpectators(void)
|
||||
{
|
||||
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE
|
||||
&& gametype != GT_MATCH); // srb2kart: temporary?
|
||||
// SRB2Kart: We don't have any exceptions to not being able to spectate yet. Maybe when SP & bots roll around.
|
||||
#if 0
|
||||
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
|
54
src/k_kart.c
54
src/k_kart.c
|
@ -2767,6 +2767,9 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
|
|||
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
|
||||
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
|
||||
|
||||
if (player->spectator)
|
||||
return turnvalue;
|
||||
|
||||
if (player->kartstuff[k_feather] & 2 && !P_IsObjectOnGround(player->mo))
|
||||
adjustangle /= 2;
|
||||
|
||||
|
@ -4682,9 +4685,12 @@ static void K_drawKartPositionFaces(void)
|
|||
if (!playeringame[j])
|
||||
continue;
|
||||
|
||||
if (players[j].spectator)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && completed[i] == false
|
||||
if (playeringame[i] && completed[i] == false && players[i].mo && !players[i].spectator
|
||||
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
|
||||
{
|
||||
rankplayer[ranklines] = i;
|
||||
|
@ -4839,7 +4845,7 @@ static void K_drawKartSpeedometer(void)
|
|||
|
||||
static void K_drawKartBalloonsOrKarma(void)
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(-1, stplyr->skincolor, 0);
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
|
||||
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
if (splitscreen > 1)
|
||||
|
@ -4916,6 +4922,9 @@ static void K_drawKartPlayerCheck(void)
|
|||
if (stplyr->awayviewtics)
|
||||
return;
|
||||
|
||||
if (camspin)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (&players[i] == stplyr)
|
||||
|
@ -4950,7 +4959,7 @@ static void K_drawKartPlayerCheck(void)
|
|||
else if (x > 306)
|
||||
x = 306;
|
||||
|
||||
colormap = R_GetTranslationColormap(-1, players[i].mo->color, 0);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, 0);
|
||||
V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, localpatch, colormap);
|
||||
}
|
||||
}
|
||||
|
@ -5358,28 +5367,31 @@ void K_drawKartHUD(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE) // Race-only elements
|
||||
if (!stplyr->spectator) // Bottom of the screen elements, don't need in spectate mode
|
||||
{
|
||||
// Draw the lap counter
|
||||
K_drawKartLaps();
|
||||
|
||||
if (!splitscreen)
|
||||
if (gametype == GT_RACE) // Race-only elements
|
||||
{
|
||||
// Draw the speedometer
|
||||
// TODO: Make a better speedometer.
|
||||
K_drawKartSpeedometer();
|
||||
}
|
||||
// Draw the lap counter
|
||||
K_drawKartLaps();
|
||||
|
||||
if (!modeattacking)
|
||||
{
|
||||
// Draw the numerical position
|
||||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
if (!splitscreen)
|
||||
{
|
||||
// Draw the speedometer
|
||||
// TODO: Make a better speedometer.
|
||||
K_drawKartSpeedometer();
|
||||
}
|
||||
|
||||
if (!modeattacking)
|
||||
{
|
||||
// Draw the numerical position
|
||||
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_MATCH) // Battle-only
|
||||
{
|
||||
// Draw the hits left!
|
||||
K_drawKartBalloonsOrKarma();
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_MATCH) // Battle-only
|
||||
{
|
||||
// Draw the hits left!
|
||||
K_drawKartBalloonsOrKarma();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1101,7 +1101,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
if (!(cmd->angleturn & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
if (cmd->buttons & BT_ACCELERATE)
|
||||
player->mo->z += FRACUNIT*cv_speed.value;
|
||||
else if (cmd->buttons & BT_BRAKE)
|
||||
player->mo->z -= FRACUNIT*cv_speed.value;
|
||||
|
@ -1167,19 +1167,19 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
if (player->pflags & PF_ATTACKDOWN)
|
||||
{
|
||||
// Are ANY objectplace buttons pressed? If no, remove flag.
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_SPECTATE|BT_BACKWARD|BT_FORWARD)))
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_JUMP)))
|
||||
player->pflags &= ~PF_ATTACKDOWN;
|
||||
|
||||
// Do nothing.
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmd->buttons & BT_FORWARD)
|
||||
/*if (cmd->buttons & BT_FORWARD)
|
||||
{
|
||||
OP_CycleThings(-1);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
}
|
||||
else if (cmd->buttons & BT_BACKWARD)
|
||||
else*/ if (cmd->buttons & BT_JUMP)
|
||||
{
|
||||
OP_CycleThings(1);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
@ -1266,10 +1266,10 @@ void Command_ObjectPlace_f(void)
|
|||
HU_DoCEcho(va(M_GetText(
|
||||
"\\\\\\\\\\\\\\\\\\\\\\\\\x82"
|
||||
" Objectplace Controls: \x80\\\\"
|
||||
"Camera L/R: Cycle mapthings\\"
|
||||
" Jump: Float up \\"
|
||||
" Spin: Float down \\"
|
||||
" Fire Ring: Place object \\")));
|
||||
" Drift: Cycle mapthings\\"
|
||||
"Accelerate: Float up \\"
|
||||
" Brake: Float down \\"
|
||||
" Item: Place object \\")));
|
||||
}
|
||||
|
||||
// Save all the player's data.
|
||||
|
|
|
@ -9468,7 +9468,10 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->spectator = false;
|
||||
}
|
||||
else if (netgame && p->jointime < 1)
|
||||
/*p->spectator = true*/;
|
||||
{
|
||||
//p->spectator = true;
|
||||
p->kartstuff[k_comebackshowninfo] = 0;
|
||||
}
|
||||
else if (multiplayer && !netgame)
|
||||
{
|
||||
// If you're in a team game and you don't have a team assigned yet...
|
||||
|
@ -9545,9 +9548,6 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
overheadarrow->flags2 |= MF2_DONTDRAW;
|
||||
P_SetScale(overheadarrow, mobj->destscale);
|
||||
|
||||
if (leveltime < 1)
|
||||
p->kartstuff[k_comebackshowninfo] = 0;
|
||||
|
||||
if (gametype != GT_RACE)
|
||||
{
|
||||
/*INT32 i;
|
||||
|
|
36
src/p_user.c
36
src/p_user.c
|
@ -5067,7 +5067,7 @@ static void P_SpectatorMovement(player_t *player)
|
|||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
if (cmd->buttons & BT_ACCELERATE)
|
||||
player->mo->z += FRACUNIT*16;
|
||||
else if (cmd->buttons & BT_BRAKE)
|
||||
player->mo->z -= FRACUNIT*16;
|
||||
|
@ -8011,12 +8011,13 @@ static void P_DeathThink(player_t *player)
|
|||
player->playerstate = PST_REBORN;
|
||||
else if (player->lives > 0 && !G_IsSpecialStage(gamemap) && leveltime >= 140) // Don't allow "click to respawn" in special stages!
|
||||
{
|
||||
// SRB2kart
|
||||
if (player->spectator)
|
||||
// SRB2kart-- But wait, why'd we add this? :eggthinking:
|
||||
/*if (player->spectator)
|
||||
{
|
||||
CONS_Printf("%s entered the game.\n", player_names[player-players]);
|
||||
player->spectator = false;
|
||||
}
|
||||
}*/
|
||||
|
||||
//player->kartstuff[k_lakitu] = 48; // See G_PlayerReborn in g_game.c
|
||||
|
||||
// SRB2kart - spawn automatically after 1 second
|
||||
|
@ -8385,7 +8386,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
// SRB2kart - Camera flipper
|
||||
if (lookback)
|
||||
{
|
||||
camrotate += 180;
|
||||
camspeed *= 2;
|
||||
if (camspeed > FRACUNIT)
|
||||
camspeed = FRACUNIT;
|
||||
}
|
||||
|
||||
#ifdef REDSANALOG
|
||||
if (P_AnalogMove(player) && (player->cmd.buttons & (BT_FORWARD|BT_BACKWARD)) == (BT_FORWARD|BT_BACKWARD)) {
|
||||
|
@ -9379,10 +9385,26 @@ void P_PlayerThink(player_t *player)
|
|||
player->realtime = 0;
|
||||
}
|
||||
|
||||
if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
|
||||
if ((netgame || splitscreen) && !player->powers[pw_flashing])
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
return; // player->mo was removed.
|
||||
if (player->spectator && cmd->buttons & BT_ATTACK)
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
return; // player->mo was removed.
|
||||
}
|
||||
else if (!player->spectator && cmd->buttons & BT_SPECTATE)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
COM_ImmedExecute("changeteam spectator");
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
COM_ImmedExecute("changeteam2 spectator");
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
COM_ImmedExecute("changeteam3 spectator");
|
||||
else if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
COM_ImmedExecute("changeteam4 spectator");
|
||||
//return;
|
||||
}
|
||||
}
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
|
|
|
@ -1951,15 +1951,17 @@ static void ST_overlayDrawer(void)
|
|||
#endif
|
||||
)
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), V_HUDTRANSHALF, M_GetText("You are a spectator."));
|
||||
if (G_GametypeHasTeams())
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team."));
|
||||
// SRB2kart: changed positions & text
|
||||
V_DrawString(2, BASEVIDHEIGHT-50, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
/*if (G_GametypeHasTeams())
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("Item - Join Team"));
|
||||
else if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_REDMAP, M_GetText("- CANNOT JOIN -"));
|
||||
else*/
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("Item - Enter Game"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("F12 - Change View"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue