mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-21 03:11:24 +00:00
HERE COMES A NEW CHALLENGER
This commit is contained in:
parent
87cc2c28ce
commit
77165631c4
7 changed files with 83 additions and 66 deletions
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@ -209,7 +209,7 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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// if it's meant to cover the whole screen, black out the rest
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// cx and cy are possibly *slightly* off from float maths
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// This is done before here compared to software because we directly alter cx and cy to centre
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if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
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/*if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
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{
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// Need to temporarily cache the real patch to get the colour of the top left pixel
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patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
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@ -217,7 +217,7 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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const UINT8 *source = (const UINT8 *)(column) + 3;
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HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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Z_Free(realpatch);
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}
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}*/
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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{
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@ -357,7 +357,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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// if it's meant to cover the whole screen, black out the rest
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// cx and cy are possibly *slightly* off from float maths
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// This is done before here compared to software because we directly alter cx and cy to centre
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if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
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/*if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
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{
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// Need to temporarily cache the real patch to get the colour of the top left pixel
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patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
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@ -365,7 +365,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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const UINT8 *source = (const UINT8 *)(column) + 3;
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HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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Z_Free(realpatch);
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}
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}*/
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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{
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74
src/k_kart.c
74
src/k_kart.c
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@ -1145,7 +1145,8 @@ void K_RespawnChecker(player_t *player)
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if (leveltime % 8 == 0)
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{
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INT32 i;
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S_StartSound(player->mo, sfx_s3kcas);
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if (!mapreset)
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S_StartSound(player->mo, sfx_s3kcas);
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for (i = 0; i < 8; i++)
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{
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@ -3364,7 +3365,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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else if (cmd->buttons & BT_ATTACK)
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player->pflags |= PF_ATTACKDOWN;
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
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if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset) && player->kartstuff[k_spinouttimer] == 0)
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{
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// First, the really specific, finicky items that function without the item being directly in your item slot.
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// Eggman Monitor throwing
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@ -4072,11 +4073,13 @@ void K_CheckSpectateStatus(void)
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if (!players[i].spectator)
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{
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numingame++;
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL) // Allow if you're not in a level
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continue;
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if (numingame < 2)
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continue;
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if (G_RaceGametype() && players[i].laps)
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if (players[i].exiting) // DON'T allow if anyone's exiting
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return;
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if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
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continue;
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if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
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return;
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continue;
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}
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@ -4090,31 +4093,11 @@ void K_CheckSpectateStatus(void)
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if (!numjoiners)
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return;
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// Check if there are any conditions that should prevent de-spectating.
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// WHAT? NO, you just made it loop again, what's the point?!!
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/*if ((gamestate == GS_LEVEL) && (numingame > 1))
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{
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// If anyone's on lap two or up in a race gametype, HALT.
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if (G_RaceGametype())
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (!players[i].laps)
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continue;
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return;
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}
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}
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}*/
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// Reset the match if you're in an empty server
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if (gamestate == GS_LEVEL && (numingame < 2 && numingame+numjoiners >= 2))
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if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+numjoiners >= 2))
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{
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CONS_Printf("Here comes a new challenger! Resetting map in 10 seconds...\n");
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mapreset = 10*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
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S_ChangeMusicInternal("chalng", false); // COME ON
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mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
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}
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// Finally, we can de-spectate everyone!
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@ -4195,6 +4178,8 @@ static patch_t *kp_spbwarning[2];
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static patch_t *kp_fpview[3];
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static patch_t *kp_inputwheel[5];
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static patch_t *kp_challenger[25];
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void K_LoadKartHUDGraphics(void)
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{
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INT32 i, j;
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@ -4348,6 +4333,15 @@ void K_LoadKartHUDGraphics(void)
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buffer[7] = '0'+i;
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kp_inputwheel[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
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}
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// HERE COMES A NEW CHALLENGER
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sprintf(buffer, "K_CHALxx");
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for (i = 0; i < 25; i++)
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{
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buffer[6] = '0'+((i+1)/10);
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buffer[7] = '0'+((i+1)%10);
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kp_challenger[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
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}
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}
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//}
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@ -5779,6 +5773,22 @@ static void K_drawInput(void)
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}
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}
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static void K_drawChallengerScreen(void)
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{
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// This is an insanely complicated animation.
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static UINT8 anim[52] = {
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0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13, // frame 1-14, 2 tics: HERE COMES A NEW slides in
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14,14,14,14,14,14, // frame 15, 6 tics: pause on the W
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15,16,17,18, // frame 16-19, 1 tic: CHALLENGER approaches screen
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19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
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21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
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};
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const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
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V_DrawFadeScreen(0xFF00, 16); // Fade out
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V_DrawScaledPatch(0, 0, 0, kp_challenger[anim[offset]]);
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}
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static void K_drawCheckpointDebugger(void)
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{
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if ((numstarposts/2 + stplyr->starpostnum) >= numstarposts)
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@ -5814,6 +5824,12 @@ void K_drawKartHUD(void)
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K_drawKartMinimap();
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// Draw full screen stuff that turns off the rest of the HUD
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if (mapreset)
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{
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K_drawChallengerScreen();
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return;
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}
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if ((G_BattleGametype())
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&& (stplyr->exiting
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|| (stplyr->kartstuff[k_bumper] <= 0
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@ -152,7 +152,7 @@ void P_ResetStarposts(void)
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//
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boolean P_CanPickupItem(player_t *player, boolean weapon)
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{
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if (player->exiting)
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if (player->exiting || mapreset)
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return false;
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/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
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@ -9833,8 +9833,10 @@ void P_SpawnPlayer(INT32 playernum)
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else if (netgame && p->jointime <= 1 && pcount)
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{
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p->spectator = true;
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if (pcount == 1)
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// Oni doesn't want this
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/*if (pcount == 1 || leveltime < starttime)
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p->pflags |= PF_WANTSTOJOIN;
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p->jointime = 2;*/
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}
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else if (multiplayer && !netgame)
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{
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26
src/p_tick.c
26
src/p_tick.c
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@ -677,25 +677,6 @@ void P_Ticker(boolean run)
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if (countdown2)
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countdown2--;
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if (mapreset && --mapreset <= 0)
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{
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mapreset = 0;
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if (server)
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{
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UINT8 numingame = 0;
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for (i = 0; i < MAXPLAYERS; i++) // Make sure there's still actually enough...
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (++numingame >= 2)
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{
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D_MapChange(gamemap, gametype, ultimatemode, true, 0, false, false);
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break;
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}
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}
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}
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}
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if (spbincoming && --spbincoming <= 0)
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{
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UINT8 best = 0;
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@ -759,6 +740,13 @@ void P_Ticker(boolean run)
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G_ConsGhostTic();
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if (modeattacking)
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G_GhostTicker();
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if (mapreset && --mapreset <= 0)
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{
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mapreset = 0;
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if (server)
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D_MapChange(gamemap, gametype, ultimatemode, true, 0, false, false);
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}
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}
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P_MapEnd();
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23
src/p_user.c
23
src/p_user.c
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@ -1177,12 +1177,19 @@ void P_RestoreMusic(player_t *player)
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if (!P_IsLocalPlayer(player)) // Only applies to a local player
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return;
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// Event - HERE COMES A NEW CHALLENGER
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if (mapreset)
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{
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S_ChangeMusicInternal("chalng", false); //S_StopMusic();
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return;
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}
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// Event - Level Ending
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if (P_EndingMusic(player))
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return;
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S_SpeedMusic(1.0f);
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// SRB2kart - We have some different powers than vanilla, some of which tweak the music.
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// Event - Level Start
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if (leveltime < (starttime + (TICRATE/2)))
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S_ChangeMusicInternal("kstart", false); //S_StopMusic();
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@ -1679,7 +1686,7 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
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// Player exits the map via sector trigger
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void P_DoPlayerExit(player_t *player)
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{
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if (player->exiting)
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if (player->exiting || mapreset)
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return;
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if ((player == &players[consoleplayer]
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@ -4698,7 +4705,7 @@ static void P_3dMovement(player_t *player)
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cmd = &player->cmd;
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if (player->exiting || player->pflags & PF_STASIS || player->kartstuff[k_spinouttimer]) // pw_introcam?
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if ((player->exiting || mapreset) || player->pflags & PF_STASIS || player->kartstuff[k_spinouttimer]) // pw_introcam?
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{
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cmd->forwardmove = cmd->sidemove = 0;
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if (player->kartstuff[k_sneakertimer])
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@ -4707,14 +4714,14 @@ static void P_3dMovement(player_t *player)
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{
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if (!player->skidtime)
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player->pflags &= ~PF_GLIDING;
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else if (player->exiting)
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else if (player->exiting || mapreset)
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{
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player->pflags &= ~PF_GLIDING;
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P_SetPlayerMobjState(player->mo, S_KART_WALK1); // SRB2kart - was S_PLAY_RUN1
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player->skidtime = 0;
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}
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}
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if (player->pflags & PF_SPINNING && !player->exiting)
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if (player->pflags & PF_SPINNING && !(player->exiting || mapreset))
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{
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player->pflags &= ~PF_SPINNING;
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P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
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@ -4799,7 +4806,7 @@ static void P_3dMovement(player_t *player)
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player->aiming = cmd->aiming<<FRACBITS;
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// Forward movement
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if (!(player->exiting || (P_PlayerInPain(player) && !onground)))
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if (!((player->exiting || mapreset) || (P_PlayerInPain(player) && !onground)))
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{
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//movepushforward = cmd->forwardmove * (thrustfactor * acceleration);
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movepushforward = K_3dKartMovement(player, onground, cmd->forwardmove);
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}
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// Sideways movement
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if (cmd->sidemove != 0 && !(player->exiting || player->kartstuff[k_spinouttimer]))
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if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
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{
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if (cmd->sidemove > 0)
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movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
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@ -7928,7 +7935,7 @@ static void P_DeathThink(player_t *player)
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}*/
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// Keep time rolling
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if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_TIMEOVER))
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if (!(countdown2 && !countdown) && !(player->exiting || mapreset) && !(player->pflags & PF_TIMEOVER))
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{
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if (leveltime >= starttime)
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{
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@ -455,13 +455,15 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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if (!(scrn & V_SCALEPATCHMASK))
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{
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// if it's meant to cover the whole screen, black out the rest
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if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
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// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
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// This does NOT account for transparent pixels
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/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
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&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
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{
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column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}
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}*/
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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@ -615,12 +617,14 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
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desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
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}
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// if it's meant to cover the whole screen, black out the rest
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
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// This does NOT account for transparent pixels
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/*if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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{
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column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}
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}*/
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}
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}
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