No longer are orbiting/trailing objects in charge of removing themselves.

* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
	* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
This commit is contained in:
toaster 2018-08-24 15:14:18 +01:00
parent e5566df4c2
commit a6813ae08e
5 changed files with 96 additions and 56 deletions

2
objs/Mingw/SDL/Release/.gitignore vendored Normal file
View file

@ -0,0 +1,2 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -2792,6 +2792,48 @@ killnext:
goto killnext;
}
// Just for firing/dropping items.
void K_CleanHnextList(mobj_t *work)
{
mobj_t *nextwork;
if (!work)
return;
work = work->hnext;
while (work && !P_MobjWasRemoved(work))
{
nextwork = work->hnext;
P_RemoveMobj(work);
work = nextwork;
}
}
// Ditto.
void K_UpdateHnextList(player_t *player)
{
mobj_t *work = player->mo, *nextwork;
if (!work)
return;
work = work->hnext;
while (work && !P_MobjWasRemoved(work))
{
nextwork = work->hnext;
if (work->movedir > 0 && work->movedir > (UINT16)player->kartstuff[k_itemamount])
P_RemoveMobj(work);
work = nextwork;
}
}
// When an item in the hnext chain dies.
void K_RepairOrbitChain(mobj_t *orbit)
{
mobj_t *cachenext = orbit->hnext;
@ -2832,6 +2874,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
}
}
// Move the hnext chain!
static void K_MoveHeldObjects(player_t *player)
{
if (!player->mo)
@ -3657,6 +3700,8 @@ void K_StripItems(player_t *player)
player->kartstuff[k_bananadrag] = 0;
player->kartstuff[k_sadtimer] = 0;
K_CleanHnextList(player->mo);
}
//
@ -3722,6 +3767,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_eggmanheld] = 0;
K_CleanHnextList(player->mo);
}
// Rocket Sneaker
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
@ -3796,7 +3842,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mo->flags |= MF_NOCLIPTHING;
mo->threshold = 10;
mo->movecount = player->kartstuff[k_itemamount];
mo->lastlook = moloop+1;
mo->movedir = moloop+1;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&mo->hprev, prev);
P_SetTarget(&prev->hnext, mo);
@ -3807,8 +3853,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
K_ThrowKartItem(player, false, MT_BANANA, -1, false);
K_PlayTauntSound(player->mo);
if (!(--player->kartstuff[k_itemamount]))
player->kartstuff[k_itemheld] = 0;
player->kartstuff[k_itemamount]--;
K_UpdateHnextList(player);
}
break;
case KITEM_EGGMAN:
@ -3824,7 +3870,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mo->flags |= MF_NOCLIPTHING;
mo->threshold = 10;
mo->movecount = 1;
mo->lastlook = 1;
mo->movedir = 1;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&player->mo->hnext, mo);
}
@ -3871,9 +3917,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, false);
K_PlayTauntSound(player->mo);
if (!(--player->kartstuff[k_itemamount]))
player->kartstuff[k_itemheld] = 0;
player->kartstuff[k_itemamount]--;
K_UpdateHnextList(player);
}
break;
case KITEM_JAWZ:
@ -3919,9 +3964,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false);
K_PlayTauntSound(player->mo);
if (!(--player->kartstuff[k_itemamount]))
player->kartstuff[k_itemheld] = 0;
player->kartstuff[k_itemamount]--;
K_UpdateHnextList(player);
}
break;
case KITEM_MINE:
@ -3936,7 +3980,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mo->flags |= MF_NOCLIPTHING;
mo->threshold = 10;
mo->movecount = 1;
mo->lastlook = 1;
mo->movedir = 1;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&player->mo->hnext, mo);
}
@ -3947,6 +3991,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_PlayTauntSound(player->mo);
player->kartstuff[k_itemamount]--;
player->kartstuff[k_itemheld] = 0;
K_CleanHnextList(player->mo);
}
break;
case KITEM_BALLHOG:
@ -4073,8 +4118,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
// No more!
if (!player->kartstuff[k_itemamount] && !player->kartstuff[k_itemheld])
if (!player->kartstuff[k_itemamount])
{
player->kartstuff[k_itemheld] = 0;
player->kartstuff[k_itemtype] = KITEM_NONE;
}
if (player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD)
player->kartstuff[k_curshield] = 0;
@ -4999,7 +5047,7 @@ static void K_drawKartItem(void)
{
if (leveltime & 2)
localpatch = kp_hyudoro[offset];
else if (!(leveltime & 2))
else
localpatch = kp_nodraw;
}
else if ((stplyr->kartstuff[k_stealingtimer] > 0) && (leveltime & 2))
@ -5010,7 +5058,7 @@ static void K_drawKartItem(void)
{
if (leveltime & 1)
localpatch = kp_eggman[offset];
else if (!(leveltime & 1))
else
localpatch = kp_nodraw;
}
else if (stplyr->kartstuff[k_rocketsneakertimer] > 1)
@ -5018,26 +5066,26 @@ static void K_drawKartItem(void)
itembar = stplyr->kartstuff[k_rocketsneakertimer];
if (leveltime & 1)
localpatch = kp_rocketsneaker[offset];
else if (!(leveltime & 1))
else
localpatch = kp_nodraw;
}
else if (stplyr->kartstuff[k_growshrinktimer] > 1)
{
if (leveltime & 1)
localpatch = kp_grow[offset];
else if (!(leveltime & 1))
else
localpatch = kp_nodraw;
}
else if (stplyr->kartstuff[k_sadtimer] > 0)
{
if (leveltime & 2)
localpatch = kp_sadface[offset];
else if (!(leveltime & 2))
else
localpatch = kp_nodraw;
}
else
{
if (!(stplyr->kartstuff[k_itemamount] || stplyr->kartstuff[k_itemheld]))
if (stplyr->kartstuff[k_itemamount] <= 0)
return;
switch(stplyr->kartstuff[k_itemtype])

View file

@ -39,6 +39,8 @@ void K_DriftDustHandling(mobj_t *spawner);
void K_DoSneaker(player_t *player, boolean doPFlag);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_CleanHnextList(mobj_t *work);
void K_UpdateHnextList(player_t *player);
void K_RepairOrbitChain(mobj_t *orbit);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);

View file

@ -2221,7 +2221,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
if ((target->type == MT_BANANA_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_BANANA) // trail items
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE))
{
if (target->lastlook != 0 && target->lastlook < target->target->player->kartstuff[k_itemamount])
if (target->movedir != 0 && target->movedir < (UINT16)target->target->player->kartstuff[k_itemamount])
{
if (target->target->hnext)
K_KillBananaChain(target->target->hnext, inflictor, source);

View file

@ -6715,12 +6715,15 @@ void P_MobjThinker(mobj_t *mobj)
}
break;
}
case MT_ORBINAUT_SHIELD: // Kart orbit items
case MT_ORBINAUT_SHIELD: // Kart orbit/trail items
case MT_JAWZ_SHIELD:
if (mobj->health > 0 && mobj->target && mobj->target->player
case MT_BANANA_SHIELD:
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
/*if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
// Was this so hard?
// Was this so hard? -- Handled this with K_UpdateHnextList and K_ClearHnextList instead of thinking it away...
if ((mobj->type == MT_ORBINAUT_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_ORBINAUT)
|| (mobj->type == MT_JAWZ_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|| (mobj->movedir > 0 && ((UINT16)mobj->target->player->kartstuff[k_itemamount] < mobj->movedir))
@ -6730,33 +6733,7 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
}
else if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| P_CheckDeathPitCollide(mobj)) // When in death state
{
P_RemoveMobj(mobj);
return;
}
break;
case MT_BANANA_SHIELD: // Kart trailing items
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
// Was this so hard?
if ((mobj->type == MT_BANANA_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_BANANA)
|| (mobj->type == MT_SSMINE_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_MINE)
|| (mobj->type == MT_FAKESHIELD && !mobj->target->player->kartstuff[k_eggmanheld])
|| (mobj->type != MT_FAKESHIELD && (!mobj->target->player->kartstuff[k_itemheld]
|| (mobj->lastlook > 0 && mobj->target->player->kartstuff[k_itemamount] < mobj->lastlook))))
{
P_RemoveMobj(mobj);
return;
}
}
else if ((mobj->health > 0
else*/ if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| P_CheckDeathPitCollide(mobj)) // When in death state
@ -6973,10 +6950,10 @@ void P_MobjThinker(mobj_t *mobj)
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
if (!(leveltime & 2))
mobj->tracer->flags2 |= MF2_DONTDRAW;
else
if (leveltime & 2)
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if ((mobj->target->player->kartstuff[k_stealingtimer] > 0) && (leveltime & 2))
{
@ -6991,9 +6968,20 @@ void P_MobjThinker(mobj_t *mobj)
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_EGGMAN;
if (leveltime & 1)
mobj->tracer->flags2 |= MF2_DONTDRAW;
else
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if (stplyr->kartstuff[k_rocketsneakertimer] > 1)
{
//itembar = stplyr->kartstuff[k_rocketsneakertimer]; -- not today satan
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_ROCKETSNEAKER;
if (leveltime & 1)
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if (mobj->target->player->kartstuff[k_growshrinktimer] > 0)
{
@ -7002,9 +6990,9 @@ void P_MobjThinker(mobj_t *mobj)
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_GROW;
if (leveltime & 1)
mobj->tracer->flags2 |= MF2_DONTDRAW;
else
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else if (mobj->target->player->kartstuff[k_itemtype] && mobj->target->player->kartstuff[k_itemamount] > 0)
{