Pure white and pure black shouldn't change on star colormap

This commit is contained in:
Sryder13 2018-02-05 02:53:55 +00:00
parent b4db82336b
commit ac481ed185

View file

@ -197,6 +197,11 @@ void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor)
// next, for every colour in the palette, choose the transcolor that has the closest brightness
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (i == 0 || i == 31 || i == 120) // pure black and pure white don't change
{
dest_colormap[i] = (UINT8)i;
continue;
}
color = V_GetColor(i);
brightness = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3);
brightdif = 256;