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Chao's requests
This commit is contained in:
parent
02dd7280c5
commit
f6e5571948
8 changed files with 85 additions and 69 deletions
100
src/info.c
100
src/info.c
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@ -2534,31 +2534,31 @@ state_t states[NUMSTATES] =
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{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7
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{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8
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{SPR_RNDM, 0, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
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{SPR_RNDM, 1, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
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{SPR_RNDM, 2, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
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{SPR_RNDM, 3, 3, {NULL}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4
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{SPR_RNDM, 4, 3, {NULL}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5
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{SPR_RNDM, 5, 3, {NULL}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6
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{SPR_RNDM, 6, 3, {NULL}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7
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{SPR_RNDM, 7, 3, {NULL}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8
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{SPR_RNDM, 8, 3, {NULL}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9
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{SPR_RNDM, 9, 3, {NULL}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10
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{SPR_RNDM, 10, 3, {NULL}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11
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{SPR_RNDM, 11, 3, {NULL}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12
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{SPR_RNDM, 12, 3, {NULL}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13
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{SPR_RNDM, 13, 3, {NULL}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14
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{SPR_RNDM, 14, 3, {NULL}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15
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{SPR_RNDM, 15, 3, {NULL}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16
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{SPR_RNDM, 16, 3, {NULL}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17
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{SPR_RNDM, 17, 3, {NULL}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18
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{SPR_RNDM, 18, 3, {NULL}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19
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{SPR_RNDM, 19, 3, {NULL}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20
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{SPR_RNDM, 20, 3, {NULL}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21
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{SPR_RNDM, 21, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
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{SPR_RNDM, 22, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
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{SPR_RNDM, 23, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
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{SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_RNDM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
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{SPR_RNDM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
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{SPR_RNDM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
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{SPR_RNDM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4
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{SPR_RNDM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5
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{SPR_RNDM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6
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{SPR_RNDM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7
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{SPR_RNDM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8
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{SPR_RNDM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9
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{SPR_RNDM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10
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{SPR_RNDM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11
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{SPR_RNDM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12
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{SPR_RNDM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13
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{SPR_RNDM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14
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{SPR_RNDM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15
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{SPR_RNDM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16
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{SPR_RNDM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17
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{SPR_RNDM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18
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{SPR_RNDM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19
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{SPR_RNDM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20
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{SPR_RNDM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21
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{SPR_RNDM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
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{SPR_RNDM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
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{SPR_RNDM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
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{SPR_RNDM, 0|FF_FULLBRIGHT, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
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@ -2603,31 +2603,31 @@ state_t states[NUMSTATES] =
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{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90|1, 1, {NULL}, 0, 0, S_INVULNFLASH4}, // S_INVULNFLASH3
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{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH1}, // S_INVULNFLASH4
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{SPR_FITM, 0, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
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{SPR_FITM, 1, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
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{SPR_FITM, 2, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
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{SPR_FITM, 3, 3, {NULL}, 0, 0, S_FAKEITEM5}, // S_FAKEITEM4
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{SPR_FITM, 4, 3, {NULL}, 0, 0, S_FAKEITEM6}, // S_FAKEITEM5
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{SPR_FITM, 5, 3, {NULL}, 0, 0, S_FAKEITEM7}, // S_FAKEITEM6
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{SPR_FITM, 6, 3, {NULL}, 0, 0, S_FAKEITEM8}, // S_FAKEITEM7
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{SPR_FITM, 7, 3, {NULL}, 0, 0, S_FAKEITEM9}, // S_FAKEITEM8
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{SPR_FITM, 8, 3, {NULL}, 0, 0, S_FAKEITEM10}, // S_FAKEITEM9
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{SPR_FITM, 9, 3, {NULL}, 0, 0, S_FAKEITEM11}, // S_FAKEITEM10
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{SPR_FITM, 10, 3, {NULL}, 0, 0, S_FAKEITEM12}, // S_FAKEITEM11
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{SPR_FITM, 11, 3, {NULL}, 0, 0, S_FAKEITEM13}, // S_FAKEITEM12
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{SPR_FITM, 12, 3, {NULL}, 0, 0, S_FAKEITEM14}, // S_FAKEITEM13
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{SPR_FITM, 13, 3, {NULL}, 0, 0, S_FAKEITEM15}, // S_FAKEITEM14
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{SPR_FITM, 14, 3, {NULL}, 0, 0, S_FAKEITEM16}, // S_FAKEITEM15
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{SPR_FITM, 15, 3, {NULL}, 0, 0, S_FAKEITEM17}, // S_FAKEITEM16
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{SPR_FITM, 16, 3, {NULL}, 0, 0, S_FAKEITEM18}, // S_FAKEITEM17
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{SPR_FITM, 17, 3, {NULL}, 0, 0, S_FAKEITEM19}, // S_FAKEITEM18
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{SPR_FITM, 18, 3, {NULL}, 0, 0, S_FAKEITEM20}, // S_FAKEITEM19
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{SPR_FITM, 19, 3, {NULL}, 0, 0, S_FAKEITEM21}, // S_FAKEITEM20
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{SPR_FITM, 20, 3, {NULL}, 0, 0, S_FAKEITEM22}, // S_FAKEITEM21
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{SPR_FITM, 21, 3, {NULL}, 0, 0, S_FAKEITEM23}, // S_FAKEITEM22 // *****
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{SPR_FITM, 22, 3, {NULL}, 0, 0, S_FAKEITEM24}, // S_FAKEITEM23 // *****
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{SPR_FITM, 23, 3, {NULL}, 0, 0, S_FAKEITEM1}, // S_FAKEITEM24 // *****
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{SPR_FITM, 24, 175, {NULL}, 0, 0, S_FAKEITEM1}, // S_DEADFAKEITEM
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{SPR_FITM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
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{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
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{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
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{SPR_FITM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM5}, // S_FAKEITEM4
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{SPR_FITM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM6}, // S_FAKEITEM5
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{SPR_FITM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM7}, // S_FAKEITEM6
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{SPR_FITM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM8}, // S_FAKEITEM7
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{SPR_FITM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM9}, // S_FAKEITEM8
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{SPR_FITM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM10}, // S_FAKEITEM9
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{SPR_FITM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM11}, // S_FAKEITEM10
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{SPR_FITM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM12}, // S_FAKEITEM11
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{SPR_FITM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM13}, // S_FAKEITEM12
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{SPR_FITM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM14}, // S_FAKEITEM13
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{SPR_FITM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM15}, // S_FAKEITEM14
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{SPR_FITM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM16}, // S_FAKEITEM15
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{SPR_FITM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM17}, // S_FAKEITEM16
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{SPR_FITM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM18}, // S_FAKEITEM17
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{SPR_FITM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM19}, // S_FAKEITEM18
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{SPR_FITM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM20}, // S_FAKEITEM19
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{SPR_FITM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM21}, // S_FAKEITEM20
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{SPR_FITM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM22}, // S_FAKEITEM21
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{SPR_FITM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM23}, // S_FAKEITEM22 // *****
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{SPR_FITM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM24}, // S_FAKEITEM23 // *****
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{SPR_FITM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM1}, // S_FAKEITEM24 // *****
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{SPR_FITM, 24|FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_FAKEITEM1}, // S_DEADFAKEITEM
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{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
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{SPR_BANA, 1, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
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@ -2473,7 +2473,7 @@ static void K_DoSPB(player_t *victim, player_t *source)
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P_DamageMobj(victim->mo, source->mo, source->mo, 65);
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}
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed)
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute)
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{
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fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
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@ -2525,7 +2525,8 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed)
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else
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mo->momz = FixedMul(vertispeed, scale);
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S_StartSound(mo, sfx_kc2f);
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if (!mute)
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S_StartSound(mo, sfx_kc2f);
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}
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void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
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@ -3663,7 +3664,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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&& !player->kartstuff[k_pogospring])
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{
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K_PlayTauntSound(player->mo);
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K_DoPogoSpring(player->mo, 32<<FRACBITS);
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K_DoPogoSpring(player->mo, 32<<FRACBITS, false);
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player->pflags |= PF_ATTACKDOWN;
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player->kartstuff[k_pogospring] = 1;
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player->kartstuff[k_itemamount]--;
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@ -35,7 +35,7 @@ void K_SpawnBoostTrail(player_t *player);
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void K_SpawnSparkleTrail(mobj_t *mo);
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void K_DriftDustHandling(mobj_t *spawner);
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void K_DoSneaker(player_t *player, boolean doPFlag);
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed);
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, boolean mute);
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void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
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void K_RepairOrbitChain(mobj_t *orbit);
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boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
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@ -2157,10 +2157,11 @@ static int lib_kDoPogoSpring(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t vertispeed = luaL_checkfixed(L, 2);
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boolean mute = luaL_checkboolean(L, 3);
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NOHUD
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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K_DoPogoSpring(mo, vertispeed);
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K_DoPogoSpring(mo, vertispeed, mute);
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return 0;
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}
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@ -3993,15 +3993,19 @@ void A_SetSolidSteam(mobj_t *actor)
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#endif
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actor->flags &= ~MF_NOCLIP;
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actor->flags |= MF_SOLID;
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if (P_RandomChance(FRACUNIT/8))
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if (!(actor->flags2 & MF2_AMBUSH)) // Don't be so obnoxious.
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{
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if (actor->info->deathsound)
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S_StartSound(actor, actor->info->deathsound); // Hiss!
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}
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else
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{
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if (actor->info->painsound)
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S_StartSound(actor, actor->info->painsound);
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if (P_RandomChance(FRACUNIT/8))
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{
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if (actor->info->deathsound)
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S_StartSound(actor, actor->info->deathsound); // Hiss!
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}
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else
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{
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if (actor->info->painsound)
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S_StartSound(actor, actor->info->painsound);
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}
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}
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P_SetObjectMomZ (actor, 1, true);
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12
src/p_map.c
12
src/p_map.c
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@ -309,7 +309,17 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
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if (spring->state != &states[S_STEAM1]) // Only when it bursts
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break;
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object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs!
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if (spring->spawnpoint && spring->spawnpoint->options & MTF_OBJECTSPECIAL)
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{
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if (object->eflags & MFE_SPRUNG)
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break;
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if (object->player)
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object->player->kartstuff[k_pogospring] = 1;
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K_DoPogoSpring(object, 0, true);
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return;
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}
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else
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object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs!
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/* // SRB2kart - don't need state change
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if (p)
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@ -7972,7 +7972,7 @@ void P_MobjThinker(mobj_t *mobj)
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if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
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|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
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&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
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K_DoPogoSpring(mobj, 0);
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K_DoPogoSpring(mobj, 0, false);
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if (mobj->threshold > 0)
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mobj->threshold--;
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@ -8045,7 +8045,7 @@ void P_MobjThinker(mobj_t *mobj)
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if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
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|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
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&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
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K_DoPogoSpring(mobj, 0);
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K_DoPogoSpring(mobj, 0, false);
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break;
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}
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@ -8061,7 +8061,7 @@ void P_MobjThinker(mobj_t *mobj)
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if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
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|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
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&& GETSECSPECIAL(mobj->subsector->sector->special, 3) == 1))
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K_DoPogoSpring(mobj, 0);
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K_DoPogoSpring(mobj, 0, false);
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if (mobj->threshold > 0)
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mobj->threshold--;
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@ -3766,7 +3766,7 @@ DoneSection2:
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P_InstaThrust(player->mo, player->mo->angle, minspeed);
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player->kartstuff[k_pogospring] = 1;
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K_DoPogoSpring(player->mo, 0);
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K_DoPogoSpring(player->mo, 0, false);
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}
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break;
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|
@ -3789,7 +3789,7 @@ DoneSection2:
|
|||
P_InstaThrust(player->mo, player->mo->angle, minspeed);
|
||||
|
||||
player->kartstuff[k_pogospring] = 2;
|
||||
K_DoPogoSpring(player->mo, 0);
|
||||
K_DoPogoSpring(player->mo, 0, false);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue