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Actually, this makes more sense :U
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1 changed files with 3 additions and 4 deletions
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@ -5006,6 +5006,9 @@ void K_drawKartHUD(void)
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// This is handled by console/menu values
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K_initKartHUD();
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if (splitscreen == 2) // Player 4 in 3P is basically the minimap :p
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K_drawKartMinimap();
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// Draw full screen stuff that turns off the rest of the HUD
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if ((G_BattleGametype())
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&& (stplyr->exiting
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@ -5014,13 +5017,9 @@ void K_drawKartHUD(void)
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&& comeback
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&& stplyr->playerstate == PST_LIVE)))
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{
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if (splitscreen == 2)
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K_drawKartMinimap();
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K_drawBattleFullscreen();
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return;
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}
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else if (splitscreen == 2)
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K_drawKartMinimap();
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// Draw Lakitu
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// This is done first so that regardless of HUD layers,
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