Commit graph

3446 commits

Author SHA1 Message Date
helixhorned
2494c56768 Propagate 'smoothratio' to scenes drawn from the position of a camera.
That is, make interpolation work properly there -- both when 'using' a
VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes
a difference only if the camera is in a moving sector.

git-svn-id: https://svn.eduke32.com/eduke32@4847 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:52 +00:00
helixhorned
8024273aca Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4845 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 18:05:41 +00:00
helixhorned
f3532f8a34 C-CON: fix 'writearraytofile' for 64-bit platforms.
git-svn-id: https://svn.eduke32.com/eduke32@4844 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:01 +00:00
helixhorned
51fe706907 Tweak the behavior of viewscreens to what is more logical IMO.
- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
  that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
  Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
  distance. When the player is closer to it again, it is *not* reset to
  TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
  sprite)

Note: in a multiplayer context, this needs to be thought about once more.

git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
a1091233d2 CON: allow passing more than one flag to the 'spriteflags' directive.
These will be bitwise-OR'd.

git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
2eff7bf6ce gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
git-svn-id: https://svn.eduke32.com/eduke32@4840 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:57 +00:00
helixhorned
b2e09b5a18 In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@4839 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:56 +00:00
helixhorned
7da543e4f0 cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.

An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.

git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
584ed7982a Convert voxels to models only when starting or changing to Polymost.
Analogously to the way models are processed in a deferred manner for Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
3a6bcdc102 engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
No deliberate semantic changes here.

git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
3a741de9fe menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
git-svn-id: https://svn.eduke32.com/eduke32@4832 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:50 +00:00
helixhorned
8b7c10892c Minor cleanup around security cameras / viewscreens. DONT_BUILD.
The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).

Also, in DNCOORDS display, print 'totalclock' count, too.

git-svn-id: https://svn.eduke32.com/eduke32@4831 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:48 +00:00
helixhorned
b716534104 Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
ac4bbaf0f1 Wii: Display all hat directions in the joystick buttons menu instead of just up.
git-svn-id: https://svn.eduke32.com/eduke32@4828 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:29 +00:00
hendricks266
989f182eb4 Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
eca33954db Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
hendricks266
dbcca52303 Polish up the video menu a bit.
git-svn-id: https://svn.eduke32.com/eduke32@4823 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:45 +00:00
hendricks266
933ffc92ce Fix "bright red" player color.
git-svn-id: https://svn.eduke32.com/eduke32@4822 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:27 +00:00
hendricks266
8ec58a208d Wii: Tweaks.
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
3db594912f Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4816 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 20:48:05 +00:00
helixhorned
52b58dde26 Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
Also, some minor style cleanup in game.c. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 14:31:34 +00:00
helixhorned
ca7a5acce7 LunaCON: expose more members, properly handle setting ud.screen_size.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4814 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:07 +00:00
helixhorned
70cbde87eb Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
  latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
  fog pal; get rid of its return value / g_firstFogPal

git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
hendricks266
750a98953b BSD: Fix the previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4805 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:30:33 +00:00
hendricks266
828382c290 Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:26:32 +00:00
hendricks266
735525758d Refine the previous commit a bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0 Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef voxmodel.c: fix Polymost rendering of voxels.
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.

Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560 m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1 M32Script cleanup. Fixes at least one non-minor and one minor bug.
git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
badd7ca115 Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
git-svn-id: https://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:35 +00:00
helixhorned
973d4950bb LunaCON: implement 'qstrncat' command.
git-svn-id: https://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:33 +00:00
helixhorned
7cce9c39cb astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.
Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".

git-svn-id: https://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:30 +00:00
helixhorned
09e12917f0 gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4793 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 20:02:19 +00:00
helixhorned
e00b2c627a Bump BYTEVERSION, necessary since the changes of r4703. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4792 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 21:56:28 +00:00
hendricks266
2f116d81a6 Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe
git-svn-id: https://svn.eduke32.com/eduke32@4791 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:15 +00:00
hendricks266
80ed260c1a Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
git-svn-id: https://svn.eduke32.com/eduke32@4790 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:02 +00:00
hendricks266
47d3f07ccf Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
git-svn-id: https://svn.eduke32.com/eduke32@4789 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:49 +00:00
hendricks266
9a7bf9e72e Remove the blackout when starting a new game on episode 4.
git-svn-id: https://svn.eduke32.com/eduke32@4788 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:33 +00:00
hendricks266
44844bb4cc Fix USE_OPENGL=0 build error in r4779.
git-svn-id: https://svn.eduke32.com/eduke32@4787 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:19 +00:00
terminx
944d64215e Fix EVENT_ANIMATESPRITES.
git-svn-id: https://svn.eduke32.com/eduke32@4784 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 23:19:11 +00:00
hendricks266
20e18ef41d Open the load and save menus with the last used slot highlighted. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4782 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:59:34 +00:00
hendricks266
19396e39e6 Fix names of savegames. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4781 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:56:09 +00:00
hendricks266
f8d4b6c9ef Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4780 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:23:22 +00:00
hendricks266
050f2b36f4 Re-allow the player color option to take effect. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4779 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 03:37:56 +00:00
hendricks266
4f1f23c566 Menu structure revision. Structs reordered to eliminate slop. MenuGroup_t eliminated. MenuPos_t split into MenuMenuFormat_t and MenuEntryFormat_t. DROIDMENU build fixed. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4778 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 02:04:36 +00:00
hendricks266
f2fc1a6f15 Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4776 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:43:11 +00:00
hendricks266
731e4ffa99 Fix POLYMER=0 GTK C++ build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4773 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 02:29:42 +00:00
hendricks266
e29e5bfbcb GTK: Fix warnings and errors related to the banners. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4770 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:47:46 +00:00
hendricks266
9268b9f0b6 Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
d89caf5187 Fix Lunatic C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4765 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:37:22 +00:00
hendricks266
4e034e1331 Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4763 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 21:08:58 +00:00
hendricks266
f22e202d88 Fix some things when building on OS X. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4762 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 08:19:50 +00:00
hendricks266
60a91c6c79 Fix oversight in mouse cursor code. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4760 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 06:03:58 +00:00
helixhorned
9907e79a0b Fix C build and build on Linux/SDL2.
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
  at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
  compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
  but keeping the rewritten style. It's concerned with mouse thumb buttons.

git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:16 +00:00
terminx
1bbb077fca Add missing "break" to M_RunMenuInput(), revert android gltexapplyprops() menu fuckery. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4751 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:11 +00:00
terminx
cf339e8105 Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4748 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:15 +00:00
terminx
99e21ffa94 Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:32:56 +00:00
terminx
bf3c0de73a Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.
VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.

memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.

Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4745 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:29:25 +00:00
terminx
3e7f96c32d Fix up conveyor belts. This fixes breakage of the movement in general, as well as corrects the general behavior of the effect so that a player on a moving surface is moved at a constant rate, regardless of whether the player crouches, is shrunk, etc. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4741 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:12 +00:00
hendricks266
a0e4692d59 Fix minor menu bugs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4739 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 08:14:33 +00:00
hendricks266
164d9ccb41 Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
helixhorned
e5923955ef Fix C++ build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4737 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:14 +00:00
helixhorned
205b8a7677 C-CON: fix 'readgamearray' and 'resizearray' on Windows.
We must not use Xrealloc(), since gamearrays are now allocated with
Xaligned_alloc().
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.

git-svn-id: https://svn.eduke32.com/eduke32@4735 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
helixhorned
108a4022fa C-CON: fix 'readgamearray' on 64-bit platforms.
Also prettify P_DisplaySpit().

git-svn-id: https://svn.eduke32.com/eduke32@4734 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
helixhorned
0cc9f05b8b LunaCON: player[].loogcnt, userdef[].color, minor fixes.
git-svn-id: https://svn.eduke32.com/eduke32@4732 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:10 +00:00
helixhorned
76d60511bc LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@4731 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:07 +00:00
helixhorned
142b5e2d2f Lunatic: some minor doc tweaks. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:58:33 +00:00
helixhorned
e278842ce4 gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1].
The practical rationale: Clang-sanitize catches this, so this is bad.
The real rationale: I *think* it is undefined behavior to even form such a
pointer in C99. However, I would be hard pressed to provide a nice formal
argument in terms of the Standard wording right now. It looks like
6.5.3.2#4 is to blame.

git-svn-id: https://svn.eduke32.com/eduke32@4727 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:51 +00:00
terminx
764f77d1cd Sometimes I wonder why MSVC neglects to provide useful warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4722 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:38:57 +00:00
terminx
4186c89aed Minor tweaks to VM_OnEvent_(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4721 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:53 +00:00
helixhorned
f24ccdecc0 menus.c: prevent using a null pointer as arg to "%s" format for sprintf().
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4712 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-01 18:01:28 +00:00
helixhorned
ce6176757b Add forgotten events_defs.h, oops. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4711 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-31 21:09:26 +00:00
helixhorned
96541f3521 Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what
  would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side

git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:22 +00:00
helixhorned
ae63745eb3 C-CON: fix possible crash when a CON error is raised due to access of invalid sprite.
For example, in
    CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum));
vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.)

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4709 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:21 +00:00
helixhorned
8605285f7f compat.h: pedantic whitespace formatting. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4708 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 04:59:23 +00:00
terminx
7f232bcbd1 Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4707 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:08:03 +00:00
terminx
633cb8764b Default map zoom to something a bit more useful on Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4706 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:47 +00:00
terminx
ce210a9fd7 Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
terminx
183b34f48e More EDUKE32_PREDICT_FALSE, mostly in OSD_Printf(OSD_ERROR...) cases
git-svn-id: https://svn.eduke32.com/eduke32@4699 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:46 +00:00
terminx
6f5726e015 Aligned gamevar/gamearray allocation
git-svn-id: https://svn.eduke32.com/eduke32@4698 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:29 +00:00
terminx
384aec522a Fix a couple of clang warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4697 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:15 +00:00
terminx
ec83998c89 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4693 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:03:50 +00:00
hendricks266
3d43f1c346 Fix the menu animations so that they are what I actually intended. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4689 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-28 20:46:14 +00:00
hendricks266
5bbb4afd76 Menu transition animations. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4688 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 10:14:50 +00:00
hendricks266
5dd1abd647 Two files forgotten in the previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4687 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:24:37 +00:00
hendricks266
1ed4df36f1 Update the menu code so that everything drawn to the screen is relative to an origin point, which for now remains zero.
The three things using windowx/y hackery to crop tiles (user map menu background, color correction panels, automatic scrolling indicators) have been rewritten not to, so that the origin point would work properly with them. All three are slightly different now.

The changes are more extensive than you might predict, because I had to modify every rotatesprite/*text call to add its coordinates (shifted left by 16 if they weren't already) to the origin point.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4686 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:09:41 +00:00
hendricks266
5241070ab3 Fix a few lingering issues with recent menu changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4682 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:16:49 +00:00
terminx
8934226bb2 Another 5000 lines of pain and tears. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
1c68e84e5a Hi-res security viewscreens
git-svn-id: https://svn.eduke32.com/eduke32@4679 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:21 +00:00
terminx
1e2fdef0e2 Forgot this in a previous commit, just removes a function prototype I moved elsewhere
git-svn-id: https://svn.eduke32.com/eduke32@4677 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:50 +00:00
terminx
57fd527308 Fix in-game sound menu (F4)
git-svn-id: https://svn.eduke32.com/eduke32@4676 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:38 +00:00
terminx
62f13fad76 Rename VM_OnEvent to VM_OnEvent_ and add move the checks for whether the event is actually defined or not to a wrapper declared static inline
git-svn-id: https://svn.eduke32.com/eduke32@4673 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:53 +00:00
terminx
f15a25a144 Adjust default security camera refresh times
git-svn-id: https://svn.eduke32.com/eduke32@4672 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:38 +00:00
terminx
088808eb3e Mapster32 build fix
git-svn-id: https://svn.eduke32.com/eduke32@4668 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:42 +00:00
terminx
36e2aa01cd if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:51 +00:00
terminx
508595cac8 Fix a couple of botched FindDistance3D calls
git-svn-id: https://svn.eduke32.com/eduke32@4659 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:38 +00:00
terminx
6c6b68d534 Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
6f332e645d Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:50 +00:00
terminx
06a0350af0 Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:13 +00:00
terminx
b7b0b2c7ba Fix up some incorrect PWEAPON macro usage
git-svn-id: https://svn.eduke32.com/eduke32@4654 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:01 +00:00
terminx
3eaf78da8b Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
git-svn-id: https://svn.eduke32.com/eduke32@4650 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:57 +00:00
terminx
57cc3fe82a Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68 Further work on the Xcode project.
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87 Fix the Wii build and clean up remaining warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049 OS X: Add a preliminary Xcode project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
f46d901fe2 Fix warnings in menus.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4645 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 22:21:00 +00:00
hendricks266
295cf82323 Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
helixhorned
ff7d664d1e Fix an oob access in parsedefinitions_game(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4643 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-05 18:32:59 +00:00
terminx
706aec5527 Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
a46994a668 I thought I was clever, MinGW thought I should eat shit.
git-svn-id: https://svn.eduke32.com/eduke32@4633 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:47 +00:00
terminx
71bb5e5c8e Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
git-svn-id: https://svn.eduke32.com/eduke32@4631 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:21 +00:00
terminx
c2517d0d99 Suppress tile and sound remapping debug output in debug builds when not using -condebug
git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:06 +00:00
terminx
f553d6ad10 Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON
git-svn-id: https://svn.eduke32.com/eduke32@4629 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:53 +00:00
terminx
8e98cbe083 Free h_labels table when done compiling CONs
git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:41 +00:00
terminx
10474ad635 CON VM: get rid of extra VM_Execute() calls on CON_LEFTBRACE and get rid of returns on CON_RIGHTBRACE
git-svn-id: https://svn.eduke32.com/eduke32@4627 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:29 +00:00
terminx
9839802457 Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
git-svn-id: https://svn.eduke32.com/eduke32@4626 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:17 +00:00
terminx
423b87a707 Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
31d2f15b24 Use option name for menubar title for options that display as a separate menu page with a scrolling list
git-svn-id: https://svn.eduke32.com/eduke32@4624 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:35 +00:00
terminx
144a4798ce More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
e20f297774 r_showfps 2, displaying min and max fps
git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:13:14 +00:00
terminx
5d1475b26c Remove some #if 0'd functions from audiolib
git-svn-id: https://svn.eduke32.com/eduke32@4621 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:57 +00:00
terminx
f8b340de02 Next time I'll test with sound enabled when attempting to fix a warning in audiolib ;)
git-svn-id: https://svn.eduke32.com/eduke32@4616 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:09:03 +00:00
terminx
3681d5e553 Respect ud.bgstretch when displaying the title screen during netplay
git-svn-id: https://svn.eduke32.com/eduke32@4614 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:35 +00:00
terminx
0a62ba1a21 On Android, remove the counter that automatically proceeds from the startup screen to the main menu and require a button press instead.
git-svn-id: https://svn.eduke32.com/eduke32@4613 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:23 +00:00
terminx
f4a8cdfa28 Don't display QUOTE_F1HELP on Android when starting a new game with the shareware version.
git-svn-id: https://svn.eduke32.com/eduke32@4612 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:10 +00:00
terminx
c97d01111a Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:57 +00:00
terminx
ee82c62afc Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame.
git-svn-id: https://svn.eduke32.com/eduke32@4610 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:41 +00:00
terminx
b8c8f153ac WIP menu restructuring and updates. Revolt is in the air...
git-svn-id: https://svn.eduke32.com/eduke32@4609 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:29 +00:00
terminx
bd26dd5612 Fix a compile warning
git-svn-id: https://svn.eduke32.com/eduke32@4608 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:14 +00:00
terminx
1a286d1e52 Default r_osdhightile to 1
git-svn-id: https://svn.eduke32.com/eduke32@4603 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:19 +00:00
terminx
599ff50ca0 Misc Android changes and fixes, add alternate HUD mode that displays at the top of the screen, add support for replacing the DREALMS tile during startup with a 3dr.anm/3dr.ivf, fix usage of widescreen menu background or status bar tiles, limit - key from actually sizing down the screen (which has decreased performance instead of increasing it for a long, long time). The size can still be set manually from the console for special cases.
git-svn-id: https://svn.eduke32.com/eduke32@4602 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:07 +00:00
terminx
0d68e1d4a9 Allow old version savegames to "load" by just starting a new game on the volume, level and skill written in the savegame header.
git-svn-id: https://svn.eduke32.com/eduke32@4596 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:30 +00:00
terminx
cd713abf1e HUD on the top of the screen and extra wide autoaim mode for Android
git-svn-id: https://svn.eduke32.com/eduke32@4595 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:17 +00:00
hendricks266
45641db803 Update the known locations of the addons in a Megaton installation. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4594 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 03:53:14 +00:00
helixhorned
c3102f2c89 astub.c: fix warnings with CPLUSPLUS=1 related to forgotten TrackerCast().
git-svn-id: https://svn.eduke32.com/eduke32@4593 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:18 +00:00
helixhorned
ef8c2f14c4 Fix taking over floor pal in the unlikely event that no fog pals are defined.
This DOES NOT fix the more complex issue discussed at the forums.

git-svn-id: https://svn.eduke32.com/eduke32@4592 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:18 +00:00
helixhorned
40c2fc7d07 Lunatic: add actor.move() static function and documentation stub.
git-svn-id: https://svn.eduke32.com/eduke32@4590 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:16 +00:00
helixhorned
32e1e362c9 For usermaps, save and restore currently playing music index with savegames.
The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required.

git-svn-id: https://svn.eduke32.com/eduke32@4589 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:15 +00:00
helixhorned
2713bc3d75 Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).

git-svn-id: https://svn.eduke32.com/eduke32@4588 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:14 +00:00
helixhorned
3dc5c9e144 Allow DEFining music for which there is no CON music; Add 'music' OSD command.
The OSD command is invoked like "music E5L3" (case insensitively).

git-svn-id: https://svn.eduke32.com/eduke32@4587 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:13 +00:00
helixhorned
73a252a73e More music-related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4586 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:12 +00:00
helixhorned
5597f3faab Some cleanup around S_PlayMusic() and related functionality.
git-svn-id: https://svn.eduke32.com/eduke32@4585 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:09 +00:00
helixhorned
e8f67a9271 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@4584 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:23 +00:00
helixhorned
3493302e6c LunaCON: implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con.
In C-CON's qsubstr, error if <start> is not in [0 .. MAXQUOTELEN-1]
or <length> is negative.

git-svn-id: https://svn.eduke32.com/eduke32@4583 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:22 +00:00
helixhorned
7254bf7ac4 Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.
git-svn-id: https://svn.eduke32.com/eduke32@4582 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:21 +00:00
helixhorned
fea848c486 LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member.
git-svn-id: https://svn.eduke32.com/eduke32@4581 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:20 +00:00
helixhorned
96b3408dbd Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.

git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
77dc743f09 Factor out [l]dist() implementations into static inline functions in common.h.
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.

git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
helixhorned
21b630d294 Amend r4378 to hopefully make "stuck in water" fix work properly.
NOTE: lizmen may walk on water. I don't yet know why.

git-svn-id: https://svn.eduke32.com/eduke32@4575 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-20 17:58:21 +00:00
helixhorned
ceaa661304 Properly consider sprites with a clipshape as bridge (p->spritebridge).
git-svn-id: https://svn.eduke32.com/eduke32@4574 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-17 19:42:01 +00:00
helixhorned
9969efd8d1 Mapster32: fix a crash when m32_settings.cfg contains video setting.
Such as "vid_gamma". In that case, setbrightness() would have been
called without basepaltableptr having been initialized.
The fix is by moving the preparational setbasepaltable() call from
ExtPostStartupWindow() to ExtInit(), just before the OSD command
dispatching.

git-svn-id: https://svn.eduke32.com/eduke32@4573 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:49 +00:00
helixhorned
3aaf167d6b game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().
git-svn-id: https://svn.eduke32.com/eduke32@4571 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:56 +00:00
helixhorned
757dbe9d6b LunaCON: properly initialize values of session (NODEFAULT) gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4570 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:55 +00:00
helixhorned
363f0b3af6 Mapster32: prototypical checker for wall loops, enabled partially.
Inspired by
 http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.

- If a sector has no or more than one outer loop, count that as corruption
  (level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
  ones are inside it. This is currently not compiled due to an asymmetry of
  loopinside() for degenerate cases, similar to pre-r3898 inside().

git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d Clean up astub.c:CheckMapCorruption() and some build.c code a little.
There are no intended changes of functionality, it's readability tweaks only.

git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
helixhorned
1486a2937b A couple of Lunatic updates. DONT_BUILD.
- LunaCON: support for setting userdef[].m_volume_number, getting .last_level
- bump con_lang.MAXEVENTS
- fix compilation of astub.c

git-svn-id: https://svn.eduke32.com/eduke32@4567 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-02 17:24:39 +00:00
hendricks266
9a4a4a627b Nuke rev.h.
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
hendricks266
b0e82d4264 Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
cf4473c4d7 Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4563 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:18 +00:00
hendricks266
61b956cd41 Progress towards KenBuild Editor, part 3.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4562 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:58 +00:00
hendricks266
a7fb2721e4 Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00
hendricks266
16cd8b8aaa Progress towards KenBuild Editor, part 2.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4560 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:14 +00:00
hendricks266
5237346f5b Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00
hendricks266
b48f3b44e3 Progress towards KenBuild Editor, part 1.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31 Elimininate some codedup between game.c and astub.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
97a53be977 Fix C++ -Woverflow warnings in KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4556 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:41:54 +00:00
hendricks266
4f67f8f969 KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
4e5788a32d Delete empty folders and update ignore properties.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4554 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:58:03 +00:00
hendricks266
e79a2fe828 MSVC build system consolidation.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4553 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:21:29 +00:00
hendricks266
a187bbd8f3 Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).
git-svn-id: https://svn.eduke32.com/eduke32@4550 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:20:13 +00:00
hendricks266
34f3e59c39 Menus: Rearrange drawing so that MENUBAR (#2457) is always the first thing drawn after a menu's background, and its caption is always drawn last.
git-svn-id: https://svn.eduke32.com/eduke32@4549 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:58 +00:00
hendricks266
b332189ae5 Ball-busting Makefile restructure.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266
6ef05fe07c Delete a bunch of crusty old outdated unused files.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266
c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
af28013f39 Lunatic fixes:
1 compiler error.
2 compiler warnings.
1 runtime warning.

Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
0352b4ad11 Windows: Update libraries.
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4539 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:15 +00:00
hendricks266
43eb98fdec Extend ebacktrace in two ways.
1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
hendricks266
bc0614dd22 Miscellaneous get/set(this)projectile cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4537 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:36:34 +00:00
terminx
06072db493 WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx
690c0abb16 I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx
7dae4a8e96 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@4530 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:46 +00:00
terminx
9eb8efa442 Android updates from Emile
git-svn-id: https://svn.eduke32.com/eduke32@4529 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:33 +00:00
terminx
398d20fc5f Enable -usecwd for Mapster32 on Windows (same functionality as EDuke32)
git-svn-id: https://svn.eduke32.com/eduke32@4526 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:41 +00:00
hendricks266
ca03f7af44 Hotfix to allow display of E1L8's par time and 3DR time if no usermap has been played yet.
Note that the user map function still overwrites everything in slot E1L8 for the time being, which is a deeper problem I need to address.

git-svn-id: https://svn.eduke32.com/eduke32@4525 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:20 +00:00
hendricks266
beec5ec512 Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.
git-svn-id: https://svn.eduke32.com/eduke32@4524 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:07 +00:00
hendricks266
1497a75ef0 Disable the diagnostic log message upon successfully using the "animsounds" def command.
git-svn-id: https://svn.eduke32.com/eduke32@4523 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:53 +00:00
hendricks266
879b3e406b Fix a warning in menus.c, introduced in r4519.
git-svn-id: https://svn.eduke32.com/eduke32@4521 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:28 +00:00
hendricks266
24728ba291 Allow EVENT_SOUND to return -1 to cancel a sound without printing a warning to the console and log.
NOTE: Other negative values are reserved!

git-svn-id: https://svn.eduke32.com/eduke32@4520 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:10 +00:00
hendricks266
fc43cc666c Fix saving a savegame's name.
git-svn-id: https://svn.eduke32.com/eduke32@4519 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:31:01 +00:00
hendricks266
41fb46b1bc Fix a display error with the bonus screen when a map's 3DR time was zero.
git-svn-id: https://svn.eduke32.com/eduke32@4518 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:48 +00:00
hendricks266
27c9651fde Fix a problem with r4514.
git-svn-id: https://svn.eduke32.com/eduke32@4517 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:33 +00:00
hendricks266
f4becd06d5 Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".
Much classier this way.

git-svn-id: https://svn.eduke32.com/eduke32@4516 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:17:11 +00:00
hendricks266
fd78e9f954 By request, implement EVENT_ACTIVATECHEAT.
git-svn-id: https://svn.eduke32.com/eduke32@4515 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:55 +00:00
hendricks266
45deabc782 Add the following LOGO_FLAGS:
LOGO_NOE1ENDSCREEN
LOGO_NOE2ENDSCREEN
LOGO_NOE3RADLOGO
LOGO_NODUKETEAMTEXT
LOGO_NODUKETEAMPIC

As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.

git-svn-id: https://svn.eduke32.com/eduke32@4514 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:37 +00:00
hendricks266
015acc9fb9 Fix Wii build.
git-svn-id: https://svn.eduke32.com/eduke32@4512 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:08 +00:00
hendricks266
71cf9af5f5 Clean up the menu input layer.
git-svn-id: https://svn.eduke32.com/eduke32@4511 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:15:49 +00:00
hendricks266
ec3717167e Menus: Fix a bug that crept in with r4508 that prevented any editing of savegame names.
git-svn-id: https://svn.eduke32.com/eduke32@4510 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:15:31 +00:00
hendricks266
a7714f2c74 Menus: Bring MenuFileSelect_t up to speed with MenuMenu_t.
>They see me scrollin'
>They hatin'

git-svn-id: https://svn.eduke32.com/eduke32@4509 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:31 +00:00
hendricks266
2281e287dd Menus: Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.
git-svn-id: https://svn.eduke32.com/eduke32@4508 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:17 +00:00
hendricks266
7f3708b55d Menus: Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.
git-svn-id: https://svn.eduke32.com/eduke32@4507 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:05 +00:00
hendricks266
4424648917 Menus: Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.
git-svn-id: https://svn.eduke32.com/eduke32@4506 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:03:52 +00:00
hendricks266
de35d4ee8c Menus: When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.
git-svn-id: https://svn.eduke32.com/eduke32@4505 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:03:38 +00:00
hendricks266
a03f9bce40 Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
helixhorned
4780912b40 lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
That is, the reverse of what is returned with the first outarg. Use that in
lunatic/util/foreachmap.lua. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4499 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 20:50:14 +00:00
hendricks266
d4cfdb7da0 Fix non-Windows building.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4497 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 15:36:41 +00:00
hendricks266
11e9b8f4ce Ball-busting new menus. Still WIP.
Mouse/touch/pointer support is yet to come. #SOON.

Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.

git-svn-id: https://svn.eduke32.com/eduke32@4496 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:26:41 +00:00
hendricks266
c24c08599f Better compile timestamp handling.
git-svn-id: https://svn.eduke32.com/eduke32@4495 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:26:13 +00:00
hendricks266
26db62d77d Re-fix the C++ warnings in ENet.
git-svn-id: https://svn.eduke32.com/eduke32@4494 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:25:44 +00:00
helixhorned
2153c81afb Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping.
Note that x-flipping is determined by the cstat of the upper part of the wall
(that is, the wall facing the player, not the nextwall, from which the picnum
for the bottom part is taken.)

git-svn-id: https://svn.eduke32.com/eduke32@4493 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 19:39:08 +00:00
helixhorned
66f5b547cf Replace two missed literal numbers with SE_* enum labels.
git-svn-id: https://svn.eduke32.com/eduke32@4492 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 19:39:06 +00:00
helixhorned
0900f4066c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
 git grep '[^Xx]\(m\|c\|re\)alloc *('
and
 git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
1d26121514 Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed
__FILE__, __LINE__ and __func__ (if available) in debugging builds.

Terminating the application process immediately in case of allocation failure
will let us prune many error handling paths and simplify a good portion of code.

git-svn-id: https://svn.eduke32.com/eduke32@4490 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:16 +00:00
helixhorned
69c867b8e3 Replace various GL rendering related literal flags with enum labels.
- pthtyp pth->flags bits
- Flags of the <dameth> argument of various functions
- hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits
- hicreplctyp hicr->flags bits
- texcacheheader cachead.flags bits

git-svn-id: https://svn.eduke32.com/eduke32@4486 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:16 +00:00
helixhorned
1fab90da10 lunatic/util/mapypan.lua: omit MIRROR, don't print maps w/o problematic tiles.
git-svn-id: https://svn.eduke32.com/eduke32@4483 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:12 +00:00
helixhorned
e61afe6d88 Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
This makes the subway sound not played once on map initialization.

git-svn-id: https://svn.eduke32.com/eduke32@4481 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-23 20:25:29 +00:00
helixhorned
123906a9d7 shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4480 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:52 +00:00
helixhorned
b9b0b3f79b lunatic/test/shadexfog.lua: add function create_brightpass_trans().
Also hook it up in the [;]+[F] menu.

git-svn-id: https://svn.eduke32.com/eduke32@4479 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:51 +00:00
helixhorned
0c2776e7fc game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
git-svn-id: https://svn.eduke32.com/eduke32@4478 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:50 +00:00
helixhorned
3ecf4ca4e5 actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).

git-svn-id: https://svn.eduke32.com/eduke32@4477 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 08:56:56 +00:00
helixhorned
e810071cfc LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
git-svn-id: https://svn.eduke32.com/eduke32@4475 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:42 +00:00
helixhorned
8974228a20 C-CON: scan label names according to stricter LunaCON rules instead of char blacklist.
These ones: http://lunatic.eduke32.com/lunacon.html#_ambiguous_lexical_elements
Seriously, defining a token kind by excluding certain characters (instead of
allowing a given set) is really, really broken.

git-svn-id: https://svn.eduke32.com/eduke32@4474 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:41 +00:00
helixhorned
4b3bfc6424 LunaCON: allow '.' as non-first identifer character.
git-svn-id: https://svn.eduke32.com/eduke32@4473 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:39 +00:00
hendricks266
a755e95c2c Replace some constants with preprocessor macros.
git-svn-id: https://svn.eduke32.com/eduke32@4472 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:40 +00:00
hendricks266
9e717525b6 old menus: Fix parental lock password entry.
git-svn-id: https://svn.eduke32.com/eduke32@4467 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:34:14 +00:00
helixhorned
78df6ab4b1 Mapster32: in linking tag determination, handle 'on' switch picnums (+1).
git-svn-id: https://svn.eduke32.com/eduke32@4465 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:24 +00:00
helixhorned
b82b5dc6b7 Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
git-svn-id: https://svn.eduke32.com/eduke32@4464 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:19 +00:00
helixhorned
6328f461a8 Mapster32: don't read some variables from mapster32.cfg redundant since r4344.
Mostly, these are rendering-related variables. We keep *writing* them to
mapster32.cfg so that older Mapster32 versions can be used side-by-side
for now.

git-svn-id: https://svn.eduke32.com/eduke32@4462 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:24 +00:00
helixhorned
fc77a8aa3d engine.c: after creating gray fog palookup, make its greatest shade map to same color.
Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.

git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned
b4a050b0cf Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.
Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds

git-svn-id: https://svn.eduke32.com/eduke32@4451 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:22 +00:00
helixhorned
66b789376b In G_SavePlayer(), save timers at beginning and restore when finished.
This makes the game not process as many ticks as have elapsed during the saving
afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:21 +00:00
helixhorned
184653fc25 Keep displaying difficulty menu for as long as the *voice* plays.
Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.

git-svn-id: https://svn.eduke32.com/eduke32@4449 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:20 +00:00
helixhorned
fb05cf5b7e CON: add getactor[]/sprite[] member 'movflags'.
This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor

git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
terminx
dd8cd8277e User-configurable security monitor refresh delay (r_camrefreshdelay)
git-svn-id: https://svn.eduke32.com/eduke32@4445 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:24 +00:00
terminx
e6bebd054d Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
git-svn-id: https://svn.eduke32.com/eduke32@4443 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:59:52 +00:00
terminx
d287b50cd7 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx
4815ebaa23 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
helixhorned
e9f7b5d09a shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4438 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:18 +00:00
helixhorned
9de8ec9ed8 Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4437 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:16 +00:00
terminx
73b0943e25 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4436 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:20:17 +00:00
terminx
04c466f1f2 OSD scaling fixes (mostly)
git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx
2293aa5f59 Android code updates, pay no attention. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 22:10:36 +00:00
terminx
5645858a64 Partial Android support cleanup. I actually have no idea if this even compiles ;)
git-svn-id: https://svn.eduke32.com/eduke32@4433 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:50 +00:00
terminx
e760d590be Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.
git-svn-id: https://svn.eduke32.com/eduke32@4430 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-11 16:19:36 +00:00
helixhorned
a7cc0741ae Fix minor help text formatting issues in shadexfog.lua.
Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4429 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-10 18:44:31 +00:00
helixhorned
63fee16ca5 CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:35 +00:00
helixhorned
2aa608af27 LunaCON: fix 'screentext' command.
git-svn-id: https://svn.eduke32.com/eduke32@4427 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:33 +00:00
helixhorned
e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
terminx
1d077db710 Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
git-svn-id: https://svn.eduke32.com/eduke32@4425 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:25 +00:00