.. |
android
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Android updates from Emile
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2014-07-06 00:10:33 +00:00 |
enet
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OS X: Add a preliminary Xcode project. DONT_BUILD.
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2014-10-18 04:50:47 +00:00 |
jaudiolib
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OS X: Add a preliminary Xcode project. DONT_BUILD.
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2014-10-18 04:50:47 +00:00 |
jmact
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Factor out [l]dist() implementations into static inline functions in common.h.
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2014-08-31 11:15:17 +00:00 |
lunatic
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Lunatic: add actor.move() static function and documentation stub.
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2014-09-07 18:10:16 +00:00 |
misc
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KenBuild.
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2014-07-24 14:01:44 +00:00 |
testgame
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Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
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2014-07-28 06:45:53 +00:00 |
util
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ivfrate: fix one error message, make -h/--help display usage.
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2014-01-15 20:29:06 +00:00 |
_functio.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
_midi.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
_rts.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
actors.c
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Fix up some incorrect PWEAPON macro usage
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2014-10-25 03:27:01 +00:00 |
actors.h
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Lunatic: add actor.move() static function and documentation stub.
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2014-09-07 18:10:16 +00:00 |
actors_inline.c
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Lunatic: add actor.move() static function and documentation stub.
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2014-09-07 18:10:16 +00:00 |
actors_inline.h
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Lunatic: add actor.move() static function and documentation stub.
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2014-09-07 18:10:16 +00:00 |
android.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
anim.c
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Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
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2014-09-30 04:15:17 +00:00 |
anim.h
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Fix an oob access in parsedefinitions_game(). DONT_BUILD.
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2014-10-05 18:32:59 +00:00 |
animvpx.c
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Lunatic fixes:
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2014-07-10 09:01:48 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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2014-09-30 04:14:21 +00:00 |
common.c
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Update the known locations of the addons in a Megaton installation. DONT_BUILD.
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2014-09-30 03:53:14 +00:00 |
common_game.h
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Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
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2014-07-28 06:45:53 +00:00 |
config.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
config.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
demo.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
demo.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
duke3d.h
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Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
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2014-09-07 18:10:14 +00:00 |
function.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
game.c
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Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
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2014-10-25 03:25:57 +00:00 |
game.h
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Allow DEFining music for which there is no CON music; Add 'music' OSD command.
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2014-09-07 18:10:13 +00:00 |
game_inline.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
game_inline.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
gamedef.c
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Free h_labels table when done compiling CONs
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2014-09-30 04:15:41 +00:00 |
gamedef.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
gamedefs.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
gameexec.c
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Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
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2014-10-25 03:25:57 +00:00 |
gameexec.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
GameListSource.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GameListSource.game.m
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
gamestructures.c
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More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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2014-09-30 04:14:21 +00:00 |
gamevars.c
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I thought I was clever, MinGW thought I should eat shit.
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2014-09-30 04:16:47 +00:00 |
gamevars.h
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Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
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2014-09-30 04:16:21 +00:00 |
global.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
global.h
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Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
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2014-09-07 18:10:14 +00:00 |
gpl-2.0.txt
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
GrpFile.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GrpFile.game.m
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Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
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2014-10-16 21:03:24 +00:00 |
grpscan.c
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Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
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2014-10-01 17:09:54 +00:00 |
grpscan.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
input.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
input.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
keys.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
m32common.c
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More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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2014-09-30 04:14:21 +00:00 |
m32def.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
m32def.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
m32exec.c
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Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
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2014-07-28 06:45:18 +00:00 |
m32structures.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
m32vars.c
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More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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2014-09-30 04:14:21 +00:00 |
macros.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
mapster32.h
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Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
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2014-07-28 06:45:53 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Fix the Wii build and clean up remaining warnings. DONT_BUILD.
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2014-10-19 00:44:23 +00:00 |
menus.h
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WIP menu restructuring and updates. Revolt is in the air...
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2014-09-30 04:07:29 +00:00 |
midi.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
midi.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
mpu401.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
mpu401.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
music.c
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
names.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
namesdyn.c
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Suppress tile and sound remapping debug output in debug builds when not using -condebug
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2014-09-30 04:16:06 +00:00 |
namesdyn.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
net.c
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Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
|
2014-10-01 17:09:54 +00:00 |
net.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
|
2014-10-25 03:25:35 +00:00 |
osdcmds.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
osdfuncs.c
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
|
2014-10-25 03:25:35 +00:00 |
osdfuncs.h
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
|
2014-10-25 03:25:35 +00:00 |
player.c
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Fix up some incorrect PWEAPON macro usage
|
2014-10-25 03:27:01 +00:00 |
player.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
premap.c
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Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
|
2014-10-25 03:27:13 +00:00 |
premap.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
quotes.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
rev.c
|
Nuke rev.h.
|
2014-07-28 08:59:58 +00:00 |
rts.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
rts.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
savegame.c
|
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
|
2014-09-30 04:14:21 +00:00 |
savegame.h
|
For usermaps, save and restore currently playing music index with savegames.
|
2014-09-07 18:10:15 +00:00 |
sdlmusic.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sector.c
|
Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
|
2014-10-25 03:25:57 +00:00 |
sector.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sector_inline.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sector_inline.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
soundefs.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds.c
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Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
|
2014-09-07 18:10:14 +00:00 |
sounds.h
|
Some cleanup around S_PlayMusic() and related functionality.
|
2014-09-07 18:10:09 +00:00 |
sounds_common.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds_mapster32.c
|
Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
|
2014-07-28 06:45:18 +00:00 |
sounds_mapster32.h
|
Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
|
2014-07-28 06:45:18 +00:00 |
soundsdyn.c
|
Suppress tile and sound remapping debug output in debug builds when not using -condebug
|
2014-09-30 04:16:06 +00:00 |
soundsdyn.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
standard.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startgtk.game.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startosx.game.m
|
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
|
2014-10-19 00:44:23 +00:00 |
startwin.game.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startwin.game.h
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
valgrind_errors.log
|
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
|
2014-02-08 14:37:41 +00:00 |
winbits.c
|
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |