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Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.
git-svn-id: https://svn.eduke32.com/eduke32@4524 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 7 deletions
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@ -207,9 +207,11 @@ static void endanimvol43(int32_t fr)
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}
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}
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static uint8_t* animbuf[NUM_HARDCODED_ANIMS];
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static char animlock[NUM_HARDCODED_ANIMS];
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int32_t G_PlayAnim(const char *fn, char t)
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{
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uint8_t *animbuf;
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int32_t i, length=0, numframes=0;
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#ifdef USE_OPENGL
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int32_t ogltexfiltermode=gltexfiltermode;
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@ -232,11 +234,9 @@ int32_t G_PlayAnim(const char *fn, char t)
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// 10: vol4e2
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// 11: vol4e3
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if (t != 7 && t != 9 && t != 10 && t != 11)
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I_ClearAllInput();
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if (I_CheckAllInput())
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{
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I_ClearAllInput();
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FX_StopAllSounds();
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running = 0;
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goto end_anim;
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@ -370,16 +370,18 @@ int32_t G_PlayAnim(const char *fn, char t)
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}
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walock[TILE_ANIM] = 219+t;
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animlock[t-1] = 1;
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allocache((intptr_t *)&animbuf, length+1, &walock[TILE_ANIM]);
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if (!animbuf[t-1])
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allocache((intptr_t *)&animbuf[t-1], length+1, &animlock[t-1]);
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tilesizx[TILE_ANIM] = 200;
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tilesizy[TILE_ANIM] = 320;
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kread(handle, animbuf, length);
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kread(handle, animbuf[t-1], length);
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kclose(handle);
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if (ANIM_LoadAnim(animbuf, length) < 0)
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if (ANIM_LoadAnim(animbuf[t-1], length) < 0)
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{
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// XXX: ANM_LoadAnim() still checks less than the bare minimum,
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// e.g. ANM file could still be too small and not contain any frames.
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@ -468,6 +470,7 @@ end_anim:
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I_ClearAllInput();
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ANIM_FreeAnim();
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walock[TILE_ANIM] = 1;
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animlock[t-1] = 0;
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return !running;
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}
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