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r_showfps 2, displaying min and max fps
git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 43 additions and 10 deletions
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@ -2436,12 +2436,18 @@ static void G_PrintFPS(void)
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{
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// adapted from ZDoom because I like it better than what we had
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// applicable ZDoom code available under GPL from csDoom
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static int32_t FrameCount = 0;
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static int32_t LastCount = 0;
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static int32_t LastSec = 0;
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static int32_t LastMS = 0;
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static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0;
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static int32_t MinFrames = INT32_MAX, MaxFrames = 0;
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int32_t ms = getticks();
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int32_t howlong = ms - LastMS;
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if (g_player[0].ps->player_par < 2)
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{
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MinFrames = INT32_MAX;
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MaxFrames = 0;
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}
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if (howlong >= 0)
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{
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int32_t thisSec = ms/1000;
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@ -2455,14 +2461,29 @@ static void G_PrintFPS(void)
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printext256(windowx2-(chars<<(3-x)),windowy1+1,
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(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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if (ud.tickrate > 1)
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{
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chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
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printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+10,
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(MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
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chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames);
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printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+20,
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(MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
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}
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// lag meter
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if (g_netClientPeer)
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{
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chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
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(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+10+2,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+10+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+30+2,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+30+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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}
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}
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@ -2471,6 +2492,12 @@ static void G_PrintFPS(void)
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g_currentFrameRate = LastCount = FrameCount / (thisSec - LastSec);
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LastSec = thisSec;
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FrameCount = 0;
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if (!osdshown)
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{
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if (LastCount > MaxFrames) MaxFrames = LastCount;
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if (LastCount < MinFrames) MinFrames = LastCount;
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}
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}
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FrameCount++;
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}
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@ -8422,7 +8449,9 @@ FOUNDCHEAT:
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return;
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case CHEAT_RATE:
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ud.tickrate = !ud.tickrate;
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if (ud.tickrate++ > 2)
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ud.tickrate = 0;
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end_cheat();
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return;
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@ -1569,11 +1569,11 @@ int32_t registerosdcommands(void)
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{ "mus_volume", "controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
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{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
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{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1.f, 4.f },
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{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.tickrate, CVAR_INT, 0, 2 },
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{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
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{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "premap.h"
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int32_t osdhightile = 1;
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int32_t osdshown = 0;
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#ifdef __ANDROID__
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float osdscale = 2.f;
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#else
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@ -127,7 +129,8 @@ void GAME_onshowosd(int32_t shown)
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{
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G_UpdateScreenArea();
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UNREFERENCED_PARAMETER(shown);
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osdshown = shown;
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// XXX: it's weird to fake a keypress like this.
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// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
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// KB_KeyDown[sc_Pause] = 1;
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@ -29,6 +29,7 @@ void GAME_onshowosd(int32_t shown);
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void GAME_clearbackground(int32_t numcols, int32_t numrows);
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extern int32_t osdhightile;
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extern int32_t osdshown;
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extern float osdscale;
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#define OSDCHAR_WIDTH 8
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