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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
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62b37ddb68
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6 changed files with 26 additions and 25 deletions
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@ -161,8 +161,8 @@ typedef void (APIENTRY * bglVertex3fvProcPtr)( const GLfloat *v );
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extern bglVertex3fvProcPtr bglVertex3fv;
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typedef void (APIENTRY * bglVertex3dvProcPtr)( const GLdouble *v );
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extern bglVertex3dvProcPtr bglVertex3dv;
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typedef void (APIENTRY * bglRectdProcPtr)( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
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extern bglRectdProcPtr bglRectd;
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typedef void (APIENTRY * bglRectiProcPtr)( GLint x1, GLint y1, GLint x2, GLint y2 );
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extern bglRectiProcPtr bglRecti;
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typedef void (APIENTRY * bglColor3fProcPtr)(GLfloat red, GLfloat green, GLfloat blue);
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extern bglColor3fProcPtr bglColor3f;
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typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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@ -656,7 +656,7 @@ void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *src
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#define bglVertex3d glVertex3d
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#define bglVertex3fv glVertex3fv
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#define bglVertex3dv glVertex3dv
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#define bglRectd glRectd
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#define bglRecti glRecti
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#define bglColor3f glColor3f
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#define bglColor4f glColor4f
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#define bglColor4ub glColor4ub
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@ -220,11 +220,11 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
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bglDisable(GL_FOG);
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setpolymost2dview();
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bglColor4f(0,0,0,0.67f);
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bglColor4f(0.f, 0.f, 0.f, 0.67f);
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bglEnable(GL_BLEND);
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bglRectd(0,0, xdim,8*numrows+8);
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bglColor4f(0,0,0,1);
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bglRectd(0,8*numrows+4, xdim,8*numrows+8);
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bglRecti(0, 0, xdim, 8*numrows+8);
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bglColor3f(0.f, 0.f, 0.f);
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bglRecti(0, 8*numrows+4, xdim, 8*numrows+8);
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bglPopAttrib();
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@ -68,7 +68,7 @@ bglVertex3fProcPtr bglVertex3f;
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bglVertex3dProcPtr bglVertex3d;
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bglVertex3fvProcPtr bglVertex3fv;
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bglVertex3dvProcPtr bglVertex3dv;
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bglRectdProcPtr bglRectd;
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bglRectiProcPtr bglRecti;
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bglColor3fProcPtr bglColor3f;
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bglColor4fProcPtr bglColor4f;
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bglColor4ubProcPtr bglColor4ub;
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@ -441,7 +441,7 @@ int32_t loadgldriver(const char *driver)
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bglVertex3d = (bglVertex3dProcPtr) GETPROC("glVertex3d");
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bglVertex3fv = (bglVertex3fvProcPtr) GETPROC("glVertex3fv");
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bglVertex3dv = (bglVertex3dvProcPtr) GETPROC("glVertex3dv");
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bglRectd = (bglRectdProcPtr) GETPROC("glRectd");
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bglRecti = (bglRectiProcPtr) GETPROC("glRecti");
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bglColor3f = (bglColor3fProcPtr) GETPROC("glColor3f");
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bglColor4f = (bglColor4fProcPtr) GETPROC("glColor4f");
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bglColor4ub = (bglColor4ubProcPtr) GETPROC("glColor4ub");
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@ -731,7 +731,7 @@ int32_t unloadgldriver(void)
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bglVertex3d = (bglVertex3dProcPtr) NULL;
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bglVertex3fv = (bglVertex3fvProcPtr) NULL;
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bglVertex3dv = (bglVertex3dvProcPtr) NULL;
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bglRectd = (bglRectdProcPtr) NULL;
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bglRecti = (bglRectiProcPtr) NULL;
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bglColor3f = (bglColor3fProcPtr) NULL;
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bglColor4f = (bglColor4fProcPtr) NULL;
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bglColor4ub = (bglColor4ubProcPtr) NULL;
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@ -1468,6 +1468,8 @@ static int32_t osdcmd_cvar_set_game(const osdfuncparm_t *parm)
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}
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else if (!Bstrcasecmp(parm->name, "osdscale"))
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{
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osdrscale = 1.f/osdscale;
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if (xdim && ydim)
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OSD_ResizeDisplay(xdim, ydim);
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@ -32,25 +32,23 @@ int32_t osdhightile = 1;
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int32_t osdshown = 0;
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#ifdef __ANDROID__
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float osdscale = 2.f;
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float osdscale = 2.f, osdrscale = 0.5f;
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#else
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float osdscale = 1.f;
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float osdscale = 1.f, osdrscale = 1.f;
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#endif
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#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? lround(osdscale*(x)) : (x))
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#define OSD_SCALEDIV(x) (int32_t)lround((x)/osdscale)
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#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? Blrintf(osdscale*(float)(x)) : (x))
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#define OSD_SCALEDIV(x) (int32_t)Blrintf((float)(x) * osdrscale)
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static int32_t GAME_isspace(int32_t ch)
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static inline int32_t GAME_isspace(int32_t ch)
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{
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return (ch==32 || ch==9);
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}
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static int32_t GAME_getchartile(int32_t ch)
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static inline int32_t GAME_getchartile(int32_t ch)
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{
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int32_t ac = ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM)
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ac = -1;
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return ac;
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const int32_t ac = ch-'!'+STARTALPHANUM;
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return (ac < STARTALPHANUM || ac > ENDALPHANUM) ? -1 : ac;
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}
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void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal)
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@ -143,15 +141,16 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
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# ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST && qsetmode==200)
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{
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const int32_t i8n8 = OSD_SCALE(8*numrows);
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bglPushAttrib(GL_FOG_BIT);
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bglDisable(GL_FOG);
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setpolymost2dview();
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bglColor4f(0, 0, 0, 0.67f);
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bglColor4f(0.f, 0.f, 0.f, 0.67f);
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bglEnable(GL_BLEND);
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bglRectd(0, 0, xdim, OSD_SCALE(8*numrows+8));
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bglColor4f(0, 0, 0, 1);
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bglRectd(0, OSD_SCALE(8*numrows+4), xdim, OSD_SCALE(8*numrows+8));
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bglRecti(0, 0, xdim, i8n8+8);
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bglColor3f(0.f, 0.f, 0.f);
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bglRecti(0, i8n8+4, xdim, i8n8+8);
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bglPopAttrib();
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@ -30,7 +30,7 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows);
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extern int32_t osdhightile;
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extern int32_t osdshown;
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extern float osdscale;
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extern float osdscale, osdrscale;
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#define OSDCHAR_WIDTH 8
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