mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Better compile timestamp handling.
git-svn-id: https://svn.eduke32.com/eduke32@4495 1a8010ca-5511-0410-912e-c29ae57300e0
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26db62d77d
commit
c24c08599f
8 changed files with 38 additions and 43 deletions
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@ -98,6 +98,7 @@ GAMEOBJS=$(OBJ)/game.$o \
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$(OBJ)/actors.$o \
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$(OBJ)/anim.$o \
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$(OBJ)/common.$o \
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$(OBJ)/rev.$o \
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$(OBJ)/config.$o \
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$(OBJ)/demo.$o \
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$(OBJ)/gamedef.$o \
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@ -122,6 +123,7 @@ GAMEOBJS=$(OBJ)/game.$o \
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EDITOROBJS=$(OBJ)/astub.$o \
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$(OBJ)/common.$o \
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$(OBJ)/rev.$o \
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$(OBJ)/m32def.$o \
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$(OBJ)/m32exec.$o \
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$(OBJ)/m32vars.$o \
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@ -36,7 +36,7 @@ gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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game_defs_dep=$(SRC)/lunatic/defs.ilua
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h $(SRC)/rev.h
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
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@ -44,7 +44,7 @@ $(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h) $(SRC)/rev.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/input.$o: $(SRC)/input.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/mouse.h
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@ -62,6 +62,7 @@ $(OBJ)/winbits.$o: $(SRC)/winbits.c
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$(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
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$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
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$(OBJ)/rev.$o: $(SRC)/rev.h
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$(OBJ)/lunatic_game.$o: $(EINC)/lunatic.h $(SRC)/lunatic/lunatic_game.c $(SRC)/lunatic/lunatic_game.h $(SRC)/gamedef.h $(SRC)/gameexec.h $(EINC)/cache1d.h $(EINC)/osd.h
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$(OBJ)/lunatic_m32.$o: $(EINC)/lunatic.h $(SRC)/lunatic/lunatic_m32.c $(SRC)/lunatic/lunatic_m32.h $(EINC)/cache1d.h $(EINC)/osd.h
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@ -84,8 +85,7 @@ $(OBJ)/astub.$o: $(SRC)/astub.c \
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$(SRC)/names.h \
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$(SRC)/mapster32.h \
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$(SRC)/keys.h \
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$(m32_script_hs) \
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$(SRC)/rev.h
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$(m32_script_hs)
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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$(SRC)/sounds_mapster32.h \
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$(SRC)/sounds_common.h \
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@ -56,8 +56,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# include "lunatic_m32.h"
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#endif
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static const char *
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#include "rev.h"
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extern const char *s_buildRev;
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extern const char *s_buildTimestamp;
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extern const char *s_buildInfo;
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@ -8941,23 +8942,8 @@ int32_t ExtPreInit(int32_t argc,const char **argv)
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OSD_SetLogFile("mapster32.log");
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OSD_SetVersion("Mapster32" " " VERSION,0,2);
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initprintf("Mapster32 %s %s"
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#ifdef BITNESS64
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" (64-bit)"
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#else
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" (32-bit)"
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#endif
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#if defined (_MSC_VER) || defined(__cplusplus)
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#ifdef _MSC_VER
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" MSVC"
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#endif
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#ifdef __cplusplus
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" C++"
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#endif
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" build"
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#endif
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"\n", VERSION, s_buildRev);
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initprintf("Compiled %s\n", __DATE__ " " __TIME__);
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initprintf("Mapster32 %s %s %s\n", VERSION, s_buildRev, s_buildInfo);
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initprintf("Compiled %s\n", s_buildTimestamp);
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// initprintf("Copyright (c) 2008 EDuke32 team\n");
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G_CheckCommandLine(argc,argv);
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@ -22,6 +22,23 @@
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#include "common.h"
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#include "common_game.h"
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const char* s_buildInfo =
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#ifdef BITNESS64
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"(64-bit)"
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#else
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"(32-bit)"
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#endif
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#if defined (_MSC_VER) || defined(__cplusplus)
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#ifdef _MSC_VER
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" MSVC"
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#endif
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#ifdef __cplusplus
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" C++"
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#endif
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" build"
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#endif
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;
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int32_t g_gameType = GAMEFLAG_DUKE;
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// grp/con/def handling
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@ -11254,23 +11254,8 @@ int32_t app_main(int32_t argc, const char **argv)
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wm_setapptitle(APPNAME);
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initprintf(HEAD2 " %s"
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#ifdef BITNESS64
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" (64-bit)"
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#else
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" (32-bit)"
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#endif
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#if defined (_MSC_VER) || defined(__cplusplus)
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#ifdef _MSC_VER
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" MSVC"
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#endif
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#ifdef __cplusplus
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" C++"
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#endif
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" build"
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#endif
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"\n", s_buildRev);
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initprintf("Compiled %s\n", __DATE__ " " __TIME__);
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initprintf(HEAD2 " %s %s\n", s_buildRev, s_buildInfo);
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initprintf("Compiled %s\n", s_buildTimestamp);
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if (!usecwd)
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G_AddSearchPaths();
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@ -26,9 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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user_defs ud;
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const char *
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#include "rev.h"
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const char *s_buildDate = "20120522";
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// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
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@ -132,6 +132,8 @@ G_EXTERN int32_t g_noEnemies;
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#ifndef __global_c__
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G_EXTERN const char *s_buildRev;
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G_EXTERN const char *s_buildDate;
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G_EXTERN const char *s_buildTimestamp;
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G_EXTERN const char *s_buildInfo;
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G_EXTERN int32_t g_spriteGravity;
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G_EXTERN int16_t g_spriteDeleteQueueSize;
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G_EXTERN char EpisodeNames[MAXVOLUMES][33];
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6
polymer/eduke32/source/rev.c
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6
polymer/eduke32/source/rev.c
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@ -0,0 +1,6 @@
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// This file's main purpose is to be recompiled whenever the Makefile slams rev.h (usually always) so the timestamp gets updated, even for a partial recompile.
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const char *
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#include "rev.h"
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const char* s_buildTimestamp = __DATE__ " " __TIME__;
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