.. |
android
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
enet
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Re-fix the C++ warnings in ENet.
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2014-05-31 12:25:44 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
jmact
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
lunatic
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lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
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2014-06-01 20:50:14 +00:00 |
misc
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Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
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2013-08-31 04:57:46 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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ivfrate: fix one error message, make -h/--help display usage.
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2014-01-15 20:29:06 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
actors.c
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Replace two missed literal numbers with SE_* enum labels.
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2014-05-30 19:39:06 +00:00 |
actors.h
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Fix the "fix for flying/jumping monsters getting stuck in water".
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2014-03-16 14:37:52 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
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2014-01-12 14:04:02 +00:00 |
android.h
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
anim.c
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Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
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2014-01-12 14:02:30 +00:00 |
anim.h
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Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
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2014-01-12 14:02:30 +00:00 |
animvpx.c
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
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2014-06-13 09:02:37 +00:00 |
common.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
common_game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
config.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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A couple of very minor code beauty tweaks.
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2014-02-22 19:38:47 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
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2014-06-13 09:02:37 +00:00 |
game.h
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
game_inline.c
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
game_inline.h
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
gamedef.c
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Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
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2014-06-13 09:02:37 +00:00 |
gamedef.h
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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Menus: Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.
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2014-06-13 09:04:05 +00:00 |
gameexec.h
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Guard retrieval of player index (.yvel) from APLAYER sprite.
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2013-12-28 17:04:27 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
gamestructures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamevars.c
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Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
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2014-06-13 09:02:37 +00:00 |
gamevars.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
global.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
global.h
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
grpscan.h
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
input.c
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
input.h
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
m32def.h
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Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
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2014-04-05 20:27:34 +00:00 |
m32exec.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
m32structures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
m32vars.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
macros.h
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Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
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2014-02-22 19:38:51 +00:00 |
mapster32.h
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Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
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2014-04-06 22:24:14 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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Menus: Bring MenuFileSelect_t up to speed with MenuMenu_t.
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2014-06-13 09:04:31 +00:00 |
menus.h
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Menus: Bring MenuFileSelect_t up to speed with MenuMenu_t.
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2014-06-13 09:04:31 +00:00 |
midi.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
net.h
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Networking updates.
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2014-02-10 11:00:25 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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OSD scaling fixes (mostly)
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2014-04-13 03:19:50 +00:00 |
osdfuncs.h
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
player.c
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Android updates from Emile. DONT_BUILD.
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2014-04-15 19:02:48 +00:00 |
player.h
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Make a couple of player functions take player indices instead of DukePlayer_t *.
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2013-12-28 17:04:31 +00:00 |
premap.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
premap.h
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In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
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2014-02-16 19:16:05 +00:00 |
quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.c
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Better compile timestamp handling.
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2014-05-31 12:26:13 +00:00 |
rev.h
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Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
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2014-04-01 19:43:43 +00:00 |
rts.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
rts.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
savegame.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
savegame.h
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Replace some constants with preprocessor macros.
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2014-05-17 12:36:40 +00:00 |
sdlmusic.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
sector.c
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Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
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2014-05-23 20:25:29 +00:00 |
sector.h
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Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
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2014-05-23 20:25:29 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
sounds.h
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Ball-busting new menus. Still WIP.
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2014-05-31 12:26:41 +00:00 |
sounds_common.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
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In the C code, rename sprite[].filler to 'blend'.
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2014-02-08 14:37:55 +00:00 |
sounds_mapster32.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
soundsdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
soundsdyn.h
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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Fix a reference to "RDR_POLYMER" that was missed in startgtk
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2013-05-25 06:11:38 +00:00 |
startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
valgrind_errors.log
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Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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2014-02-08 14:37:41 +00:00 |
winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |