..
android
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
enet
Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
2014-04-17 19:59:52 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
jmact
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
lunatic
CON: add getactor[]/sprite[] member 'movflags'.
2014-04-19 22:42:18 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
actors.c
Factor out approaching val. to target val by half-difference steps into logapproach().
2014-03-23 14:29:09 +00:00
actors.h
Fix the "fix for flying/jumping monsters getting stuck in water".
2014-03-16 14:37:52 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
2014-01-12 14:04:02 +00:00
android.h
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
anim.c
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
anim.h
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
animvpx.c
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
2014-02-10 10:59:42 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
2014-04-06 22:24:20 +00:00
common.c
In COMMON_clearbackground() (for the OSD), disable fog.
2014-03-30 20:35:57 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
User-configurable security monitor refresh delay (r_camrefreshdelay)
2014-04-17 20:00:24 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
User-configurable security monitor refresh delay (r_camrefreshdelay)
2014-04-17 20:00:24 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
A couple of very minor code beauty tweaks.
2014-02-22 19:38:47 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
game.h
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
2014-04-09 18:51:35 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
CON: add getactor[]/sprite[] member 'movflags'.
2014-04-19 22:42:18 +00:00
gamedef.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
2014-04-09 18:51:35 +00:00
gameexec.h
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
gamevars.c
Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
2014-02-10 11:00:07 +00:00
gamevars.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
global.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
global.h
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
2014-02-16 19:16:05 +00:00
GNU.TXT
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Widespread use of ARRAY_SIZE macro.
2014-03-22 09:25:15 +00:00
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
Tidy menu code in advance of complete redesign.
2014-03-26 09:14:01 +00:00
input.h
keys.h
m32def.c
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
m32def.h
Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
2014-04-05 20:27:34 +00:00
m32exec.c
Widespread use of ARRAY_SIZE macro.
2014-03-22 09:25:15 +00:00
m32structures.c
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
m32vars.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
macros.h
Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
2014-02-22 19:38:51 +00:00
mapster32.h
Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
2014-04-06 22:24:14 +00:00
mdump.cpp
mdump.h
menus.c
Keep displaying difficulty menu for as long as the *voice* plays.
2014-04-19 22:42:20 +00:00
menus.h
Keep displaying difficulty menu for as long as the *voice* plays.
2014-04-19 22:42:20 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Networking updates.
2014-02-10 11:00:25 +00:00
net.h
Networking updates.
2014-02-10 11:00:25 +00:00
old.diff
osdcmds.c
User-configurable security monitor refresh delay (r_camrefreshdelay)
2014-04-17 20:00:24 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
OSD scaling fixes (mostly)
2014-04-13 03:19:50 +00:00
osdfuncs.h
Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
2014-04-07 06:17:25 +00:00
player.c
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
player.h
Make a couple of player functions take player indices instead of DukePlayer_t *.
2013-12-28 17:04:31 +00:00
premap.c
Keep displaying difficulty menu for as long as the *voice* plays.
2014-04-19 22:42:20 +00:00
premap.h
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
2014-02-16 19:16:05 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
2014-04-01 19:43:43 +00:00
rts.c
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
rts.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
savegame.c
Widespread use of ARRAY_SIZE macro.
2014-03-22 09:25:15 +00:00
savegame.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
sdlmusic.c
Android updates from Emile. DONT_BUILD.
2014-04-15 19:02:48 +00:00
sector.c
User-configurable security monitor refresh delay (r_camrefreshdelay)
2014-04-17 20:00:24 +00:00
sector.h
Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
2013-12-26 19:45:15 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c
Widespread use of ARRAY_SIZE macro.
2014-03-22 09:25:15 +00:00
sounds.h
Keep displaying difficulty menu for as long as the *voice* plays.
2014-04-19 22:42:20 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
In the C code, rename sprite[].filler to 'blend'.
2014-02-08 14:37:55 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
startwin.game.h
valgrind_errors.log
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00