raze-gles/polymer/eduke32/source
helixhorned 2153c81afb Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping.
Note that x-flipping is determined by the cstat of the upper part of the wall
(that is, the wall facing the player, not the nextwall, from which the picnum
for the bottom part is taken.)

git-svn-id: https://svn.eduke32.com/eduke32@4493 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 19:39:08 +00:00
..
android Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
enet Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8 2014-04-17 19:59:52 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
jmact Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
lunatic Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
actors.c Replace two missed literal numbers with SE_* enum labels. 2014-05-30 19:39:06 +00:00
actors.h Fix the "fix for flying/jumping monsters getting stuck in water". 2014-03-16 14:37:52 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining. 2014-01-12 14:04:02 +00:00
android.h Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
anim.c Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
anim.h Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
animvpx.c MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping. 2014-05-30 19:39:08 +00:00
common.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c User-configurable security monitor refresh delay (r_camrefreshdelay) 2014-04-17 20:00:24 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h A couple of very minor code beauty tweaks. 2014-02-22 19:38:47 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Replace two missed literal numbers with SE_* enum labels. 2014-05-30 19:39:06 +00:00
game.h game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites. 2014-05-22 11:17:50 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gamedef.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gameexec.h Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamevars.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
gamevars.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
m32def.h Mapster32: factor out [']+[F] common code into "class" StatusBarMenu. 2014-04-05 20:27:34 +00:00
m32exec.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
m32structures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
m32vars.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
macros.h Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name. 2014-02-22 19:38:51 +00:00
mapster32.h Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F]. 2014-04-06 22:24:14 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
menus.h Keep displaying difficulty menu for as long as the *voice* plays. 2014-04-19 22:42:20 +00:00
midi.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
net.h Networking updates. 2014-02-10 11:00:25 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c OSD scaling fixes (mostly) 2014-04-13 03:19:50 +00:00
osdfuncs.h Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
player.c Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
player.h Make a couple of player functions take player indices instead of DukePlayer_t *. 2013-12-28 17:04:31 +00:00
premap.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
premap.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :) 2014-04-01 19:43:43 +00:00
rts.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
savegame.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
savegame.h Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
sdlmusic.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
sector.c Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init. 2014-05-23 20:25:29 +00:00
sector.h Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init. 2014-05-23 20:25:29 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
sounds.h Keep displaying difficulty menu for as long as the *voice* plays. 2014-04-19 22:42:20 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00