Commit graph

335 commits

Author SHA1 Message Date
codeimp
6119a7b94c Reverted ZDBSP nodebuilder to latest stable version (1.13) 2010-08-28 16:27:10 +00:00
codeimp
d84312ea92 Added separate compiler for Hexen (with correct includes).
Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
7406843955 ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00
codeimp
b2f672c94f Added 'conversation' UDMF field to Things in ZDoom configurations
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
84521fa4b6 Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
codeimp
d7933351fa Update script configurations with latest functions and constants listing from the ZDoom Wiki 2010-08-18 17:11:21 +00:00
codeimp
629f619794 Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins) 2010-08-18 12:19:37 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
acd1fe69fd @ Changed key combinations (disregardshift) to still allow Control keys
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
codeimp
f070f6c867 @ Minor Game Configuration changes. 2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d Added some missing Skulltag things (thanks StrikerMan780)
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0 Fixed the Skulltag configurations to use the configuration include system.
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5 Fixed the Heretic config to actually display hanging things on the ceiling in visual mode 2010-03-24 17:39:49 +00:00
codeimp
b0dfbc0df9 - Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation. 2010-01-02 20:54:35 +00:00
codeimp
50b9765377 - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b7bf1299ce Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
codeimp
20048976b0 ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations 2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791 @ Fixed missing TX_ textures support in ZDoom game configurations 2009-08-03 06:36:03 +00:00
codeimp
d247492c31 @ Fixed a conflicting linedef action (272) 2009-08-01 07:45:59 +00:00
codeimp
95965418f2 ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations 2009-07-31 14:53:41 +00:00
codeimp
708195f164 ZDoom (Doom in UDMF format) game configuration now makes use of included configurations 2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1 ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations 2009-07-31 12:56:07 +00:00
codeimp
711ad371d8 Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
codeimp
9db6df3083 jDoom, Legacy and Risen3D game configurations now makes use of included configurations 2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3 @ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf Hexen game configuration now makes use of included configurations 2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0 @ moved some structures around in the game configurations
Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa Eternity UDMF game configuration now makes use of included configurations 2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a Eternity Doom game configuration now makes use of included configurations 2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1 @ fixed a missing structure 2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3 @ fixed some bugs in game configurations and made the Edge game configuration use includes 2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4 @ moved some more game configuration settings around 2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3 @ fixed an error in the Boom game configuration 2009-07-29 16:41:40 +00:00
codeimp
51b5b75659 Boom game configuration now makes use of included configurations 2009-07-29 14:50:50 +00:00
codeimp
2654766833 Doom 2 game configuration now makes use of included configurations 2009-07-29 13:17:29 +00:00
codeimp
f2e39b1ba4 @ I love pixel perfection 2009-07-29 11:31:49 +00:00
codeimp
9d6ab87750 - Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304 Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
codeimp
e2a0034971 Added ZDBSP nodebuilder profile that compresses nodes 2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e Updated ZDBSP nodebuilder version 2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d - Updated ZDBSP nodebuilder version 1.12
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
01026a6c93 Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default 2009-06-12 08:56:30 +00:00
boris_i
f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven. 2009-06-02 21:41:44 +00:00
boris_i
2485c5b184 Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
codeimp
ae82a7851a @ Fixed some bugs in the ZDoom script config 2009-05-25 09:09:05 +00:00
codeimp
269795c732 Updated ZDoom script config (many changes by solarsnowfall) 2009-05-24 22:36:46 +00:00
codeimp
08478f5e44 Fixed an error in the Boom game configuration that could cause a crash. 2009-05-14 21:20:42 +00:00
codeimp
16dfffb068 Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
codeimp
ec40df4765 Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
codeimp
574de14915 Fixed (for some configs removed) broken example things filter "Multiplayer" 2009-05-09 15:44:32 +00:00
codeimp
049b0a7954 Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
codeimp
4976459396 @ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package)
- Added options to move both floor and ceiling together when a sector height change action is used on walls.
2009-05-05 11:26:50 +00:00
codeimp
e26591bd4a Changed a lot in undo/redo system to work better with grouping and plugins 2009-05-05 09:50:23 +00:00
codeimp
57a7623b21 Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
codeimp
43a3560b68 Updated SlimDX library to latest version (March 2009) 2009-04-18 23:01:18 +00:00
codeimp
14e4246994 Set all the default controls and other settings 2009-04-16 20:29:44 +00:00
codeimp
532efeac15 Merged in changes by Randy Heit which add support for BZip2 and LZMA 2009-04-15 05:59:43 +00:00
codeimp
2907da9341 Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder 2009-04-13 13:04:49 +00:00
codeimp
666154edfc - More changes to properly use the format limitations
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values 2009-04-02 11:08:33 +00:00
codeimp
3fcc618180 Included Skulltag ACC compiler package made by Xenaero 2009-03-29 00:34:25 +00:00
codeimp
6f4e9e7509 Merged in Xenaero's Skulltag ACS and Game configurations 2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1 Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3 Added missing map lump name DIALOGUE in ZDoom UDMF format 2009-03-25 13:02:43 +00:00
codeimp
6c9b2b0eaf - Added new version of ZDBSP nodebuilder
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
f43542e892 Some fixes in game configurations (thanks Geometer) 2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a Fixed some bugs in the game configurations (thanks Robin Palmer) 2009-03-18 06:08:56 +00:00
codeimp
238b68a04d - Updated some game configurations (thanks DoomKn1ght)
@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
5005e43e1d @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
codeimp
c9828ae4e0 Merged in some of Robin Palmer's fixes of the game configurations 2009-03-05 19:12:40 +00:00
codeimp
22c839089f Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5 2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b - Changed sector brightness levels to steps of 8 for ports that support these
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b - Added some missing ZDoom slope things to the game configurations
- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb - Fixed Thing argument descriptions
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
6b38b8076a Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
codeimp
42878ae74c Added support to load sprite resources between SS_ markers (instead of S_ markers) 2009-02-11 09:36:41 +00:00
codeimp
f850b38066 added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
codeimp
fab0611501 fixed potential problem with copy/paste translation info 2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg 2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
54940886fd @working on decorate support 2009-01-22 15:10:41 +00:00
codeimp
455fca63d8 fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded - updated ZDoom UDMF config to support ZDoom UDMF version 1.3
- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb implemented all missing UDMF type handlers 2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa replaced -basewad to -iwad in the default command-line args to launch a game with 2009-01-15 06:16:26 +00:00
codeimp
64de24566b removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
codeimp
cd4d577803 default setting for fixed aspect now set to false (only applies to new users) 2009-01-12 15:49:39 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
caadcf128e updated zdoom game configurations with changes from graf zahl 2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
c5c1cd18c4 - updated zdoom acs script configuration
- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
74c001a288 updated default settings 2009-01-04 23:47:17 +00:00
codeimp
142877f5dc added latest official ACS compiler 2009-01-04 21:57:27 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
5a05905177 graphical interface fixes 2009-01-02 18:27:08 +00:00
codeimp
52d54ba473 fixed description of some Boom linedef actions (thanks hawkwind) 2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
8e66a0ce61 sprite icons 2008-12-11 06:52:49 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
624270de64 latest acs compiler 2008-11-16 22:25:00 +00:00
codeimp
06467d718a removed unused files, updated to use slimdx november 2008 and updated the setup installer 2008-11-15 16:51:29 +00:00
codeimp
746fe86aea script editor roughly finished 2008-11-15 13:12:09 +00:00
codeimp
fdb004d7c3 working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface) 2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
codeimp
d2553534cb working on script editor 2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09 working on script editor 2008-11-11 16:19:50 +00:00
codeimp
89ad4527f3 working on script editor 2008-11-06 15:00:01 +00:00
codeimp
39e6167f85 defaults for plain text editing (we don't need a config for that) 2008-11-04 18:54:47 +00:00
codeimp
3206fbe0e0 moo 2008-11-03 22:05:47 +00:00
codeimp
0958677cac working on script editor 2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7 implemented script configurations 2008-10-31 13:47:52 +00:00
codeimp
4f7aaeaa53 working on script editor 2008-10-30 21:38:55 +00:00
codeimp
b4a77cdfb5 replaced script editing control with a potentially better control (using Scintilla) 2008-10-30 20:13:12 +00:00
codeimp
c4d75c77a9 ehat is this file still doing here, Hellbent is a dead project and it's not even Doom related 2008-10-29 10:52:17 +00:00
codeimp
1c42184989 configuration settings clarification 2008-10-26 21:54:28 +00:00
codeimp
425847b9f6 updated acc compiler 2008-10-26 21:50:41 +00:00
codeimp
4dcd141168 new version 2008-10-26 16:32:13 +00:00
codeimp
f2a4e640d3 interface corrections 2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
5961702720 default SHIFT+D shortcut key for make door feature 2008-10-17 09:54:15 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
7e664d1ba9 added selection groups! 2008-10-16 09:33:35 +00:00
codeimp
b45ae2b905 - removed the million parameters that create an action and let the action read them from configuration itsself
- added optional default key setting to actions
- updated default keys in default user configuration
2008-10-09 05:49:46 +00:00
codeimp
873e215910 removed test settings 2008-10-01 20:47:17 +00:00
codeimp
6659577b27 started work on texture sets 2008-10-01 08:21:10 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
2784090aca consistent configuration file naming 2008-09-28 19:20:20 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
d9f509fb76 updated crt installer 2008-09-16 17:38:05 +00:00
codeimp
d41d7c2ec1 updated to latest SlimDX version (september 2008) 2008-09-13 13:24:06 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
147e4e3424 included GPL license 2008-09-09 17:18:37 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e640dfbc04 more work on the custom fields editor 2008-06-02 20:34:52 +00:00
codeimp
8d3b7a554b bugfixes in UDMF support 2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5 - updated default program config
- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
54c8a82517 typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00