Commit graph

8781 commits

Author SHA1 Message Date
fickleheart
9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
MascaraSnake
c2443b8e8c Merge branch 'udmf-formatcheck' into udmf-colormaps 2020-03-15 16:26:00 +01:00
MascaraSnake
f689bc88aa Add boolean variable that indicates if current map is in UDMF format 2020-03-15 16:23:15 +01:00
MascaraSnake
bc8a1350e4 Merge branch 'udmf-next' into udmf-colormaps 2020-03-15 09:58:39 +01:00
MascaraSnake
3c294b5e3d Merge branch 'next' into udmf-next 2020-03-15 09:57:42 +01:00
MascaraSnake
e545e5f9ba Add UDMF colormap fields 2020-03-15 09:55:57 +01:00
Steel Titanium
efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT
49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
sphere
bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper
4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT
039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine
7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere
c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Jaime Passos
76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos
94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Jaime Passos
4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
Jaime Passos
fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium
ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart
b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart
f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart
1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere
0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart
1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
fickleheart
d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart
352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R
711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos
94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
fickleheart
283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Tatsuru
ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
Steel Titanium
03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT
cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
James R
93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R
08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu
2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour
400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn
5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine
3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R
54794f325d :) 2020-02-19 14:44:22 -08:00
James R
61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru
380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru
3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Steel Titanium
281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R
d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R
b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R
c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R
3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru
b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru
ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru
c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium
da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos
1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos
72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium
f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Monster Iestyn
2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R
e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos
369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos
b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos
bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos
d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R
b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos
bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R
b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28)
2020-02-17 16:37:29 -08:00
James R
a9a0601c84 Revert "Revert "Let the console open in menus""
This reverts commit 705cf9fd40.
2020-02-17 16:37:13 -08:00
Jaime Passos
e53a17bb52 Rename stuff around 2020-02-17 21:11:56 -03:00
Jaime Passos
cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
James R
d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
9bd9e667c5 Merge branch 'push-special-params' into 'master'
"+" command line parameters make sense

See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R
3ea51c943a Merge branch 'trim-floats' into 'master'
Trim the trailing zeros off floats for cvars

See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R
8e4cb953c8 Merge branch 'extra-emblem-display' into 'next'
Extra emblem hint display

See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R
132e8f82d5 Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
af14166730 Merge branch 'stoppedclock-exposed' into 'next'
Expose stoppedclock to Lua

See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R
7ed7e53c81 Merge branch 'tolfix' into 'master'
Don't freeslot TOL_ twice

See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R
11a1ce6df9 Merge branch 'lua-hud-get-rotsprites' into 'next'
Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R
f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
James R
fb66691991 Merge branch 'colormap_flags_refactor' into 'next'
Clean up the mess that is extracolormap_t::fog

See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R
94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos
067a2667e3 move hw texture used to be always below. 2020-02-17 01:20:00 -03:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos
f90b6d241f Merge branch 'setrenderneeded-fix' into fix-ogllib 2020-02-17 01:17:54 -03:00
Jaime Passos
8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos
9d9de3aff6 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos
3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Steel Titanium
0299f21dc7 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
Jaime Passos
ae013108ab Merge remote-tracking branch 'origin/next' into fix-overtime 2020-02-17 00:48:42 -03:00
Jaime Passos
9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
fickleheart
0fbff66e25 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
fickleheart
c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
fickleheart
ae53c146e6 Allow SHOWTITLECARDFOR = NONE 2020-02-16 21:32:40 -06:00
fickleheart
187bd9ab23 Merge remote-tracking branch 'upstream/master' into titlecard-options 2020-02-16 21:32:27 -06:00
Steel Titanium
847b2bde13
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 20:41:17 -05:00
James R
e245354c80 Merge remote-tracking branch 'origin/master' into next 2020-02-16 17:35:59 -08:00
James R
705cf9fd40 Revert "Let the console open in menus"
This reverts commit ef3d462eb7.
2020-02-16 17:14:54 -08:00
Steel Titanium
773ed0a056
Update credit at Rob's request 2020-02-16 20:10:30 -05:00
Steel Titanium
728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send 2020-02-16 18:55:44 -05:00
Steel Titanium
b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium
cb97aafd05
Fix object shadow not appearing for mid-joiners 2020-02-16 18:45:49 -05:00
MascaraSnake
512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Steel Titanium
3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium
13a521d808
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium
45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium
2b615aa09c Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos
5dc0f0649e Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos
a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake
e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake
9dd788a90c Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake
31bce6c857 Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake
63ffe561ae Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake
9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
fff638f46a Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
d9e2256a3c Add six new skin colors 2020-02-14 22:30:37 -05:00
James R
ba92db412a Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
71319dce6b Revert "Update file hashes"
This reverts commit 4281de3b89.
2020-02-12 18:15:15 -08:00
James R
64b7a5e4d6 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
James R
841094976b Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Sally Cochenour
934808ef62 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
2fc7e56951 Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos
7bc58c4c0e Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos
c827a72aab Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette
d3e5cbffba comment 2020-02-12 08:54:20 -05:00
fickleheart
b7a6773ff5 Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos
d8793ce579 Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
ae2041d686 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos
6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium
c44442ef7c
Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R
0993b71355 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
9f7bfd901b I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
8c932e4a6d Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
7b627abf31 R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade 2020-02-11 19:18:31 +01:00
lachwright
aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
MascaraSnake
24de2968a3 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
fickleheart
76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00