MascaraSnake
c031008eab
Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage
2020-04-18 15:17:25 +02:00
Nev3r
2b2a18fdf1
Merge branch 'udmf-colormaps' into 'udmf-next'
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UDMF colormaps
See merge request STJr/SRB2!855
2020-04-18 07:42:24 -04:00
MascaraSnake
2a300bcea4
Fix NULL pointer crash involving stringargs
2020-04-18 12:23:01 +02:00
MascaraSnake
54cbd66999
Eradicate levelspecthink_t
2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc
Remove return values from a few elevator functions that don't use them
2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363
Make T_BounceCheese use its own thinker struct
2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79
Refactor T_ThwompSector
2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93
Refactor T_NoEnemiesSector
2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979
Make T_MarioBlock use its own thinker data structure
2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5
Refactor T_ContinuousFalling
2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e
Refactor T_MovePlane a little bit
2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95
Refactor T_FloatSector
2020-04-18 00:26:49 +02:00
MascaraSnake
fd598f315e
Add an enum for crumblestate
2020-04-17 23:54:37 +02:00
MascaraSnake
779b10681f
Refactoring in T_BounceCheese
2020-04-17 23:32:39 +02:00
MascaraSnake
9b27d004e3
Remove the spike thinker, which hasn't been necessary for a while now
2020-04-17 22:54:35 +02:00
MascaraSnake
099ad6cf20
Remove sec assignments that have become superfluous
2020-04-17 21:39:38 +02:00
MascaraSnake
5a58b2d90e
Refactor T_EachTimeThinker
2020-04-17 21:19:21 +02:00
MascaraSnake
89539512f6
Make T_EachTimeThinker use its own struct
2020-04-17 14:00:48 +02:00
MascaraSnake
3e0a9c8718
Forgot to clean up some stuff
2020-04-17 11:13:13 +02:00
MascaraSnake
63a901b714
-Remove superfluous variables from raise_t
...
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
a41dbe2bae
Get rid of code duplication in T_RaiseSector
2020-04-17 10:19:02 +02:00
MascaraSnake
d0c473c9ae
Make T_RaiseSector use its own thinker struct instead of levelspecthink_t
2020-04-17 09:58:53 +02:00
Nev3r
d40713d08b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-04-14 22:20:54 +02:00
Nev3r
464ecc01a4
Merge branch 't_moveplane-refactor' into 'next'
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Remove faulty code from T_MovePlane()
See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee
Remove the bridge thinker code.
2020-04-14 10:31:07 +02:00
sphere
01b28b66a6
Make linedef type 461 able to set object angle, using the line's angle.
2020-04-13 17:10:25 +02:00
Nev3r
01c0797ba6
Remove now unused P_MobjReadyToMove().
2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275
Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose.
2020-04-13 15:17:53 +02:00
Nev3r
711c35970c
Refactor an unholy piece of code.
2020-04-13 14:31:19 +02:00
Nev3r
5e20e9e27e
Fix typo involving the stringargs exposure.
2020-04-13 10:21:32 +02:00
James R
4214397679
Make the PACKETVERSION rule easier
2020-04-12 17:05:18 -07:00
Nev3r
ca694c8c43
Merge branch 'udmf-next' into udmf-thingargs
2020-04-12 10:02:12 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Nev3r
21de33bd08
Add mapthing arg support.
2020-04-11 12:54:34 +02:00
fickleheart
be07a23e52
Make a separate function instead of clogging up IdentifyVersion
2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5
Make chdir usage consistent with other source usage
2020-04-09 20:52:23 -05:00
fickleheart
614449298e
Merge remote-tracking branch 'upstream/master' into netgame-urls
2020-04-09 20:48:52 -05:00
James R
d460e1e826
Merge branch 'pk3-xtra-comm-fix' into 'next'
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PK3: Proper ignorance for file comments/extra data
See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
dc25177457
You don't need to push the value twice, it's only used once
2020-04-09 17:30:53 -07:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
b029ccff0d
Merge branch 'hide-useless-1p-menu-options' into 'master'
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Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211
Merge branch 'ra-emblemhints' into 'master'
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Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3
Merge branch 'bot-respawn-hook' into 'next'
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BotRespawn hook
See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0
Merge branch 'gtr-replace' into 'next'
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Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445
Merge branch 'supergoldedit' into 'next'
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Change SKINCOLOR_SUPERGOLD1-5
See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833
Merge branch 'pk3-directory-start' into 'next'
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Don't skip the first directory entry of PK3 if it's a file
See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410
Merge branch 'lightmemedata' into 'next'
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Cvars returned by CV_FindVar did not work with userdataType
See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda
Merge branch 'loop-patch' into 'next'
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Let MUSICDEF set loop point
See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d
Merge branch 'SF_NONIGHTSSUPER' into 'next'
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Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
James R
1edc300d0c
Merge branch 'lua-hook-cleanup' into 'next'
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Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8
Merge branch 'fix-consbackpic' into 'master'
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Fix console backpic
See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21
Merge branch 'fixed2float-funcs' into 'master'
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Turn FIXED_TO_FLOAT into a function
See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere
806884a3f4
Use M_GametypeHasLevels again (properly this time) to save memory.
2020-04-02 17:59:56 +02:00
sphere
3074880ac1
Actually check for available maps correctly. Whoops!
2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe
use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
...
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87
Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
sphere
99a5192872
Hide record/NiGHTS attack if there are no available maps for them.
2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a
Merge branch 'demos-refactor' into 'next'
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Demos refactor
See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a
Merge branch 'buggle-trouble' into 'next'
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P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf
Merge branch 'fix-setspriteinfo' into 'next'
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Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc
GL horizon lines
2020-03-22 12:13:59 -05:00
MascaraSnake
2133bc89e6
Merge branch 'udmf-next' into udmf-colormaps
2020-03-22 08:05:05 +01:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
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# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
MascaraSnake
42445b39d7
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
LJ Sonic
fa9c2f43f7
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb
Add support for srb2:// URL handler (server links)
2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
MascaraSnake
0ecf8616ba
Add sector flag that protects the colormap from being changed
2020-03-20 12:19:02 +01:00
MascaraSnake
7cf9ad2f2b
Adapt setup of colormap linedefs
2020-03-20 11:19:30 +01:00
fickleheart
78ec210896
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac
Fix lib_setSpriteInfo indexes being off-by-one
2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08
We don't need m_cheat.h either in g_demo.c
2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe
We definitely don't need these files to compile!
2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL;
at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce
Fix compiler warning
2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65
Fix misleading naming
2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29
Simplify hook code
2020-03-19 14:38:42 +01:00
fickleheart
725826a64b
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
fickleheart
05b2570ae7
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
04131d3268
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
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NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf
Merge branch 'deadzone-sigfpe-fix' into 'master'
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Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b
Merge branch 'viewpointswitch-fix' into 'next'
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Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997
Merge branch 'screenshot-menu-header' into 'master'
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Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2
Merge branch 'increase-input-buffer' into 'next'
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Increase the length of the player input buffer
See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9
Fix OpenGL
2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa
Fix con_backpic
2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4
Merge branch 'fix-playernode-crash' into 'next'
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Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9
Merge branch 'skins-refactor' into 'master'
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Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
MascaraSnake
c2443b8e8c
Merge branch 'udmf-formatcheck' into udmf-colormaps
2020-03-15 16:26:00 +01:00
MascaraSnake
f689bc88aa
Add boolean variable that indicates if current map is in UDMF format
2020-03-15 16:23:15 +01:00
MascaraSnake
bc8a1350e4
Merge branch 'udmf-next' into udmf-colormaps
2020-03-15 09:58:39 +01:00
MascaraSnake
3c294b5e3d
Merge branch 'next' into udmf-next
2020-03-15 09:57:42 +01:00
MascaraSnake
e545e5f9ba
Add UDMF colormap fields
2020-03-15 09:55:57 +01:00
Steel Titanium
efab0f479c
Merge branch 'master' into next
2020-03-14 22:21:12 -04:00
SteelT
49001b207e
Merge branch 'nadraw-fix' into 'master'
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Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea
Merge branch 'hwrflipcolchromakey' into 'master'
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651
Merge branch 'tex' into 'master'
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Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86
Merge branch 'acz-fence' into 'master'
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Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
sphere
bdab78152c
Check if emblem hints are actually unlocked.
2020-03-13 10:46:57 -04:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
ddc0762ecc
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f
Merge branch 'archive-sprite2-hotfix' into 'master'
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Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
...
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa
Reorganise r_things.h
2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
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This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07
remove r_skins.c include in r_things.c, on second thoughts
2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00
colette
ce29129f3a
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6
I guess
2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7
Fix guest data being deleted regardless of choice
2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f
Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu
2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033
Fix spaces before someone yells at me for it
2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper
4b28e19d16
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175
fix source player being nil
2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2
Hotfix for 100% deadzone returning 0 input
...
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827
Fix division-by-0 crash with gamepad deadzones
...
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216
Fix NiGHTS Attack crash after render mode change
2020-03-04 09:42:34 -03:00