mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-20 19:02:37 +00:00
Do clipsolid for doorclosed only while your camera is outside of the sector
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parent
ea6bdca949
commit
3d7a1d44d5
2 changed files with 66 additions and 54 deletions
55
src/r_bsp.c
55
src/r_bsp.c
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@ -374,6 +374,7 @@ static void R_AddLine(seg_t *line)
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INT32 x1, x2;
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angle_t angle1, angle2, span, tspan;
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static sector_t tempsec; // ceiling/water hack
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sector_t *thissec = R_PointInSubsector(viewx, viewy)->sector;
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if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
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return;
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@ -478,21 +479,24 @@ static void R_AddLine(seg_t *line)
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SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector->floorheight)
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SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight)
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#undef SLOPEPARAMS
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if ((backc1 <= frontf1 && backc2 <= frontf2)
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|| (backf1 >= frontc1 && backf2 >= frontc2))
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if (thissec != backsector && thissec != frontsector)
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{
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goto clipsolid;
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if ((backc1 <= frontf1 && backc2 <= frontf2)
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|| (backf1 >= frontc1 && backf2 >= frontc2))
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{
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goto clipsolid;
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}
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = (backc1 <= backf1 && backc2 <= backf2
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&& ((backc1 >= frontc1 && backc2 >= frontc2) || curline->sidedef->toptexture)
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&& ((backf1 <= frontf1 && backf2 >= frontf2) || curline->sidedef->bottomtexture)
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&& (backsector->ceilingpic != skyflatnum || frontsector->ceilingpic != skyflatnum));
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if (doorclosed)
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goto clipsolid;
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}
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = (backc1 <= backf1 && backc2 <= backf2
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&& ((backc1 >= frontc1 && backc2 >= frontc2) || curline->sidedef->toptexture)
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&& ((backf1 <= frontf1 && backf2 >= frontf2) || curline->sidedef->bottomtexture)
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&& (backsector->ceilingpic != skyflatnum || frontsector->ceilingpic != skyflatnum));
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if (doorclosed)
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goto clipsolid;
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// Window.
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if (backc1 != frontc1 || backc2 != frontc2
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|| backf1 != frontf1 || backf2 != frontf2)
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@ -503,21 +507,24 @@ static void R_AddLine(seg_t *line)
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else
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#endif
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{
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if (backsector->ceilingheight <= frontsector->floorheight
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|| backsector->floorheight >= frontsector->ceilingheight)
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if (thissec != backsector && thissec != frontsector)
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{
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goto clipsolid;
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if (backsector->ceilingheight <= frontsector->floorheight
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|| backsector->floorheight >= frontsector->ceilingheight)
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{
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goto clipsolid;
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}
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = (backsector->ceilingheight <= backsector->floorheight
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&& (backsector->ceilingheight >= frontsector->ceilingheight || curline->sidedef->toptexture)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture)
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&& (backsector->ceilingpic != skyflatnum || frontsector->ceilingpic != skyflatnum));
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if (doorclosed)
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goto clipsolid;
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}
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = (backsector->ceilingheight <= backsector->floorheight
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&& (backsector->ceilingheight >= frontsector->ceilingheight || curline->sidedef->toptexture)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture)
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&& (backsector->ceilingpic != skyflatnum || frontsector->ceilingpic != skyflatnum));
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if (doorclosed)
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goto clipsolid;
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// Window.
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if (backsector->ceilingheight != frontsector->ceilingheight
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|| backsector->floorheight != frontsector->floorheight)
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65
src/r_segs.c
65
src/r_segs.c
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@ -2020,6 +2020,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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{
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// two sided line
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sector_t *thissec = R_PointInSubsector(viewx, viewy)->sector;
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#ifdef ESLOPE
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if (backsector->c_slope) {
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worldhigh = P_GetZAt(backsector->c_slope, segleft.x, segleft.y) - viewz;
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@ -2113,52 +2115,55 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// ds_p->sprtopclip = screenheightarray;
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}
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#ifdef ESLOPE
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if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope)
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#else
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if (worldhigh <= worldbottom)
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#endif
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{
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ds_p->sprbottomclip = negonearray;
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ds_p->bsilheight = INT32_MAX;
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ds_p->silhouette |= SIL_BOTTOM;
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}
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#ifdef ESLOPE
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if (worldlow >= worldtop && worldlowslope >= worldtopslope)
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#else
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if (worldlow >= worldtop)
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#endif
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{
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ds_p->sprtopclip = screenheightarray;
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ds_p->tsilheight = INT32_MIN;
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ds_p->silhouette |= SIL_TOP;
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}
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//SoM: 3/25/2000: This code fixes an automap bug that didn't check
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// frontsector->ceiling and backsector->floor to see if a door was closed.
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// Without the following code, sprites get displayed behind closed doors.
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if (thissec != frontsector && thissec != backsector)
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{
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#ifdef ESLOPE
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if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope))
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if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope)
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#else
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if (doorclosed || backsector->ceilingheight <= frontsector->floorheight)
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if (worldhigh <= worldbottom)
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#endif
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{
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ds_p->sprbottomclip = negonearray;
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ds_p->bsilheight = INT32_MAX;
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ds_p->silhouette |= SIL_BOTTOM;
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}
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#ifdef ESLOPE
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if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope))
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if (worldlow >= worldtop && worldlowslope >= worldtopslope)
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#else
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if (doorclosed || backsector->floorheight >= frontsector->ceilingheight)
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if (worldlow >= worldtop)
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#endif
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{ // killough 1/17/98, 2/8/98
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{
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ds_p->sprtopclip = screenheightarray;
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ds_p->tsilheight = INT32_MIN;
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ds_p->silhouette |= SIL_TOP;
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}
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//SoM: 3/25/2000: This code fixes an automap bug that didn't check
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// frontsector->ceiling and backsector->floor to see if a door was closed.
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// Without the following code, sprites get displayed behind closed doors.
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{
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#ifdef ESLOPE
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if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope))
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#else
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if (doorclosed || backsector->ceilingheight <= frontsector->floorheight)
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#endif
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{
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ds_p->sprbottomclip = negonearray;
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ds_p->bsilheight = INT32_MAX;
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ds_p->silhouette |= SIL_BOTTOM;
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}
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#ifdef ESLOPE
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if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope))
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#else
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if (doorclosed || backsector->floorheight >= frontsector->ceilingheight)
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#endif
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{ // killough 1/17/98, 2/8/98
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ds_p->sprtopclip = screenheightarray;
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ds_p->tsilheight = INT32_MIN;
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ds_p->silhouette |= SIL_TOP;
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}
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}
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}
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if (worldlow != worldbottom
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