Commit Graph

469 Commits

Author SHA1 Message Date
Joseph Carter 23b33b7173 4 scrap textures oughtta be enough for anybody. 2000-02-04 01:58:27 +00:00
Bill Currie 0a46c1d979 configure.in:
make zlib enabled by default
common/nozip.h:
	swap the size and count params to f{read,write} to prevent demo code
	breaking
common/quakefs.c:
	if zlib is unavailable, there is no point in supporting the .gz
	extension
2000-02-03 21:44:46 +00:00
Joseph Carter 218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Eric Windisch 9e47e221b6 Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter 9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Jeff Teunissen 9a9384f6a9 Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen 18fc5af9e9 Replaced Knghtbrd's command fix for UQ, added more for completeness. 2000-02-03 11:14:57 +00:00
Joseph Carter cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Joseph Carter e9e147fe84 Most of the commands in uquake/host_cmd.c are simply passed to the server
when you type them.  This includes say, god, etc...  They never got there
however because Mercury forgot to add the uquake stuff to it.  We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter 51676c32e7 You can tell who has what hardware and libs because they tend to forget to
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter afe3589124 Fix for 3dfx target using lsh's macros 2000-02-03 09:55:11 +00:00
Loring Holden 8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie 75bb541f81 more f*->gz*. forgot to save this one earlier. 2000-02-03 03:09:52 +00:00
Bill Currie fe681d4427 some more f* -> gz*. need to get home to test this properly. 2000-02-03 02:59:11 +00:00
Bill Currie 73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Bill Currie 083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen 02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter 7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter 0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch 668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie 19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Nelson Rush 8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Joseph Carter 4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden 3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Zephaniah E. Hull 925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie 6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Joseph Carter 25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull 63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Bill Currie 8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
Zephaniah E. Hull f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Bill Currie 335a822d3f new files. not yet complete so the old ones have not been deleted. 2000-01-27 05:18:39 +00:00
Loring Holden 88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Eric Windisch 7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch fb124072be Adding unzip.h, note: unzip.h and unzip.c are directly copied from
aftershock.  Several functions added to common.c were copied and
modified from aftershock as well.  The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch 29d8ba0b55 Needed for pak3 support, btw. this uses Zlib so possibly not portable.
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Joseph Carter 8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Marcus Sundberg 56a753d763 Don't include menu.h if SERVERONLY is defined. 2000-01-24 00:10:39 +00:00
Marcus Sundberg 79a286c45b A '&' before an array variable is at best ignored, at worst it could do weird stuff. 2000-01-24 00:09:59 +00:00
Zephaniah E. Hull eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Jeff Teunissen 620ccc3e84 Updates to assist in merging... 2000-01-23 03:52:06 +00:00
Jeff Teunissen 9be70be1b0 Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware! 2000-01-22 22:21:46 +00:00
Marcus Sundberg 595d38cb89 Removed for the second time. If there is a problem with sys_dosa.s and Win32 - fix it right. 2000-01-22 16:43:42 +00:00
Zephaniah E. Hull 427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen 2930814d25 r_main.c cosmetic changes ("Globals missaligned" -> "Globals misaligned"),
cleaned up a couple #if's
2000-01-22 11:22:28 +00:00
Jeff Teunissen 35169e2b94 Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter 1cc41775a7 Fixed r_wateralpha... 2000-01-22 03:41:35 +00:00
Eric Windisch c2ac36e5ca r_fog now specifies the fog density, and i moved the color back to white.
This is a minor change, I wasn't gonna do it but several users wanted it..
-- Eric Windisch
2000-01-20 04:11:12 +00:00
Eric Windisch 28a832f5ac Disabled all waterwarp effects for the release, perhaps we will renable it
after we fix it. (r_waterwarp now defaults to 0)
-- Eric Windisch
2000-01-20 03:15:11 +00:00
Zephaniah E. Hull 34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Bill Currie 49fb4b7dcf comment out the "Converting 8to24" message 2000-01-19 08:33:15 +00:00
Bill Currie c5b98914ae allow VID_ShiftPalette to do something in experimental code 2000-01-19 08:15:30 +00:00
Bill Currie 746d94487d removed redundant file. 2000-01-19 08:12:37 +00:00
Nelson Rush 736ded3bfb damnit 2000-01-19 06:02:33 +00:00
Nelson Rush 404afdad37 need to recommit this 2000-01-19 05:56:17 +00:00
Nelson Rush b452b57f5c added the rest of the win32 support, added README.WIN to explain changes 2000-01-19 05:48:59 +00:00
Nelson Rush 45e2b45148 fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
2000-01-19 05:40:58 +00:00
Marcus Sundberg 87eb0216b5 Updated DGA and XMESA code;
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Marcus Sundberg 36512aff7f Call S_Init() from VID_Init(). 2000-01-19 01:43:39 +00:00
Marcus Sundberg bc388056d0 Removed unused variable vidmodes. 2000-01-18 22:58:28 +00:00
Bill Currie c494af94b6 Remove the #ifndef arround the wateralpha code. It doesn't actually fix the
wateraplha+mirroralpha problem according to knghtbrd
2000-01-18 20:33:23 +00:00
Marcus Sundberg 00fa83c923 Removed the stupid and pointless messing with O_NDELAY. 2000-01-18 20:18:35 +00:00
Marcus Sundberg e47536bb85 The DGA checking code is hardly experimental. 2000-01-18 18:15:15 +00:00
Bill Currie adeab9e9d8 quakeforge.spec.in:
a few corrections to get rpms building. NOTE: THIS WILL NOT WORK FOR
	-pre VERSIONS because rpm doesn't like `-' in the version string.
common/gl_rsurf.c:
	experimentally comment out some code that /seems/ to fix the
	r_{water,mirror}alpha bug.
2000-01-18 05:36:42 +00:00
Jeff Teunissen ebf2aef910 Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Eric Windisch 14168f693a Removed _EXPERIMENTAL_ from waterripple as it is very stable..
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0.  The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie 8bd5fd1e35 added FreeBSD CNAME patch from Daniel J. O'Connor <darius@dons.net.au> 2000-01-17 08:22:36 +00:00
Zephaniah E. Hull 0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Bill Currie f5c1241960 missed a HAS_DGA in the _EXPERIMENTAL_ witch hunt. It wasn't critical, but
I did this one for completeness.
2000-01-16 07:01:59 +00:00
Bill Currie 22c0af3d0e mismatched ()s don't help. 2000-01-16 06:55:09 +00:00
Bill Currie b15fdf6acf made DGA code _EXPERIMENTAL_ 2000-01-16 06:51:01 +00:00
Marcus Sundberg afba9fa5ba Support compiling with older glide versions. 2000-01-16 00:51:03 +00:00
Zephaniah E. Hull c188df7698 Some misc 3dfx changes..
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
2000-01-15 22:52:56 +00:00
Marcus Sundberg a0c361ea8a We need to swap mouse buttons 2 and 3 in X. 2000-01-15 04:54:22 +00:00
Marcus Sundberg cddc97a121 Took some input code from vid_x.c 2000-01-15 04:43:08 +00:00
Nelson Rush b5e7641bce do_grab() was a typo, should be do_grabs() 2000-01-15 04:41:33 +00:00
Marcus Sundberg 0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg 360e6f9f86 Enabled DGA code.
Added VidMode fullscreen mode.
Support for resizing the window on the fly.
Some code cleanups.
Please test!
2000-01-15 04:09:22 +00:00
Marcus Sundberg bc1a8fa188 We need to pass the XF86VidModeModeInfo pointers to XF86VidModeSwitchToMode
so checking modes in VID_CheckVMode and converting them to our own format
isn't really useful.
2000-01-15 03:31:05 +00:00
Bill Currie 008039dd4f Improved device handling. By default, quake will now grovel around ALSA'a
device list to find an available output device. This means that for systems
with multiple cards or a card with more than one playback device, quake and
another app can run at the same time (eg an mp3 player and quake)
2000-01-15 02:20:35 +00:00
Marcus Sundberg 9388195afb Made it possible to pass NULL arguments for maj_ver and/or min_ver. 2000-01-14 22:31:08 +00:00
Bill Currie 61bf2de3ef common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
various warning cleanups
configure.in:
	check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Marcus Sundberg 31eb4df88c Applied patch from Ricardo Veguilla. 2000-01-13 18:31:45 +00:00
Bill Currie 14657882e5 alsa api changed slightly (for the better, though. more consistent) 2000-01-13 12:22:53 +00:00
Jeff Teunissen c52edec836 Folded r_volfog into -D_EXPERIMENTAL_, since it currently does not work.
It can probably be uncommented now.
2000-01-13 10:33:15 +00:00
Marcus Sundberg 72f581c1cf Big cleanups and some bug fixes in vid_sunx.c and vid_x.c.
They will be merged into one file soon.
2000-01-13 01:43:17 +00:00
Loring Holden 9169090a05 An "#ifdef _EXPERIMENTAL_" is required around gl_waterripple reference 2000-01-12 22:52:49 +00:00
Jeff Teunissen 9bc10e5940 Applied raptor's r_waterwarp enable/disable patch. r_waterwarp now works
-- we still have to find the waterwarp bug, but this is a start.

Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
2000-01-12 21:43:48 +00:00
Eric Windisch b06d98de76 This is an extremely small feature that I figured out while trying to find the
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...

-- Eric Windisch
2000-01-12 02:24:09 +00:00
Marcus Sundberg f36c52b978 Made VID_CheckDGA() check for DirectVideo capability.
Made VID_CheckVMode() return a list of supported modes.
2000-01-12 00:53:21 +00:00
Bill Currie fa44a7de11 applied Xoxus' patch to check for svgalib errors, but exiting if vga_setmode
fails.
2000-01-11 04:59:45 +00:00
Jeff Teunissen 9af36c78ff Removed personally offensive copyright notice (mine -- I'll let anyone
else take all the credit they want, keep me out of it); edited so that the
DGA/Vmode detection functions return 0 if HAS_DGA is not defined.
2000-01-11 04:18:13 +00:00
Marcus Sundberg 923c6fa8d3 Made the code actually do something useful instead of segfaulting.
Changed functions so you get the version of the extensions.
2000-01-11 01:19:51 +00:00
Marcus Sundberg 60400e0537 config.h is included from the quake headers. 2000-01-11 01:18:23 +00:00
Bill Currie b148faf259 common/snd_alsa.c:
do as much autodetection as possible, giveing the nicest sound possible
	May need special handing for old cards that can only do mono at 44100,
	but can do stereo at 22050 (eg sbpro). Depends on how alsa handles
	these. It is prefereable to have 22050 stereo over 44100 mono.
common/snd_dma.c:
	fixed passing structure instead of address of structure to Q_memset.
2000-01-10 08:38:18 +00:00
Eric Windisch e688febe63 The previous 2 commits were on the rendering of menu.c
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch e6c9e1e5cd I forgot to modify vid_x.c, quake-x11 works now :)
--
Eric Windisch
2000-01-09 20:13:23 +00:00
Eric Windisch 2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden 7b8c992435 draw.h - define Draw_Crosshair() always
vid_sunx.c - If can't get big enough shared memory image, try to get a
non-shared image (this is more of a problem with 24-bit than 8-bit - should
add a -bpp command for the SW targets)

glquake.h - combined version of {uquake,qw_client}/glquake.h
2000-01-09 19:40:44 +00:00
Joseph Carter cf393a1068 Commented a couple lines out of vid_sdl.c which seem not to be needed
anymore (and were preventing building of the SDL target..)
2000-01-09 17:59:59 +00:00
Joseph Carter 3dfe70f066 ARGH! Mesa doesn't work with gl_ztrick 1 anymore and neither does Utah
GLX, so it now defaults to 0 for the linux -gl target..
2000-01-09 12:08:39 +00:00
Nelson Rush 78f728731c added Ricardo Veguilla's patch (it was sooooo messed up had to hand add it)
i *hope* this works....

Here's the patch for fixing the _windowed_mouse cvar
on SDL binaries. Its now set by default to "0" to
match the default value in vid_x.c and
gl_vidlinuxglx.c.
2000-01-09 11:20:55 +00:00
Jeff Teunissen e5baa7240c Added header defs to dga_check.h 2000-01-09 08:12:18 +00:00
Jeff Teunissen e54b1c0f6c Repaired small screwup on my part in prototypes 2000-01-09 07:52:43 +00:00
Jeff Teunissen e36fbe4d88 Added support for checking whether DGA/Vmode support is available at
runtime. These files are not used yet!
2000-01-09 07:50:39 +00:00
Eric Windisch 0097989a6d Put CvarRegisterVariable(&vid_glx_mode) in the right spot, although it worked
before; now, it is organized :)
-- Eric Windisch
2000-01-09 06:52:34 +00:00
Marcus Sundberg 6a3e312d99 Fixed case values. 2000-01-09 06:45:17 +00:00
Eric Windisch 26c8db3327 Commented out Dga code in VID_ExtraOptionCmd() untill someone writes some that works :) 2000-01-09 06:14:30 +00:00
Eric Windisch 8450a21789 Hopefully, everything is somewhat working and everything compiles now.
Although i wouldn't be surprised if it doesn't :)
-- Eric Windisch
2000-01-09 06:10:20 +00:00
Marcus Sundberg dc89973cae Cleaned up includes.
#undef HAS_DGA until DGA extension is being properly used.
Added dgamouse variable.
Changed options_items into VID_options_items.
Made it start at 0 instead of 13.
Removed DGA code in VID_ExtraOptionCmd(). It doesn't do what it's supposed
to do, and DGA is not the right way to do it.
2000-01-09 05:55:26 +00:00
Eric Windisch 8dec8b28ff Maybe gl_vidlinuxglx.c works now ? :)
if it doesn't sorry, if it does.. maybe everyone will get off my case ;)
-- Eric Windisch
2000-01-09 05:36:41 +00:00
Eric Windisch 8862780003 More bug fixes to gl_vidlinuxglx.c for fullscreen/windowed switching..
now requires XMESA and DGA to do fullscreen switching,
although it shouldn't need XMESA in the future if you have DGA.
(XMESA needs DGA as a fallback, or that would be a bug in itself)

--
Eric Windisch
2000-01-09 05:23:14 +00:00
Marcus Sundberg e144f6ceee Changed options_menu to VID_options_menu.
Made it start at 0 instead of 13.
Added support for 800x600 resolution.
2000-01-09 05:09:16 +00:00
Marcus Sundberg 08c6bbd84b Changed options_items to VID_options_items.
Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Marcus Sundberg fa34d3a742 Added M_Print() and M_DrawCheckBox() prototypes. 2000-01-09 05:02:41 +00:00
Eric Windisch 310ab78850 Fixed stupid bug where it can go into dga but not out of it.. untested.
gl_vidlinuxglx.c
-- Eric Windisch
2000-01-09 04:33:26 +00:00
Eric Windisch e430dcb260 If mesa fullscreen/window hack doesn't work, toggle dga.. (gl_vidlinuxglx.c)
--
Eric Windisch
2000-01-09 04:29:55 +00:00
Zephaniah E. Hull a227f53163 Support for a few more keys, and more importantly real support for the
wheel!!!

Some more tweaks to the speed cheat prevention..
2000-01-09 04:22:57 +00:00
Eric Windisch a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Marcus Sundberg 3b6b24ef51 Moved input code to in_svgalib.c.
Some cleanups.
2000-01-09 02:44:36 +00:00
Marcus Sundberg 1bf7ae178e Moved input code to in_svgalib.c.
Cleaned up includes and code.
2000-01-09 02:43:27 +00:00
Marcus Sundberg 5377871488 Input driver for svgalib, used by gl_vidlinux_3dfx.c and vid_svgalib.c. 2000-01-09 02:41:28 +00:00
Marcus Sundberg 06e87abc90 Avoid warnings about inline with gcc -pedantic 2000-01-09 02:12:25 +00:00
Eric Windisch 8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch 9a2146c1da Added a bit to vid_null.c to aid those making new targets. Nothing big. 2000-01-09 01:23:36 +00:00
Eric Windisch c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg bb990403cd Removed commited CVS conflict. 2000-01-08 23:15:03 +00:00
Marcus Sundberg b227999f7a Fixed a bug in BSD code. 2000-01-08 22:35:21 +00:00
Joseph Carter 8f503d8209 Reverted Neal's GL fullbright patch till we can actually fix it properly
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg c19f07bf99 Fixed typo in BSD code. 2000-01-08 22:25:18 +00:00
Marcus Sundberg ef0921cfb7 Should work on NetBSD (and with some luck OpenBSD) too now.
Fixed bug in the BSD code.
2000-01-08 22:04:37 +00:00
Marcus Sundberg e52d41a5b5 Remove unused variables. 2000-01-08 17:38:21 +00:00
Marcus Sundberg 754215066b Fix warnings. 2000-01-08 17:37:36 +00:00
Zephaniah E. Hull 67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie ef18af2a9b common/sound.h:
added extern for soundtime. Don't really know wy it wasn't there in the
	first place.
qw_client/Makefile.in uquake/Makefile.in:
	make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
	New file. makes things go.
2000-01-08 12:14:07 +00:00
Jeff Teunissen 092d32cd23 Fixed gl_doubleeyes and made it common, whitesize cleanup to gl_warp.c 2000-01-08 07:42:14 +00:00
Nelson Rush dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Jeff Teunissen c797a758d5 Whitespace changes, cleanup of gl_rmain.c 2000-01-07 21:36:15 +00:00
Marcus Sundberg 19fd8a6816 A '&' before an array variable is at best ignored, at worst it could do
weird stuff.
2000-01-07 21:31:20 +00:00
Marcus Sundberg c11b3873ff Whitespace is not allowed before the '#' of pre-processor directives. 2000-01-07 21:09:58 +00:00
Zephaniah E. Hull 5123746344 Translate the outputs to ASCII.. 2000-01-07 06:29:44 +00:00
Nelson Rush 2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Eric Windisch 2bba6d05c2 Commented out volume fog until it works, or at least until after release. 2000-01-07 04:23:16 +00:00
Eric Windisch d1ac3a1abf Added a "tested on" system in README (no big deal)
Added some stuff to TODO
Some more volumetric fog code, this isn't release quality but it won't affect
anything.
2000-01-07 03:59:52 +00:00
Marcus Sundberg 682f7940d4 Some cleanups for future merge. 2000-01-07 01:49:28 +00:00
Marcus Sundberg 0279cc5a4b Removed useless functions. 2000-01-07 01:25:33 +00:00
Marcus Sundberg 39b2b2c3b9 Use Sys_DoubleTime instead of Sys_FloatTime. 2000-01-07 01:16:26 +00:00
Marcus Sundberg 983243b577 Moved Sys_mkdir() and Sys_DoubleTime() into common/sys_common.c 2000-01-06 18:36:14 +00:00
Marcus Sundberg 3dc80e29b7 Moved Sys_FileTime() into common/sys_common.c 2000-01-06 17:46:47 +00:00
Marcus Sundberg 6e9074153f Moved Sys_Printf into common/sys_common.c 2000-01-06 16:56:38 +00:00
Loring Holden e88e11d77c Removed unused variables 2000-01-06 16:24:05 +00:00
Joseph Carter 2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Nelson Rush d1efeccbf5 added loring's patch
The following patch fixes the build for those platforms that do not have CD
support (ie, are using null support)
2000-01-06 05:35:30 +00:00
Eric Windisch 930c9497b0 r_local.h was missing a few declarations killing glquake compile at least on my system. The declarations missing were:
void D_Start_Particle(void);
	void D_DrawParticle(void);
	void D_EndParticle(void);
2000-01-06 05:21:08 +00:00
Nelson Rush 6e69591b3f added loring's patch to fix non-linux platform problems
Solaris stuff:
* vid_sunx.c - Added missing S_Init() so sounds works
* vid_sunx.c - Don't XCloseDisplay() if x_disp is 0
* vid_sunx.c - ClientMessage references only apropos for QuakeWorld

Non-linux stuff:
* qw_client/Makefile.in - use QW_CL_SYS_SRC instead of SYS_SRC
2000-01-06 04:33:34 +00:00
Marcus Sundberg 8a2d0d0e8f Fix typo in BSD defines. 2000-01-06 03:13:59 +00:00
Marcus Sundberg 42154bc63f Moved CD_f from cd_linux.c and cd_win.c into cd_wrapper.c.
Added support for CDROM on (Free)BSD.
2000-01-06 02:43:04 +00:00
Marcus Sundberg 581e31b505 Fixed some warnings. 2000-01-06 01:43:44 +00:00
Marcus Sundberg 4120cda2d2 Include config.h and use #ifdef HAVE_SYM_PREFIX_UNDERSCORE instead of bogus #ifdef ELF 2000-01-06 00:52:51 +00:00
Marcus Sundberg b86ca17101 Fixed bunch of unused variables. 2000-01-06 00:29:41 +00:00
Marcus Sundberg 04c438c55e Check return code from mmap() properly. 2000-01-05 21:22:48 +00:00
Joseph Carter 4ebf133971 Merged the makefile targets as much as is safe to do without a serious
code alteration.  Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull b68f84619e Fixes for portability issues.. 2000-01-05 16:55:01 +00:00
Zephaniah E. Hull dbbeff44fc We now have fullbright textures for GL!
This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter 6e6f044ef1 VERY IMPORTANT commit before release---crosshair 3 was a little high, you
could hit anything simple with it sure, but some of us snipe.  Fixed it.
2000-01-05 10:25:30 +00:00
Marcus Sundberg d28880656b Win32 has snprintf and vsnprintf underscored. Use proper defines if needed. 2000-01-05 01:19:13 +00:00
Marcus Sundberg 8ce6e3d062 Removed the dummy VGA_* variables as they are not needed anymore. 2000-01-05 00:31:47 +00:00
Nelson Rush 705c1d0e3b fixed some problems 2000-01-05 00:11:02 +00:00
Nelson Rush a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Marcus Sundberg b9d6599958 Include mgraph.h here.
Made mouseactive extern (defined in in_win.c)
Removed unused variables.
Some minor cleanups.
2000-01-04 23:32:43 +00:00
Marcus Sundberg bb1f7ac924 Define uiWheelMessage and mouseactive here.
Removed unused variables.
Some minor cleanups.
2000-01-04 23:31:14 +00:00
Marcus Sundberg fce145168c Arm x86 assembly with #if id386 2000-01-04 23:30:00 +00:00
Marcus Sundberg 6120f2dab5 Server need mmsystem.h for timeGetTime() 2000-01-04 22:24:49 +00:00
Marcus Sundberg de443cad14 Mingw32 needs to include initguid.h before dinput.c - do that if we have it
uiWheelMessage needs to be defined here.
Avoid multi-line C++-comments.
2000-01-04 22:16:27 +00:00
Marcus Sundberg f0a9fffc5a Add support for cd_win.c 2000-01-04 22:11:17 +00:00
Marcus Sundberg 5d5cfd6e4b Include mmsystem.h if we have it. 2000-01-04 22:09:43 +00:00
Nelson Rush 19b2728495 Applied prototype fix to vid_svgalib.c and removed unused variable from qw_client/cl_main.c 2000-01-04 05:52:00 +00:00
Nelson Rush de56a6f223 removed extra m_filter registration 2000-01-04 05:38:27 +00:00
Nelson Rush 5f20ff0bd7 added loring's multi-platform, non-mesa OpenGL patch. 2000-01-04 05:33:00 +00:00
Joseph Carter 49d9711def Small mingw32 fix and updated debian/control 2000-01-04 04:14:35 +00:00
Joseph Carter 740177b2c0 Another merge from BigM 2000-01-04 03:34:56 +00:00
Zephaniah E. Hull 6006adda7c Backported and merged the qw_client/keys.c to uquake.
Added support for the KP_* keysyms..
2000-01-04 01:53:31 +00:00
Joseph Carter 0b8df448c2 Major configure.in update, applied BigM's gl_rsurf.c merge patch 2000-01-04 01:03:18 +00:00
Zephaniah E. Hull ced209c8ba Reordering the scancode stuff for some stuff I'm doing after release.. 2000-01-04 00:17:30 +00:00
Jeff Teunissen fbc21a8c5e * Merged d_polyse.c from qw_client, _unchanged_ -- current data suggest it
works properly with UQ.
* Repaired my FIXME in r_alias.c (caused UQ's software targets to segfault)
2000-01-03 23:27:17 +00:00
Nelson Rush 0b480a8691 added copyright lines 2000-01-03 22:12:26 +00:00
Nelson Rush d75ee8d6b7 Optimized VectorCompare() 2000-01-03 22:10:13 +00:00
Joseph Carter 55a4e4e01c Fixed register_check(), renamed a couple of non-headers to the "standard"
naming of .-c, also the very beginnings of the eventual source reformat.
2000-01-03 21:54:18 +00:00
Jeff Teunissen 6337f34ba1 * Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Joseph Carter 7a6884e4fb Portability fix 2000-01-03 20:16:47 +00:00
Jeff Teunissen a6a29bdb63 Moved skin.c to common/ -- it doesn't conflict with UQ, so it might as
well be moved now.
2000-01-03 16:53:06 +00:00
Jeff Teunissen c8339f5d3a Moved buildnum.c to common/ -- we don't use it any more, but we could.
Also changed it so that the starting build number would be 21 Dec 1999,
the date of the Q1 source release. Today would be build number 13. :)
2000-01-03 16:49:28 +00:00
Jeff Teunissen 978ccb3cc8 Merged nonintel.c into common/ 2000-01-03 13:45:02 +00:00
Jeff Teunissen 71b8dc4cad Merged r_bsp.c into common/ 2000-01-03 13:35:09 +00:00
Jeff Teunissen a671482dd5 sys_linux.c merged and moved into common/ 2000-01-03 12:12:13 +00:00
Jeff Teunissen 202f794fbe The merge continues...sys_null.c (Portability aid) is common. 2000-01-03 11:14:42 +00:00
Jeff Teunissen 518401c90c Simplified COM_Block*Checksum (don't worry, it's still compatible -- I
tested it), merged r_alias.c (note the FIXME at the end of r_alias.c)
2000-01-03 10:41:24 +00:00
Joseph Carter 24312dcadd Fixed bug with shareware pak file 2000-01-03 09:19:02 +00:00
Joseph Carter 68785812de More BSD fixes from Darius 2000-01-03 08:00:46 +00:00
Nelson Rush 28d134d096 added vid_sdl.c and cd_sdl.c which are part of Maas patch for the SDL merge. 2000-01-03 06:26:49 +00:00
Nelson Rush a841b90d2d SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported. 2000-01-03 06:18:32 +00:00
Joseph Carter d0674e837c pandr's pr_* merge.. 2000-01-03 04:45:54 +00:00
Joseph Carter d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter cfa702ec38 pr_comp.h's identical, moved to common 2000-01-03 02:24:26 +00:00
Zephaniah E. Hull 47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter 590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Joseph Carter 91226eac59 Forgot to move the file... 2000-01-02 16:26:14 +00:00
Joseph Carter 8ee8699d16 Sound cleanups from Marcus: snd_linux.c -> snd_oss.c, the OSS API is used
on a lot more than just Linux.  Updated Autoconf to check for OSS rather
than check for Linux and just assume OSS is there.
2000-01-02 16:18:22 +00:00
Joseph Carter 6d9ae5f2ef Merged gl_draw.c! Yes, the version string is unscaled. 2000-01-02 15:53:47 +00:00
Joseph Carter e02e3a8982 The stupid scaled version text is gone. Under QW's GL targets (only under
those targets) the version string was rendered using the standard console
font, unscaled.  All software renderer targets now benefit from this.
2000-01-02 15:52:45 +00:00
Joseph Carter d7d4a3dcd6 Removed all traces of the useless gl_reporttjunctions cvar 2000-01-02 12:00:43 +00:00
Joseph Carter ecac4a1474 Marcus' patch for the beginnings of mingw32 support in the tree 2000-01-02 11:32:21 +00:00
Joseph Carter 2417b5129b Oops, the GGI target won't work too well without this file... 2000-01-02 10:07:08 +00:00
Joseph Carter 365a1c144f draw.[ch] merge 2000-01-02 10:06:17 +00:00
Joseph Carter b75354555d chase_active in uquake is now cl_chasecam like in qw-client 2000-01-02 05:46:52 +00:00
Joseph Carter 81121d7d44 Marcus' mdfour fix... Perhaps this should be sent to the rsync people? 2000-01-02 05:10:08 +00:00
Eric Windisch 0606295105 This is the first file I am adding, it should be in /common.
One step further into a merged qw/uquake tree :)
This code was submitted by Taniwha.
2000-01-02 04:31:53 +00:00
Eric Windisch 797b93f871 Taniwha pointed out that qw didn't compile, i put cvar_t r_waterwarp in a non-common file. I moved it to r_glmain.c, everything _SHOULD_ work now (I hope!). 2000-01-02 04:04:17 +00:00
Eric Windisch 2bfc08ccde Preliminary Volumetric fog :)
fixed problem where r_fog, r_waterwarp were not defined for quakeworld.
2000-01-02 03:12:59 +00:00
Eric Windisch abf1fae788 Didn't realize that quakeworld shouldn't use r_mirror (yet), added #ifdef so nobody encounters any segfaults :) 2000-01-02 02:57:59 +00:00
Eric Windisch 84d05a1c59 Removed some #ifdef and #ifundef's that didn't make much sense. 2000-01-02 02:52:38 +00:00
Joseph Carter 946bc3c79d Some recommended changes for win32 sound 2000-01-01 23:07:06 +00:00
Joseph Carter 233d0af85f Added autoheader support. Also added ./bootstrap to go from a freshly
checked out tree to something ./configure'able.
2000-01-01 20:45:27 +00:00
Jeff Teunissen 81d5367062 Grr...teach me not to test before committing... 2000-01-01 16:37:03 +00:00
Jeff Teunissen c2827bb3d7 Test changes in net_com.c for bad connects... 2000-01-01 16:35:48 +00:00
Jeff Teunissen 4abffbc7bb gl_ztrick is now saved in the config.cfg file 2000-01-01 16:20:38 +00:00
Jeff Teunissen ee7164d21b Repaired UQuake gl_rmail.c mess, commented out gl_reporttjunctions refs,
since they are apparently unused by either QW or UQuake.
2000-01-01 15:03:44 +00:00
Jeff Teunissen 87419fbacc Fixed my slight GLX screwup with _windowed_mouse -- thanks to Marcus
Sundberg for supplying patch.
2000-01-01 12:31:54 +00:00
Jeff Teunissen 2c533427e5 Whoops! Forgot to add the declarations file for mdfour's unsigned int hack.
Here it is! :)
2000-01-01 11:19:32 +00:00
Jeff Teunissen 7d08fbe4fe Replaced RSA MD4 source with GPLed mdfour.[ch] source, and net_com.c to
connect it all. Also modified Makefile.in for qw-(client|server) to use
them.
2000-01-01 11:18:00 +00:00
Joseph Carter 509647ba1d Added .gitignore files. Added clean-autoconf target to Makefile.in and
made distclean remove *~ files
2000-01-01 08:10:02 +00:00
Nelson Rush 23df922429 Turns out that common_quakedef.h was right, and I goofed. 2000-01-01 07:17:04 +00:00
Nelson Rush 6f366830de All the files in common include "quakedef.h" not "common_quakedef.h", I think someone inappropriately renamed it without checking. 2000-01-01 06:45:22 +00:00
Nelson Rush c5e3135714 I optimized the math routines, they're faster and more compact. 2000-01-01 06:41:15 +00:00
Zephaniah E. Hull 2d821cdda6 Applied patch from Bill Currie to merge gl_rmain.c 2000-01-01 06:26:03 +00:00
Zephaniah E. Hull a1d7ee772b More merging work.. 2000-01-01 04:41:14 +00:00
Zephaniah E. Hull 555871f7e2 Some GL fixes in configure.in
Merged the uquake and qw_client gl_vidlinux.c into common/gl_vidlinux_3dfx.c
2000-01-01 04:21:44 +00:00
Jeff Teunissen e902071cbb Made OpenGL targets in X remove the cursor when _windowed_mouse 1 is set.
Also, committed patch from Marcus Sundberg <mackan@stacken.kth.se> or
1999-12-31 13:22:02 +00:00
Joseph Carter 94dae8608e Moved config.h.in to common/, updated Makefile.in's so configure works
from any dir, and removed a couple of autoconf errors when extensions that
aren't required happen to be unavailable.
1999-12-31 06:54:05 +00:00
Nelson Rush c1fb59b9b1 added snd_mme.c for MME sound system support (DUnix) 1999-12-31 05:55:26 +00:00
Zephaniah E. Hull ea9c2f09b8 Whoops, one more.. 1999-12-31 05:10:16 +00:00