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Didn't realize that quakeworld shouldn't use r_mirror (yet), added #ifdef so nobody encounters any segfaults :)
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1 changed files with 3 additions and 1 deletions
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@ -1214,10 +1214,12 @@ if(r_fog.value) {
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// More fog right here :)
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glDisable(GL_FOG);
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// End of all fog code...
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#ifndef QUAKEWORLD
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// render mirror view
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R_Mirror ();
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#endif
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R_PolyBlend ();
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if (r_speeds.value)
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