Didn't realize that quakeworld shouldn't use r_mirror (yet), added #ifdef so nobody encounters any segfaults :)

This commit is contained in:
Eric Windisch 2000-01-02 02:57:59 +00:00
parent 84d05a1c59
commit abf1fae788

View file

@ -1214,10 +1214,12 @@ if(r_fog.value) {
// More fog right here :)
glDisable(GL_FOG);
// End of all fog code...
#ifndef QUAKEWORLD
// render mirror view
R_Mirror ();
#endif
R_PolyBlend ();
if (r_speeds.value)