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gl_ztrick is now saved in the config.cfg file
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parent
a48be19a46
commit
4abffbc7bb
3 changed files with 54 additions and 44 deletions
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@ -1,22 +1,28 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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gl_vidlinux_3dfx.c
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OpenGL device driver for 3Dfx chipsets running Linux
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2000 The QuakeForge Project.
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Portions Copyright their respective authors.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <termios.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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@ -111,7 +117,7 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t gl_ztrick = {"gl_ztrick","1"};
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cvar_t gl_ztrick = {"gl_ztrick", "1", true};
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const char *gl_vendor;
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const char *gl_renderer;
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@ -79,7 +79,7 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t gl_ztrick = {"gl_ztrick","1"};
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cvar_t gl_ztrick = {"gl_ztrick", "1", true};
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const char *gl_vendor;
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const char *gl_renderer;
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@ -1,23 +1,27 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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gl_vidnt.c
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OpenGL low-level video driver for Windows NT/9x
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2000 The QuakeForge Project.
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Portions Copyright their respective authors.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_vidnt.c -- NT GL vid component
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#include "quakedef.h"
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#include "winquake.h"
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@ -103,8 +107,6 @@ HDC maindc;
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glvert_t glv;
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cvar_t gl_ztrick = {"gl_ztrick","1"};
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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viddef_t vid; // global video state
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@ -140,18 +142,20 @@ qboolean gl_mtexable = false;
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//====================================
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cvar_t vid_mode = {"vid_mode","0", false};
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cvar_t gl_ztrick = {"gl_ztrick", "1", true};
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cvar_t vid_mode = {"vid_mode", "0", false};
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// Note that 0 is MODE_WINDOWED
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cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
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cvar_t _vid_default_mode = {"_vid_default_mode", "0", true};
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
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cvar_t vid_wait = {"vid_wait","0"};
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cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
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cvar_t _vid_default_mode_win = {"_vid_default_mode_win", "3", true};
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cvar_t vid_wait = {"vid_wait", "0"};
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cvar_t vid_nopageflip = {"vid_nopageflip", "0", true};
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cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
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cvar_t vid_config_x = {"vid_config_x","800", true};
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cvar_t vid_config_y = {"vid_config_y","600", true};
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cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
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cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
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cvar_t vid_config_x = {"vid_config_x", "800", true};
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cvar_t vid_config_y = {"vid_config_y", "600", true};
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cvar_t vid_stretch_by_2 = {"vid_stretch_by_2", "1", true};
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cvar_t _windowed_mouse = {"_windowed_mouse", "1", true};
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int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
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RECT window_rect;
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