mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
More merging work..
This commit is contained in:
parent
555871f7e2
commit
a1d7ee772b
4 changed files with 6 additions and 586 deletions
|
@ -322,6 +322,7 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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//
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sprintf (fullpath, "%s/%s", com_gamedir, cache);
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f = fopen (fullpath, "wb");
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#ifdef QUAKEWORLD
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if (!f) {
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char gldir[MAX_OSPATH];
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@ -329,6 +330,7 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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Sys_mkdir (gldir);
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f = fopen (fullpath, "wb");
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}
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#endif
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if (f)
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{
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@ -216,7 +216,11 @@ void R_StoreEfrags (efrag_t **ppefrag)
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if ((pent->visframe != r_framecount) &&
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(cl_numvisedicts < MAX_VISEDICTS))
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{
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#ifdef QUAKEWORLD
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cl_visedicts[cl_numvisedicts++] = *pent;
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#else // QUAKEWORLD
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cl_visedicts[cl_numvisedicts++] = pent;
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#endif // QUAKEWORLD
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// mark that we've recorded this entity for this frame
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pent->visframe = r_framecount;
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351
uquake/gl_mesh.c
351
uquake/gl_mesh.c
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@ -1,351 +0,0 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_mesh.c: triangle model functions
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#include "quakedef.h"
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/*
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=================================================================
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ALIAS MODEL DISPLAY LIST GENERATION
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=================================================================
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*/
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model_t *aliasmodel;
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aliashdr_t *paliashdr;
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qboolean used[8192];
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// the command list holds counts and s/t values that are valid for
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// every frame
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int commands[8192];
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int numcommands;
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// all frames will have their vertexes rearranged and expanded
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// so they are in the order expected by the command list
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int vertexorder[8192];
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int numorder;
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int allverts, alltris;
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int stripverts[128];
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int striptris[128];
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int stripcount;
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/*
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================
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StripLength
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================
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*/
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int StripLength (int starttri, int startv)
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{
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int m1, m2;
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int j;
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mtriangle_t *last, *check;
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int k;
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used[starttri] = 2;
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last = &triangles[starttri];
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stripverts[0] = last->vertindex[(startv)%3];
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stripverts[1] = last->vertindex[(startv+1)%3];
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stripverts[2] = last->vertindex[(startv+2)%3];
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striptris[0] = starttri;
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stripcount = 1;
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m1 = last->vertindex[(startv+2)%3];
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m2 = last->vertindex[(startv+1)%3];
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// look for a matching triangle
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nexttri:
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
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{
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if (check->facesfront != last->facesfront)
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continue;
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for (k=0 ; k<3 ; k++)
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{
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[ (k+1)%3 ] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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if (stripcount & 1)
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m2 = check->vertindex[ (k+2)%3 ];
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else
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m1 = check->vertindex[ (k+2)%3 ];
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stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
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striptris[stripcount] = j;
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stripcount++;
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j=starttri+1 ; j<pheader->numtris ; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount;
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}
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/*
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===========
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FanLength
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===========
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*/
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int FanLength (int starttri, int startv)
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{
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int m1, m2;
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int j;
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mtriangle_t *last, *check;
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int k;
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used[starttri] = 2;
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last = &triangles[starttri];
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stripverts[0] = last->vertindex[(startv)%3];
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stripverts[1] = last->vertindex[(startv+1)%3];
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stripverts[2] = last->vertindex[(startv+2)%3];
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striptris[0] = starttri;
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stripcount = 1;
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m1 = last->vertindex[(startv+0)%3];
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m2 = last->vertindex[(startv+2)%3];
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// look for a matching triangle
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nexttri:
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
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{
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if (check->facesfront != last->facesfront)
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continue;
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for (k=0 ; k<3 ; k++)
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{
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if (check->vertindex[k] != m1)
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continue;
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if (check->vertindex[ (k+1)%3 ] != m2)
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continue;
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// this is the next part of the fan
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// if we can't use this triangle, this tristrip is done
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if (used[j])
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goto done;
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// the new edge
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m2 = check->vertindex[ (k+2)%3 ];
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stripverts[stripcount+2] = m2;
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striptris[stripcount] = j;
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stripcount++;
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used[j] = 2;
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goto nexttri;
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}
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}
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done:
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// clear the temp used flags
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for (j=starttri+1 ; j<pheader->numtris ; j++)
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if (used[j] == 2)
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used[j] = 0;
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return stripcount;
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}
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/*
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================
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BuildTris
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Generate a list of trifans or strips
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for the model, which holds for all frames
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================
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*/
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void BuildTris (void)
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{
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int i, j, k;
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int startv;
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float s, t;
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int len, bestlen, besttype;
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int bestverts[1024];
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int besttris[1024];
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int type;
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//
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// build tristrips
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//
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numorder = 0;
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numcommands = 0;
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memset (used, 0, sizeof(used));
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for (i=0 ; i<pheader->numtris ; i++)
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{
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// pick an unused triangle and start the trifan
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if (used[i])
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continue;
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bestlen = 0;
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for (type = 0 ; type < 2 ; type++)
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// type = 1;
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{
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for (startv =0 ; startv < 3 ; startv++)
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{
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if (type == 1)
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len = StripLength (i, startv);
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else
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len = FanLength (i, startv);
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if (len > bestlen)
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{
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besttype = type;
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bestlen = len;
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for (j=0 ; j<bestlen+2 ; j++)
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bestverts[j] = stripverts[j];
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for (j=0 ; j<bestlen ; j++)
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besttris[j] = striptris[j];
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}
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}
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}
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// mark the tris on the best strip as used
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for (j=0 ; j<bestlen ; j++)
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used[besttris[j]] = 1;
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if (besttype == 1)
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commands[numcommands++] = (bestlen+2);
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else
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commands[numcommands++] = -(bestlen+2);
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for (j=0 ; j<bestlen+2 ; j++)
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{
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// emit a vertex into the reorder buffer
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k = bestverts[j];
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vertexorder[numorder++] = k;
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// emit s/t coords into the commands stream
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s = stverts[k].s;
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t = stverts[k].t;
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if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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s += pheader->skinwidth / 2; // on back side
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s = (s + 0.5) / pheader->skinwidth;
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t = (t + 0.5) / pheader->skinheight;
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*(float *)&commands[numcommands++] = s;
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*(float *)&commands[numcommands++] = t;
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}
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}
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commands[numcommands++] = 0; // end of list marker
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Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
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allverts += numorder;
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alltris += pheader->numtris;
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}
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/*
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================
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GL_MakeAliasModelDisplayLists
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================
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*/
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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{
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int i, j;
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int *cmds;
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trivertx_t *verts;
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char cache[MAX_QPATH], fullpath[MAX_OSPATH];
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FILE *f;
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aliasmodel = m;
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paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
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//
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// look for a cached version
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//
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strcpy (cache, "glquake/");
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COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
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strcat (cache, ".ms2");
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COM_FOpenFile (cache, &f);
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if (f)
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{
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fread (&numcommands, 4, 1, f);
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fread (&numorder, 4, 1, f);
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fread (&commands, numcommands * sizeof(commands[0]), 1, f);
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fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
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fclose (f);
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}
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else
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{
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//
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// build it from scratch
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//
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Con_Printf ("meshing %s...\n",m->name);
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BuildTris (); // trifans or lists
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//
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// save out the cached version
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//
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sprintf (fullpath, "%s/%s", com_gamedir, cache);
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f = fopen (fullpath, "wb");
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if (f)
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{
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fwrite (&numcommands, 4, 1, f);
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fwrite (&numorder, 4, 1, f);
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fwrite (&commands, numcommands * sizeof(commands[0]), 1, f);
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fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
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fclose (f);
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}
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}
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// save the data out
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paliashdr->poseverts = numorder;
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cmds = Hunk_Alloc (numcommands * 4);
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paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
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memcpy (cmds, commands, numcommands * 4);
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verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
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* sizeof(trivertx_t) );
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paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
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for (i=0 ; i<paliashdr->numposes ; i++)
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for (j=0 ; j<numorder ; j++)
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*verts++ = poseverts[i][vertexorder[j]];
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}
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|
|
@ -1,235 +0,0 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
|
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|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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|
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*/
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// r_efrag.c
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#include "quakedef.h"
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mnode_t *r_pefragtopnode;
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//===========================================================================
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/*
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===============================================================================
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ENTITY FRAGMENT FUNCTIONS
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===============================================================================
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*/
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efrag_t **lastlink;
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vec3_t r_emins, r_emaxs;
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entity_t *r_addent;
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/*
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||||
================
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R_RemoveEfrags
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|
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Call when removing an object from the world or moving it to another position
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================
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||||
*/
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void R_RemoveEfrags (entity_t *ent)
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{
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efrag_t *ef, *old, *walk, **prev;
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ef = ent->efrag;
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while (ef)
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{
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prev = &ef->leaf->efrags;
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while (1)
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{
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walk = *prev;
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if (!walk)
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break;
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if (walk == ef)
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{ // remove this fragment
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*prev = ef->leafnext;
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break;
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}
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else
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||||
prev = &walk->leafnext;
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}
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||||
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old = ef;
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ef = ef->entnext;
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|
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// put it on the free list
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old->entnext = cl.free_efrags;
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cl.free_efrags = old;
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}
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ent->efrag = NULL;
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||||
}
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||||
|
||||
/*
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||||
===================
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||||
R_SplitEntityOnNode
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||||
===================
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||||
*/
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void R_SplitEntityOnNode (mnode_t *node)
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{
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efrag_t *ef;
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mplane_t *splitplane;
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mleaf_t *leaf;
|
||||
int sides;
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||||
|
||||
if (node->contents == CONTENTS_SOLID)
|
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{
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||||
return;
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||||
}
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||||
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||||
// add an efrag if the node is a leaf
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||||
|
||||
if ( node->contents < 0)
|
||||
{
|
||||
if (!r_pefragtopnode)
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r_pefragtopnode = node;
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leaf = (mleaf_t *)node;
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// grab an efrag off the free list
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ef = cl.free_efrags;
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if (!ef)
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{
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Con_Printf ("Too many efrags!\n");
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return; // no free fragments...
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||||
}
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cl.free_efrags = cl.free_efrags->entnext;
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ef->entity = r_addent;
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// add the entity link
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*lastlink = ef;
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lastlink = &ef->entnext;
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ef->entnext = NULL;
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||||
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// set the leaf links
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||||
ef->leaf = leaf;
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||||
ef->leafnext = leaf->efrags;
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||||
leaf->efrags = ef;
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||||
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||||
return;
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||||
}
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||||
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||||
// NODE_MIXED
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||||
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||||
splitplane = node->plane;
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||||
// sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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||||
sides = BoxOnPlaneSide(r_emins, r_emaxs, splitplane);
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||||
|
||||
if (sides == 3)
|
||||
{
|
||||
// split on this plane
|
||||
// if this is the first splitter of this bmodel, remember it
|
||||
if (!r_pefragtopnode)
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r_pefragtopnode = node;
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}
|
||||
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||||
// recurse down the contacted sides
|
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if (sides & 1)
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R_SplitEntityOnNode (node->children[0]);
|
||||
|
||||
if (sides & 2)
|
||||
R_SplitEntityOnNode (node->children[1]);
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||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
R_AddEfrags
|
||||
===========
|
||||
*/
|
||||
void R_AddEfrags (entity_t *ent)
|
||||
{
|
||||
model_t *entmodel;
|
||||
int i;
|
||||
|
||||
if (!ent->model)
|
||||
return;
|
||||
|
||||
r_addent = ent;
|
||||
|
||||
lastlink = &ent->efrag;
|
||||
r_pefragtopnode = NULL;
|
||||
|
||||
entmodel = ent->model;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
r_emins[i] = ent->origin[i] + entmodel->mins[i];
|
||||
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
|
||||
}
|
||||
|
||||
R_SplitEntityOnNode (cl.worldmodel->nodes);
|
||||
|
||||
ent->topnode = r_pefragtopnode;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
R_StoreEfrags
|
||||
|
||||
// FIXME: a lot of this goes away with edge-based
|
||||
================
|
||||
*/
|
||||
void R_StoreEfrags (efrag_t **ppefrag)
|
||||
{
|
||||
entity_t *pent;
|
||||
model_t *clmodel;
|
||||
efrag_t *pefrag;
|
||||
|
||||
|
||||
while ((pefrag = *ppefrag) != NULL)
|
||||
{
|
||||
pent = pefrag->entity;
|
||||
clmodel = pent->model;
|
||||
|
||||
switch (clmodel->type)
|
||||
{
|
||||
case mod_alias:
|
||||
case mod_brush:
|
||||
case mod_sprite:
|
||||
pent = pefrag->entity;
|
||||
|
||||
if ((pent->visframe != r_framecount) &&
|
||||
(cl_numvisedicts < MAX_VISEDICTS))
|
||||
{
|
||||
cl_visedicts[cl_numvisedicts++] = pent;
|
||||
|
||||
// mark that we've recorded this entity for this frame
|
||||
pent->visframe = r_framecount;
|
||||
}
|
||||
|
||||
ppefrag = &pefrag->leafnext;
|
||||
break;
|
||||
|
||||
default:
|
||||
Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in a new issue