Commit graph

469 commits

Author SHA1 Message Date
Dan Olson
f6b334821b Small fix for duplicated Registering of _windowed_mouse 2000-02-20 20:45:18 +00:00
Bill Currie
692f99de11 Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
much, does it?:)
2000-02-20 08:39:23 +00:00
Bill Currie
78a1e3e6bc can't use Con_Printf at this stage 2000-02-20 06:18:33 +00:00
Bill Currie
592b054f82 common/gl_vidglx.c:
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
	comment correction
common/quakefs.c uquake/host_cmd.c:
	knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f a few glx video cleanups 2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured. 2000-02-19 20:43:34 +00:00
Marcus Sundberg
636b73cc11 Synced some code between UQ/QW. 2000-02-19 15:43:42 +00:00
Marcus Sundberg
fe555bd14e Fixed broken #endif 2000-02-19 15:42:13 +00:00
Marcus Sundberg
be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Marcus Sundberg
9baa100ca8 Made code work again. 2000-02-19 14:30:51 +00:00
Marcus Sundberg
10cc5228c5 Remove redundant shared stuff from Makefiles. 2000-02-19 13:53:08 +00:00
Bill Currie
aa605d7d51 fix a nastyness in shutdown code 2000-02-19 09:53:47 +00:00
Zephaniah E. Hull
1e9f882fee Whoops, minor compile fixes.. 2000-02-19 08:44:02 +00:00
Zephaniah E. Hull
0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden
1b7369d462 Makefile.in - let autoconf tell us how to do shared library stuff
cvar.c - added $include <stdlib.h>
in_x11.c - removed #include "menu.h" (unavailable in some cases & unneeded)
vid_sunx.c - now loads x11 plugin
world.c - only call SV_Error if compiling uquake or qw-server
2000-02-17 16:18:55 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Bill Currie
f74c84e695 added a comment from Zoid describing how things like CVAR_ROM works 2000-02-16 04:36:33 +00:00
Bill Currie
6656fb6af6 add the #defines Zoid posted to irc 2000-02-15 23:17:23 +00:00
Jeff Teunissen
1bf5d6c30c Makefile.in: Removed -lvga from in_x11.so build
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e More menu stuff and input plugin loading for -glx targets 2000-02-15 18:45:26 +00:00
Dan Olson
c878ab64f4 Prep of menus for video modularization. 2000-02-15 14:25:03 +00:00
Bill Currie
b099c73cc4 add Cvar_Init, which adds the "set" command to create dynamic cvars 2000-02-15 11:42:12 +00:00
Bill Currie
b099908cc7 fix a potential buffer overflow 2000-02-14 20:28:22 +00:00
Bill Currie
9ed247178f common/plugin.c:
add path searching. currently unix style only (ie ':') and defaults to
	".:${LIBDIR}/quakeforge".
*/Makefile.in:
	fix up the clean targets a little, so they actually work
2000-02-14 11:30:37 +00:00
Joseph Carter
7670da27cf Now just pass the filename (not path) when loading the plugin. Currently
assumes path of ./ but taniwha was going to add a cvar which can be used
if va("./%s", filename) doesn't exist..
2000-02-14 09:02:16 +00:00
Jeff Teunissen
17a4f34644 Whitespace changes to the opening comment 2000-02-14 08:50:30 +00:00
Bill Currie
173c556c0f put TILE_SIZE back in (still needed by r_sky.c) 2000-02-14 06:15:09 +00:00
Bill Currie
a2e5a8be6d some mods on the way to a better plugin system 2000-02-14 04:46:57 +00:00
Joseph Carter
fdd6112d74 svgalib input works again. 2000-02-14 03:27:10 +00:00
Eric Windisch
6bd0f67f8c Deleted unused/obsolete code related to my last commit. 2000-02-14 03:23:04 +00:00
Eric Windisch
17eb4d012c Some changes to quakefs.c for the pakzip (formerly pak3) support.
Found and deleted unused, obsolete functions in r_surf.c
2000-02-14 03:08:14 +00:00
Joseph Carter
6d8a39b2dd Pass just the filename to the plugin loader, no path. taniwha will do
some black voodoo (is that a plug for 3dfx?) with the plugin code shortly
to make it work..
2000-02-14 00:46:43 +00:00
Joseph Carter
f11f71d8a7 we now define LIBDIR when we build targets 2000-02-14 00:35:13 +00:00
Joseph Carter
bb5623aa9e input.h is gone - was empty anyway. vid_x11.c now is responsible for init
of the input routines it can use.  All vid targets should do this for the
input method they should use.  While this is essentially hardcoding, it's
kinda necessary for now.  Once we have everything working and tested we
can work on an interdependency scheme so X input methods only work with X
output methods, etc...
2000-02-13 11:31:00 +00:00
Joseph Carter
1d7260195f Renamed vid_x.c -> vid_x11.c, also renamed *-gl to *-glx, it it'll cause
less confusion that way (even if I have to type an extra letter..)
2000-02-13 09:06:11 +00:00
Bill Currie
9a2b4c0e5a fix sound init 2000-02-13 05:45:38 +00:00
Bill Currie
502d171cbf turns out uquake can handle (build time anyway) qw's pmove*.c as is, so make
them common
2000-02-13 04:32:18 +00:00
Zephaniah E. Hull
3b1494b153 Fixed some little errors with the plugin code.. 2000-02-12 11:42:56 +00:00
Bill Currie
b0fba33d43 uquake /almost/ links now (is that link being sort of pregnant?) 2000-02-12 10:02:22 +00:00
Bill Currie
84e7f8fb05 correct return type of S_IN_Init 2000-02-12 08:23:40 +00:00
Zephaniah E. Hull
dd7d064733 in_x11.so, and actually check in the plugin code..
vid_x works, aside from a few, err, qwirks, in the input focus handling..
2000-02-12 08:08:31 +00:00
Zephaniah E. Hull
0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Bill Currie
0affdbf681 fixes for uquake
(ie #ifdef SERVERONLY -> #if defined(SERVERONLY) || defined(UQUAKE))
2000-02-12 04:18:42 +00:00
Jeff Teunissen
a2f8d0f212 Fixed "vvoid" and "oid" in server.h 2000-02-11 06:01:35 +00:00
Bill Currie
149c6c6523 getting closer to haveing a compiling uq 2000-02-11 05:47:57 +00:00
Bill Currie
e713452ba5 qw-server now compiles and links 2000-02-11 04:55:11 +00:00
Bill Currie
ce9580f237 sufflin' shufflin' shuflin'.. raaw-source
qw-client now links, but qw-server won't compile (yet)
2000-02-11 04:21:10 +00:00
Bill Currie
de1e542ead merge qw_server/qwsvdef.h qw_server/server.h uquake/server.h into
common/server.h
world.c some compile time fixups
2000-02-11 01:42:15 +00:00
Bill Currie
3585aab0eb merges:
qw_server/world.[ch] and uquake/world.[ch] into common/world.[ch]
	uquake/chasecam.c into common/cl_cam.c
move physics type defines from server.h to phys.h
2000-02-10 23:38:19 +00:00
Joseph Carter
c249d90a69 Slight reformat, nothing big 2000-02-10 17:25:27 +00:00
Joseph Carter
252621a4cd *** empty log message *** 2000-02-10 16:29:11 +00:00
Loring Holden
796976d7b8 AIX needs stdlib.h so malloc is defined 2000-02-10 16:24:10 +00:00
Bill Currie
314cca66b8 common/common.h:
add #include <cvar.h>
move qw_client/cl_cam.c to common/cl_cam.c
2000-02-10 13:56:47 +00:00
Bill Currie
fabe501768 the merge continues. qw_common/common.c and uquake/common.c have /finally/ been
merged with the command line args merged into common/qargs.c. Args rebuilding
in qargs.c should now be totally safe with no limits.
2000-02-10 13:49:39 +00:00
Bill Currie
c4797f95fe added some more missing cvars 2000-02-10 11:19:51 +00:00
Joseph Carter
2425b04e3b Host_ShutdownServer -> SV_Shutdown 2000-02-10 09:43:27 +00:00
Joseph Carter
df559eaf9f Under a rare case in UQ (that you are playing with the QW HUD in a co-op
game), the color bar that was supposed to be the backdrop for your frag
counts would be drawn as if the statusbar was centered (which is never
the case if you're using the HUD), fixed.

I have more sbar.c fixes to do but I need a working UQ to be able to test
them out first.  We're _almost_ there...  We all owe Deek and taniwha big
for the progress made tonight I think---great job guys.  But save SOME of
the merge for the rest of us willya?  ;>
2000-02-10 09:36:00 +00:00
Bill Currie
f52457b0c7 moved many cvars in from the old host.c 2000-02-10 09:16:56 +00:00
Jeff Teunissen
e0987665d8 Possible fix to the recently-uncovered UQuake segfault. 2000-02-10 09:07:26 +00:00
Bill Currie
866f2514d0 common/host.c:
put Host_GetConsoleCommands back
uquake/server.h:
	proto for SV_Frame
uquake/sv_main.c
	add SV_ClientPrintf SV_BroadcastPrintf SV_DropClient SV_Frame* from
	old host.c
2000-02-10 09:03:30 +00:00
Jeff Teunissen
74e0de143a host.c completions...might be able to link now. :) 2000-02-10 08:45:53 +00:00
Joseph Carter
44ec4f61d5 A couple cl_ents functions removed from cl_main for uquake, we're close to
being able to link uquake again!  Reformatted the top of cl_ents
2000-02-10 06:22:29 +00:00
Loring Holden
aa720bf076 Small changes to compile (not link) under Solaris, AIX, & Irix 2000-02-10 06:18:57 +00:00
Bill Currie
ccbb656250 more uquake link fixups 2000-02-10 06:03:16 +00:00
Bill Currie
28088048b3 uquake now compiles, but doesn't link yet 2000-02-10 05:58:27 +00:00
Bill Currie
1cd0078fca qw now links 2000-02-10 05:45:53 +00:00
Bill Currie
3e1912f471 Host_* merging 2000-02-10 05:41:46 +00:00
Bill Currie
eef00e39f3 stopped some cvar and cmd clashes 2000-02-09 09:55:58 +00:00
Bill Currie
16e636cc01 make independent of zlib (ie use HAS_ZLIB) 2000-02-09 09:12:55 +00:00
Bill Currie
88bc2bf209 common/gl_refrag.c common/gl_rmain.c:
fix to compile with cl_visedicts from qw in uq
common/quakeio.c:
	fix bogus string copying
2000-02-09 06:27:30 +00:00
Bill Currie
1308793cce moved qw_common{bothdefs.h,pmove.h,pmove_simple.h} to common
merged qw_common/quakedef.h and uquake/quakedef.h into common/quakedef.h (sort
of, bits of bothdefs.h too)
common/cl_ents.c common/client.h uquake/screen.c uquake/sv_user.c:
	various fixups to cope with the merge.

UQ is still busted
2000-02-09 01:44:59 +00:00
Bill Currie
21416b0b94 qw_common/pmove.h:
add #include "net.h"
uquake/Makefile.in:
	put cl_ents.c back it. might as well make a commitment :)
merge qw_common/protocol.h and uquake/protocol.h into common/protocol.h
2000-02-08 22:25:15 +00:00
Pontus Lidman
0b3798abff Fixing consequences of merge + new macro for IPV6 2000-02-08 21:23:46 +00:00
Bill Currie
7d5b301d80 common/quakeio.c:
support gzipped files
common/quakefs.c:
qw_client/cl_parse.c:
qw_server/sv_ccmds.c:
uquake/host_cmd.c:
uquake/menu.c:
	use "z" in mode flags when reading files
uquake/Makefile.in:
	take cl_ents.c out again (too much work atm to get it to compile)
2000-02-08 20:59:36 +00:00
Bill Currie
1983cf894b move cl_ents.c from qw_clent to common
uquake/Makefile.in:
	add cl_ents.c (doesn't work yet)
qw_client/gl_vidlinux_x11.c:
	not used, waste of bandwidth
2000-02-08 07:44:02 +00:00
Bill Currie
a078544d38 Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)

Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Bill Currie
e67f3dc07a uquake now builds 2000-02-08 06:14:10 +00:00
Bill Currie
83fc2c0373 forgot to add these in the last checkin. They implement the QFile stuff. 2000-02-08 05:08:34 +00:00
Bill Currie
edbb589045 merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Joseph Carter
bc28568890 there are still uquake issues... 2000-02-07 23:13:16 +00:00
Joseph Carter
7633189c91 cl_tent.c is merged - uquake still has some issues but they're smaller now 2000-02-07 22:54:33 +00:00
Bill Currie
56c8badd2d merge qw_client/r_edge.c and uquake/r_edge.c into common/r_edge.c 2000-02-07 04:31:25 +00:00
Bill Currie
ea4390157a merge qw_client/r_efrag.c and uquake/r_efrag.c into common/r_efrag.c 2000-02-07 04:18:27 +00:00
Joseph Carter
bcc96386cd A few mods for uquake... 2000-02-07 04:18:18 +00:00
Joseph Carter
e023ae7ffe qw-client and server work again, sound_lib builds, uquake doesn't 2000-02-07 03:49:50 +00:00
Bill Currie
9a17811cd3 removed reference to cl_state.h 2000-02-07 03:21:08 +00:00
Bill Currie
aceca3eb86 this shouldn't be in cvs 2000-02-07 01:53:45 +00:00
Joseph Carter
3c55b43e25 Committing my merges of client.h and net.h.. Got rid of snd_dma.c changes
made before, it breaks a few things but it needs to be committed so they
can be fixed..
2000-02-07 01:32:12 +00:00
Bill Currie
004003ccb0 merge qw_common/common.h and uquake/common.h into common/common.h 2000-02-07 00:43:02 +00:00
Bill Currie
4b77a46ca6 merged qw_client/cl_input.c and uquake/cl_input.c into common/cl_input.c 2000-02-07 00:12:21 +00:00
Loring Holden
9ff456626f snd_null.c - snd is another variable defined in snd_dma.c that has to be
defined here as well
vid_sunx.c - missing client.h include
2000-02-05 19:42:21 +00:00
Marcus Sundberg
840ff1c72f Added support for numpad keys and some other ones missing. 2000-02-05 17:49:03 +00:00
Marcus Sundberg
662e6491eb Make sure we don't use a negative index into sb_faces. 2000-02-05 16:01:15 +00:00
Marcus Sundberg
475353c278 typedef socklen_t here if it doesn't exist. 2000-02-05 15:59:39 +00:00
Marcus Sundberg
69cbd2e370 Now compiles. 2000-02-05 15:21:19 +00:00
Marcus Sundberg
461c66051c Include <model.h> 2000-02-05 15:08:13 +00:00
Marcus Sundberg
0d77a4577e Include <math.h> 2000-02-05 15:05:44 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie
233984564e configure.in:
remove a debug echo
snd_alsa.c:
	#include "console.h"
2000-02-04 09:52:43 +00:00
Joseph Carter
7e04ceced5 The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone.  Sort of.  They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn.  This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets.  We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter
23b33b7173 4 scrap textures oughtta be enough for anybody. 2000-02-04 01:58:27 +00:00
Bill Currie
0a46c1d979 configure.in:
make zlib enabled by default
common/nozip.h:
	swap the size and count params to f{read,write} to prevent demo code
	breaking
common/quakefs.c:
	if zlib is unavailable, there is no point in supporting the .gz
	extension
2000-02-03 21:44:46 +00:00
Joseph Carter
218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Eric Windisch
9e47e221b6 Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter
c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Jeff Teunissen
9a9384f6a9 Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen
18fc5af9e9 Replaced Knghtbrd's command fix for UQ, added more for completeness. 2000-02-03 11:14:57 +00:00
Joseph Carter
cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Joseph Carter
e9e147fe84 Most of the commands in uquake/host_cmd.c are simply passed to the server
when you type them.  This includes say, god, etc...  They never got there
however because Mercury forgot to add the uquake stuff to it.  We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter
51676c32e7 You can tell who has what hardware and libs because they tend to forget to
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter
afe3589124 Fix for 3dfx target using lsh's macros 2000-02-03 09:55:11 +00:00
Loring Holden
8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
75bb541f81 more f*->gz*. forgot to save this one earlier. 2000-02-03 03:09:52 +00:00
Bill Currie
fe681d4427 some more f* -> gz*. need to get home to test this properly. 2000-02-03 02:59:11 +00:00
Bill Currie
73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Bill Currie
083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch
668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie
19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Nelson Rush
8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Joseph Carter
4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden
3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie
b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie
6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie
ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Joseph Carter
25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull
63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie
b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Bill Currie
8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull
fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen
bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter
d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Bill Currie
335a822d3f new files. not yet complete so the old ones have not been deleted. 2000-01-27 05:18:39 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Eric Windisch
7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch
fb124072be Adding unzip.h, note: unzip.h and unzip.c are directly copied from
aftershock.  Several functions added to common.c were copied and
modified from aftershock as well.  The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch
29d8ba0b55 Needed for pak3 support, btw. this uses Zlib so possibly not portable.
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Marcus Sundberg
56a753d763 Don't include menu.h if SERVERONLY is defined. 2000-01-24 00:10:39 +00:00
Marcus Sundberg
79a286c45b A '&' before an array variable is at best ignored, at worst it could do weird stuff. 2000-01-24 00:09:59 +00:00
Zephaniah E. Hull
eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Jeff Teunissen
620ccc3e84 Updates to assist in merging... 2000-01-23 03:52:06 +00:00