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Taniwha pointed out that qw didn't compile, i put cvar_t r_waterwarp in a non-common file. I moved it to r_glmain.c, everything _SHOULD_ work now (I hope!).
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@ -92,6 +92,7 @@ cvar_t r_netgraph = {"r_netgraph","0"};
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// _reduced_ visability shouldn't be considered cheating :)
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cvar_t r_fog = {"r_fog", "0"};
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cvar_t r_volfog = {"r_volfog", "0"};
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cvar_t r_waterwarp = {"r_waterwarp", "1"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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@ -50,7 +50,6 @@ glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
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int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
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cvar_t r_waterwarp = {"r_waterwarp", "1"};
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// the lightmap texture data needs to be kept in
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// main memory so texsubimage can update properly
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