Taniwha pointed out that qw didn't compile, i put cvar_t r_waterwarp in a non-common file. I moved it to r_glmain.c, everything _SHOULD_ work now (I hope!).

This commit is contained in:
Eric Windisch 2000-01-02 04:04:17 +00:00
parent 88058a06c6
commit 797b93f871
2 changed files with 1 additions and 1 deletions

View file

@ -92,6 +92,7 @@ cvar_t r_netgraph = {"r_netgraph","0"};
// _reduced_ visability shouldn't be considered cheating :)
cvar_t r_fog = {"r_fog", "0"};
cvar_t r_volfog = {"r_volfog", "0"};
cvar_t r_waterwarp = {"r_waterwarp", "1"};
cvar_t gl_finish = {"gl_finish","0"};
cvar_t gl_clear = {"gl_clear","0"};

View file

@ -50,7 +50,6 @@ glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
cvar_t r_waterwarp = {"r_waterwarp", "1"};
// the lightmap texture data needs to be kept in
// main memory so texsubimage can update properly