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Small mingw32 fix and updated debian/control
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@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "d_local.h"
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#include "resource.h"
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#ifndef CDS_FULLSCREEN
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# define CDS_FULLSCREEN 0x00000004
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#endif
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#define MINIMUM_MEMORY 0x550000
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#define MAX_MODE_LIST 30
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4
debian/control
vendored
4
debian/control
vendored
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@ -7,6 +7,7 @@ Standards-Version: 3.0.1
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Package: quake-svga
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
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Replaces: squake, quake-common
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Provides: quake
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Description: First person shooting game - SVGALib version
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QuakeForge is a source port of Quake, the successor to ID Software's very
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@ -18,6 +19,7 @@ Description: First person shooting game - SVGALib version
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Package: quake-x11
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Architecture: any
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Replaces: squake, quake-common
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
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Provides: quake
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Description: First person shooting game - X11 version
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@ -42,6 +44,7 @@ Package: quake-gl
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Architecture: any
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Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
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Provides: quake
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Replaces: glquake-glx, quake-common
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Description: First person shooting game - GL version
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QuakeForge is a source port of Quake, the successor to ID Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
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@ -53,6 +56,7 @@ Package: quake-3dfx
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Architecture: any
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Depends: ${shlibs:Depends}, mesag3-glide (>= 3.1-1), libglide2, quake-lib (>= 1.06-4) | quake-lib-stub
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Provides: quake
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Replaces: glquake-3dfxgl, quake-common
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Description: First person shooting game - 3dfx GL version
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QuakeForge is a source port of Quake, the successor to ID Software's very
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popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
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