Small mingw32 fix and updated debian/control

This commit is contained in:
Joseph Carter 2000-01-04 04:14:35 +00:00
parent 740177b2c0
commit 49d9711def
2 changed files with 8 additions and 0 deletions

View file

@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "d_local.h"
#include "resource.h"
#ifndef CDS_FULLSCREEN
# define CDS_FULLSCREEN 0x00000004
#endif
#define MINIMUM_MEMORY 0x550000
#define MAX_MODE_LIST 30

4
debian/control vendored
View file

@ -7,6 +7,7 @@ Standards-Version: 3.0.1
Package: quake-svga
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Replaces: squake, quake-common
Provides: quake
Description: First person shooting game - SVGALib version
QuakeForge is a source port of Quake, the successor to ID Software's very
@ -18,6 +19,7 @@ Description: First person shooting game - SVGALib version
Package: quake-x11
Architecture: any
Replaces: squake, quake-common
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - X11 version
@ -42,6 +44,7 @@ Package: quake-gl
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Replaces: glquake-glx, quake-common
Description: First person shooting game - GL version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
@ -53,6 +56,7 @@ Package: quake-3dfx
Architecture: any
Depends: ${shlibs:Depends}, mesag3-glide (>= 3.1-1), libglide2, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Replaces: glquake-3dfxgl, quake-common
Description: First person shooting game - 3dfx GL version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional