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https://git.code.sf.net/p/quake/quakeforge-old
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Applied patch from Bill Currie to merge gl_rmain.c
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3 changed files with 84 additions and 1154 deletions
1
AUTHORS
1
AUTHORS
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@ -12,6 +12,7 @@ QW/Q1 tree merging:
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Jeff Teunissen <deek@dusknet.dhis.net>
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Zephaniah E. Hull <warp@whitestar.soark.net>
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Marcus Sundberg <mackan@stacken.kth.se>
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Bill Currie <bill@taniwha.org>
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Autoconf support:
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Loring Holden <lsh@cs.brown.edu>
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@ -84,7 +84,11 @@ cvar_t r_mirroralpha = {"r_mirroralpha","1"};
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cvar_t r_wateralpha = {"r_wateralpha","1"};
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cvar_t r_dynamic = {"r_dynamic","1"};
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cvar_t r_novis = {"r_novis","0"};
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#ifdef QUAKEWORLD
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cvar_t r_netgraph = {"r_netgraph","0"};
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#else
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cvar_t r_fog = {"r_fog", "0"};
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#endif
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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@ -96,12 +100,18 @@ cvar_t gl_polyblend = {"gl_polyblend","1"};
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cvar_t gl_flashblend = {"gl_flashblend","1"};
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cvar_t gl_playermip = {"gl_playermip","0"};
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cvar_t gl_nocolors = {"gl_nocolors","0"};
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cvar_t gl_keeptjunctions = {"gl_keeptjunctions","0"};
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#ifdef QUAKEWORLD
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cvar_t gl_keeptjunctions = {"gl_keeptjunctions","1"};
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cvar_t gl_reporttjunctions = {"gl_reporttjunctions","0"};
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#else
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cvar_t gl_keeptjunctions = {"gl_keeptjunctions","0"};
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cvar_t gl_doubleeyes = {"gl_doubleeys", "1"};
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#endif
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extern cvar_t gl_ztrick;
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#ifdef QUAKEWORLD
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extern cvar_t scr_fov;
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#endif
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/*
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=================
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R_CullBox
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@ -126,6 +136,7 @@ void R_RotateForEntity (entity_t *e)
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glRotatef (e->angles[1], 0, 0, 1);
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glRotatef (-e->angles[0], 0, 1, 0);
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//ZOID: fixed z angle
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glRotatef (e->angles[2], 1, 0, 0);
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}
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@ -229,6 +240,11 @@ void R_DrawSpriteModel (entity_t *e)
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glEnable (GL_ALPHA_TEST);
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glBegin (GL_QUADS);
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#ifdef QUAKEWORLD
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glEnable (GL_ALPHA_TEST);
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glBegin (GL_QUADS);
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#endif
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glTexCoord2f (0, 1);
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VectorMA (e->origin, frame->down, up, point);
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VectorMA (point, frame->left, right, point);
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@ -491,14 +507,18 @@ void R_DrawAliasModel (entity_t *e)
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shadelight = 192 - ambientlight;
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// ZOID: never allow players to go totally black
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#ifdef QUAKEWORLD
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if (!strcmp(clmodel->name, "progs/player.mdl")) {
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#else
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i = currententity - cl_entities;
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
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#endif
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if (ambientlight < 8)
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ambientlight = shadelight = 8;
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// HACK HACK HACK -- no fullbright colors, so make torches full light
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if (!strcmp (clmodel->name, "progs/flame2.mdl")
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} else if (!strcmp (clmodel->name, "progs/flame2.mdl")
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|| !strcmp (clmodel->name, "progs/flame.mdl") )
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// HACK HACK HACK -- no fullbright colors, so make torches full light
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ambientlight = shadelight = 256;
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shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
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@ -526,9 +546,13 @@ void R_DrawAliasModel (entity_t *e)
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glPushMatrix ();
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R_RotateForEntity (e);
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if (!strcmp (clmodel->name, "progs/eyes.mdl") && gl_doubleeyes.value) {
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#ifdef QUAKEWORLD
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if (!strcmp (clmodel->name, "progs/eyes.mdl") ) {
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#else
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if (!strcmp (clmodel->name, "progs/eyes.mdl" && gl_doubleeyes.value) ) {
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#endif
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glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2] - (22 + 8));
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// double size of eyes, since they are really hard to see in gl
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// double size of eyes, since they are really hard to see in gl
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glScalef (paliashdr->scale[0]*2, paliashdr->scale[1]*2, paliashdr->scale[2]*2);
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} else {
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glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2]);
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@ -540,12 +564,25 @@ void R_DrawAliasModel (entity_t *e)
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// we can't dynamically colormap textures, so they are cached
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// seperately for the players. Heads are just uncolored.
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#ifdef QUAKEWORLD
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if (currententity->scoreboard && !gl_nocolors.value)
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{
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i = currententity->scoreboard - cl.players;
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if (!currententity->scoreboard->skin) {
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Skin_Find(currententity->scoreboard);
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R_TranslatePlayerSkin(i);
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}
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if (i >= 0 && i<MAX_CLIENTS)
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GL_Bind(playertextures + i);
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}
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#else
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if (currententity->colormap != vid.colormap && !gl_nocolors.value)
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{
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i = currententity - cl_entities;
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
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GL_Bind(playertextures - 1 + i);
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}
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#endif
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if (gl_smoothmodels.value)
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glShadeModel (GL_SMOOTH);
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@ -597,7 +634,11 @@ void R_DrawEntitiesOnList (void)
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// draw sprites seperately, because of alpha blending
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for (i=0 ; i<cl_numvisedicts ; i++)
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{
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#ifdef QUAKEWORLD
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currententity = &cl_visedicts[i];
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#else
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currententity = cl_visedicts[i];
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#endif
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switch (currententity->model->type)
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{
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@ -616,13 +657,20 @@ void R_DrawEntitiesOnList (void)
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for (i=0 ; i<cl_numvisedicts ; i++)
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{
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#ifdef QUAKEWORLD
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currententity = &cl_visedicts[i];
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#else
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currententity = cl_visedicts[i];
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#endif
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switch (currententity->model->type)
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{
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case mod_sprite:
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R_DrawSpriteModel (currententity);
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break;
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default :
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break;
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}
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}
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}
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@ -642,20 +690,29 @@ void R_DrawViewModel (void)
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dlight_t *dl;
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int ambientlight, shadelight;
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#ifdef QUAKEWORLD
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if (!r_drawviewmodel.value || !Cam_DrawViewModel())
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return;
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#else
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if (!r_drawviewmodel.value)
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return;
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if (chase_active.value)
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return;
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#endif
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if (envmap)
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return;
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if (!r_drawentities.value)
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return;
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#ifdef QUAKEWORLD
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if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
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return;
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#else
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if (cl.items & IT_INVISIBILITY)
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return;
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#endif
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if (cl.stats[STAT_HEALTH] <= 0)
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return;
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@ -798,8 +855,15 @@ R_SetupFrame
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void R_SetupFrame (void)
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{
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// don't allow cheats in multiplayer
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#ifdef QUAKEWORLD
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r_fullbright.value = 0;
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r_lightmap.value = 0;
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if (!atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
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r_wateralpha.value = 1;
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#else
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if (cl.maxclients > 1)
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Cvar_Set ("r_fullbright", "0");
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#endif
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R_AnimateLight ();
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@ -884,6 +948,9 @@ void R_SetupGL (void)
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glViewport (glx + x, gly + y2, w, h);
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screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
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// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI;
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// yfov = (2.0 * tan (scr_fov.value/360*M_PI)) / screenaspect;
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// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*(scr_fov.value*2)/M_PI;
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// MYgluPerspective (yfov, screenaspect, 4, 4096);
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MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
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if (mirror)
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@ -1010,6 +1077,7 @@ void R_Clear (void)
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glDepthRange (gldepthmin, gldepthmax);
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}
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#ifndef QUAKEWORLD //!!! FIXME, Zoid, mirror is disabled for now
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/*
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=============
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R_Mirror
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@ -1076,6 +1144,7 @@ void R_Mirror (void)
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glDisable (GL_BLEND);
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glColor4f (1,1,1,1);
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}
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#endif
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/*
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================
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@ -1087,9 +1156,10 @@ r_refdef must be set before the first call
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void R_RenderView (void)
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{
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double time1 = 0, time2 = 0;
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#ifndef QUAKEWORLD
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// Fixme: the last argument should be a cvar... r_fog_gamma
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GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.15};
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#endif
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if (r_norefresh.value)
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return;
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R_Clear ();
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// render normal view
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#ifndef QUAKEWORLD
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// XXX
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/***** Experimental silly looking fog ******
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****** Use r_fullbright if you enable ******
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glFogf (GL_FOG_DENSITY, .0005);
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glEnable(GL_FOG);
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}
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#endif
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R_RenderScene ();
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R_DrawViewModel ();
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R_DrawWaterSurfaces ();
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#ifndef QUAKEWORLD
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// More fog right here :)
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glDisable(GL_FOG);
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// End of all fog code...
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// render mirror view
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R_Mirror ();
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#endif
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R_PolyBlend ();
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if (r_speeds.value)
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1144
qw_client/gl_rmain.c
1144
qw_client/gl_rmain.c
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