mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
VERY IMPORTANT commit before release---crosshair 3 was a little high, you
could hit anything simple with it sure, but some of us snipe. Fixed it.
This commit is contained in:
parent
9417c085dc
commit
6e6f044ef1
1 changed files with 4 additions and 4 deletions
|
@ -578,13 +578,13 @@ void Draw_Crosshair(void)
|
|||
glBegin (GL_QUADS);
|
||||
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex2f (x - 7, y - 7);
|
||||
glVertex2f (x - 7, y - 1);
|
||||
glTexCoord2f (1, 0);
|
||||
glVertex2f (x + 9, y - 7);
|
||||
glVertex2f (x + 9, y - 1);
|
||||
glTexCoord2f (1, 1);
|
||||
glVertex2f (x + 9, y + 9);
|
||||
glVertex2f (x + 9, y + 17);
|
||||
glTexCoord2f (0, 1);
|
||||
glVertex2f (x - 7, y + 9);
|
||||
glVertex2f (x - 7, y + 17);
|
||||
|
||||
glEnd ();
|
||||
|
||||
|
|
Loading…
Reference in a new issue