Christoph Oelckers
2e06ccfec6
- draw the screen overlays using the vertex buffer.
2020-01-18 16:14:30 +01:00
Christoph Oelckers
1a916c0a76
- use the vertex buffer to render the post processed screen image.
2020-01-18 16:14:30 +01:00
Christoph Oelckers
298bbb4c97
- removed some leftover pieces of the original savepic code in RR.
2020-01-15 20:52:36 +01:00
Christoph Oelckers
a4d8e68b9f
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
Christoph Oelckers
c0c18db7cd
- dynamically allocate the large networking buffers.
...
These waste a whopping 800MB of address space, which on 32 bit could be the deciding factor for exhausting available memory.
2020-01-15 18:36:53 +01:00
Christoph Oelckers
4aacd6d958
- display the savepics.
...
- fixed level name list in Exhumed.
2020-01-14 22:37:23 +01:00
Christoph Oelckers
5739b4b024
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
Christoph Oelckers
8db6a4331b
- added savepic generation for Blood.
2020-01-14 21:20:46 +01:00
Christoph Oelckers
e30975581b
- enabled savegame pictures in Shadow Warrior.
...
Unlike the original game this enables mirrors - no idea why they were disabled, some limitation of the software renderer, maybe?
2020-01-14 20:44:20 +01:00
Christoph Oelckers
6ace2f8bf0
- added savepic generation to RR.
2020-01-14 20:12:08 +01:00
Christoph Oelckers
7b6bd34a58
- create the savepic framebuffer without multisampling.
...
It didn't work and doesn't need it so let's save that piece of video memory.
2020-01-14 19:50:47 +01:00
Magnus Norddahl
e923ef5d3a
Add missing M_FinishPNG call
2020-01-14 14:22:03 +01:00
Magnus Norddahl
a8614c89dd
Fix incorrect pitch size when creating savepic
2020-01-13 19:50:25 +01:00
Christoph Oelckers
45a93fc57e
- fixed a few bad or missing string labels.
2020-01-13 18:05:43 +01:00
Evan Ramos
3e3477c414
Fix errors in PR
...
# Conflicts:
# source/blood/src/osdcmd.cpp
# source/blood/src/view.cpp
# source/build/src/mutex.cpp
2020-01-13 18:00:25 +01:00
NoOneBlood
2b36e53706
- Removed event.causedBy for demo playback compatibility
...
- Fixed kThingArmedRemote in triggers.cpp (OperateSprite())
- Fixed kTrapFlame in triggers.cpp (OperateSprite())
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/player.h
2020-01-13 17:58:27 +01:00
NoOneBlood
4123a9e14e
- gModernMap guard instead of VanillaMode in dudeSpawn
...
- No sound for player when jumping fix
2020-01-13 17:57:13 +01:00
NoOneBlood
6f3ccdc651
- Combination switches fix (and basically all event commands)
...
- No sound of jumping when player's jump velocity is too low
2020-01-13 17:57:13 +01:00
Christoph Oelckers
dc5b8d27f8
- infrastructure for savegame pics.
...
Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
Christoph Oelckers
95f917a408
- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
...
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
Christoph Oelckers
661431df87
- moved bits of my own code to properly copyrighted files.
2020-01-12 14:54:43 +01:00
Christoph Oelckers
9ca2819ad1
- added missing validation to S_GetUserFlags functions.
2020-01-12 09:32:30 +01:00
Christoph Oelckers
b57d683938
- added default for nosubdir parameter.
2020-01-12 08:53:11 +01:00
Christoph Oelckers
238bbd26c1
- fixed: savegame insertion must not move the "New savegame" node at the top.
2020-01-11 23:05:37 +01:00
Christoph Oelckers
6e3772d50d
- fixed voxel color setting.
2020-01-11 22:39:53 +01:00
CommonLoon102
851a82c01f
Blood: prefix the new maphack tokens with md
...
# Conflicts:
# source/duke3d/src/lunatic/con_lang.lua
# source/rr/src/lunatic/con_lang.lua
2020-01-11 22:24:13 +01:00
CommonLoon102
bc4a4bea23
Add possibility to move voxels/models via maphacks
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# Conflicts:
# source/build/src/engine.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/duke3d/src/lunatic/con_lang.lua
# source/rr/src/lunatic/con_lang.lua
2020-01-11 22:23:53 +01:00
CommonLoon102
95eb10d2a6
fix voxel positions when notmd is defined in maphack file
...
# Conflicts:
# source/blood/src/view.cpp
2020-01-11 22:19:50 +01:00
Christoph Oelckers
55dab6d3d3
- hooked up the high color texture colorization code.
...
Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
2020-01-11 22:18:06 +01:00
Christoph Oelckers
17eddda36c
- added date and play time display to savegames.
2020-01-11 19:40:35 +01:00
Christoph Oelckers
a5f08a4734
- fixed Shadow Warrior save game loading from the main menu.
2020-01-11 18:50:38 +01:00
Christoph Oelckers
5e34b437d9
Merge branch 'master' into fix-linux-compile
2020-01-11 17:37:29 +01:00
Christoph Oelckers
3b955b7c94
- added support for ZDoom-style GAMEINFO.
2020-01-11 17:05:25 +01:00
Rachael Alexanderson
0785c6b9e3
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
Rachael Alexanderson
96852300bf
- a lil more done
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
965c2fd789
- and a lil bit more work
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
e86e830407
- some more work on this, taking antoher break
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
897354e725
- this is incomplete, i'm just putting this here for now so i don't lose it
2020-01-11 09:27:12 -05:00
nukeykt
af80e64ecf
Calculate map MD4 used for maphacks
...
# Conflicts:
# source/blood/src/db.cpp
2020-01-11 14:58:12 +01:00
Christoph Oelckers
4825d66e10
- make file system directory printout optional.
2020-01-10 21:54:18 +01:00
Christoph Oelckers
6305714493
- fixed some issues with RR's Route66 add-on.
...
The new movies weren't played because the names did not match.
Transition from the last level of Ep1 to the first one of Ep2 did not work.
Selection with command line switch wasn't reliable.
2020-01-10 21:36:46 +01:00
sirlemonhead
1ddcc41ed8
PCExhumed: Fix spark effect when destroying an energy tower.
2020-01-10 17:32:28 +01:00
Christoph Oelckers
74fdb6dbcb
- fixed menu for DN3D 1.3
2020-01-09 17:35:38 +01:00
Christoph Oelckers
30ebd18680
- fixed incorrect name for last RR map.
2020-01-08 18:58:36 +01:00
Christoph Oelckers
dc6e7c52c1
- don't pop up the menu over the intro movies when ending a game.
2020-01-08 17:36:21 +01:00
Christoph Oelckers
f513692a08
- fixed last commit.
2020-01-08 17:36:00 +01:00
Christoph Oelckers
cfed7afd02
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
Christoph Oelckers
8f455d8ffa
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-08 00:34:25 +01:00
Christoph Oelckers
cfc057bf37
- fix POSIX includes
2020-01-08 00:34:17 +01:00
Christoph Oelckers
df7c5a7067
- use proper math instead of crash-prone libdivide here.
2020-01-08 00:06:24 +01:00
Christoph Oelckers
42f16a7b30
- removed merged code that doesn't work anymore.
2020-01-08 00:05:37 +01:00
Christoph Oelckers
8cbb313a96
- clearing the screen here is redundant.
2020-01-07 20:17:08 +01:00
nukeykt
dfd6796159
Rednukem: fix thunder effect timing
2020-01-07 20:13:06 +01:00
sirlemonhead
56abec7ed4
PCExhumed: Add god, noclip and changelevel console commands.
...
# Conflicts:
# source/exhumed/src/osdcmds.cpp
2020-01-07 20:12:12 +01:00
NY00123
86503338ec
PCExhumed: Remove unused moveTimer variable from menu_DrawTheMap
...
(minor addition to world map code fixes and tidying from Oct 14).
# Conflicts:
# source/exhumed/src/menu.cpp
2020-01-07 20:10:52 +01:00
NY00123
bb020c15f1
PCExhumed: Further improve the widescreen fix for the smoke in menu_DrawTheMap.
...
rotatesprite is now directly called, instead of going through the
overwritesprite wrapper, in order to trim the smoke sprites,
so they don't leave the map's boundaries in widescreen.
A technical side-effect is that picanm[tilenum].sf is not temporarily
set to 0, as done in overwritesprite.
The call to videoClearScreen is still required, in case the console is
shown and then hidden. It's now called after HandleAsync, just for the
sake of it (less useful in case of quit, and maybe also in another scenario).
2020-01-07 20:10:42 +01:00
Christoph Oelckers
338dcef94c
- fix macOS compile error.
...
The conditions for this redefinition do not seem to be correct.
2020-01-07 20:06:56 +01:00
Christoph Oelckers
e7ee858d0d
- fixed incomplete reset of savegame state.
2020-01-07 18:53:16 +01:00
Christoph Oelckers
b8ac5aea84
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-07 01:11:33 +01:00
Christoph Oelckers
fb985d2503
- more macOS compilation fixes
...
Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
663774cc2d
- replaced the icon.
...
No more EDuke logo. :)
2020-01-06 23:02:47 +01:00
Christoph Oelckers
1d315ae67b
- added savegame symbols for the extra gory ninja death.
2020-01-06 21:12:42 +01:00
Christoph Oelckers
2a0104092d
- fixed uninitialized variable in savegame name entering menu.
2020-01-06 21:11:59 +01:00
Christoph Oelckers
e1e2b01c84
- fixed memory leak in savegame code.
2020-01-06 20:01:18 +01:00
NY00123
d5d60afdc3
PCExhumed: Improve the cheat code fixes in CheckKeys.
...
- Replace direct calls to strtok with calls to a new wrapper function,
safeStrtok. Whenever strtok returns a null pointer, safeStrtok returns
an empty string instead. This should assist with replicating
the behaviors with the DOS EXE, without leading to crashes.
- This way, the "GOTO" and "CREATURE" codes are fixed.
The code handling "LEVEL" is additionally simplified.
- The code executed if nStringLen == 0 || pToken == NULL is now gone.
As is the case under DOS, if you enter a non-empty string which isn't
matched at all, sHollyStr will be emptified, but you'll otherwise
still be able to enter a code, with no need to retype "HOLLY".
2020-01-06 18:16:36 +01:00
Christoph Oelckers
134122335b
- first attempt to compile on a Mac
...
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
e45cf19936
Project update for Posix sources
2020-01-06 02:35:27 +01:00
Christoph Oelckers
5da0f5c7fa
- added the Posix backend code.
...
Nothing is hooked up yet and adjusted - next thing to do.
2020-01-05 21:40:18 +01:00
Christoph Oelckers
93d634813d
- fixed SW's savegame handling.
...
This set up the wrong game state for saves from within the game loop.
2020-01-05 20:41:57 +01:00
Christoph Oelckers
83292c9dd6
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
Christoph Oelckers
2dc0de5824
- fixed incorrect sampler binding.
2020-01-05 17:37:28 +01:00
Christoph Oelckers
9e7f91b5ac
- fixed size of texture arrays.
...
We need 6 slots, not 5.
2020-01-05 12:56:32 +01:00
Christoph Oelckers
b6862cfd70
- fixed text input menu and y-positioning of option menus.
2020-01-05 12:12:14 +01:00
sirlemonhead
bddcde73f4
PCExhumed: Cheat code fixes.
...
Default to level 0 if no level number is specified and don't crash if only space characters are submitted. Thanks to NY00123 for reporting.
2020-01-05 10:48:55 +01:00
Christoph Oelckers
746aa4da82
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
2020-01-05 10:48:44 +01:00
Christoph Oelckers
a3020ed867
- don't let joystick/controller axis events register as a keypress for screen advancing.
2020-01-05 10:36:52 +01:00
Christoph Oelckers
9f0bb97e63
- disabled printing the version on Blood's status bar.
2020-01-05 10:22:20 +01:00
Christoph Oelckers
6c6874cb0e
- fixed scissoring with out of range coordinates.
...
Blood's status bar sets such a bogus clipping rectangle.
2020-01-05 10:21:34 +01:00
Christoph Oelckers
e84acb7e2f
- invalidate the render state after finishing a frame.
...
Last bound textures in particular may not be valid anymore in the next frame in movie playback.
2020-01-05 09:38:44 +01:00
Christoph Oelckers
e61e77fb82
- handle textures in the render state.
...
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
Christoph Oelckers
f6251cdf66
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-04 23:23:50 +01:00
Christoph Oelckers
e982c30590
- fixed Shadow Warrior's mirror code.
2020-01-04 23:23:36 +01:00
sirlemonhead
5e6c109d35
PCExhumed: Correct variable name/usage in runlist channel loop.
2020-01-04 10:06:15 +01:00
Magnus Norddahl
0714155e3a
Fix ssao no longer working
2020-01-04 09:54:47 +01:00
Christoph Oelckers
ed813562eb
- fixed sound in Blood cutscenes.
2020-01-04 00:07:20 +01:00
Christoph Oelckers
d4b32c535a
- moved matrices to render state.
2020-01-03 23:38:50 +01:00
Christoph Oelckers
9de5814063
- fixed bad alpha setting for rotatesprite calls.
2020-01-03 22:05:00 +01:00
Christoph Oelckers
73950458d4
- fixed mouse selection for generated menus.
2020-01-03 21:28:01 +01:00
Christoph Oelckers
5cc165587e
- added mouse control for image scroller menu.
2020-01-03 20:53:38 +01:00
Christoph Oelckers
4155d49e59
- fixed menu slider rendering.
2020-01-03 20:40:56 +01:00
Christoph Oelckers
39c55199f9
- added a few missing menu things.
2020-01-03 20:37:02 +01:00
Christoph Oelckers
f2cc7e3636
- The interpolation code needs the current frame rate so it must be retrieved.
2020-01-03 20:13:44 +01:00
Christoph Oelckers
064a453b41
- fixed: Key up events were processed as character input.
...
This broke the cheat input in Duke Nukem.
2020-01-03 19:28:54 +01:00
Magnus Norddahl
13a7b7d4b2
Hook up gl_ssao
2020-01-03 18:34:43 +01:00
Christoph Oelckers
6ba04e7a09
- fixed voxel rendering in indexed color mode.
2020-01-03 18:30:00 +01:00
Christoph Oelckers
f743b22661
- render voxels as triangles instead of quads.
...
Quads are not available in the core profile which is required to run GL 3.3 on macOS.
2020-01-03 18:09:05 +01:00
Christoph Oelckers
07754b3255
- std::filesystem is gone.
2020-01-03 17:56:22 +01:00
Christoph Oelckers
9f0b720b25
-second function freed of std::filesystem.
2020-01-03 17:34:52 +01:00
Christoph Oelckers
c82d6de6c3
- fixed a few typos and uninitialized variables.
2020-01-03 17:08:41 +01:00
Christoph Oelckers
78e7b2dd8c
- getting rid of std::filesystem, part one.
...
Since it's not usable on macOS it needs to go.
2020-01-03 14:19:52 +01:00