mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- fixed a few issues and added some savegame debug code for Shadow Warrior.
This commit is contained in:
parent
2dc0de5824
commit
83292c9dd6
6 changed files with 68 additions and 7 deletions
|
@ -110,6 +110,7 @@ error:
|
|||
|
||||
bool CompositeSavegameWriter::WriteToFile()
|
||||
{
|
||||
if (subfiles.Size() == 0) return false;
|
||||
TArray<FCompressedBuffer> compressed(subfiles.Size(), 1);
|
||||
for (unsigned i = 0; i < subfiles.Size(); i++)
|
||||
{
|
||||
|
|
|
@ -2634,7 +2634,14 @@ void RunLevel(void)
|
|||
D_ProcessEvents();
|
||||
faketimerhandler();
|
||||
|
||||
MoveLoop();
|
||||
if (M_Active())
|
||||
{
|
||||
ototalclock = (int)totalclock;
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveLoop();
|
||||
}
|
||||
|
||||
|
||||
drawscreen(Player + screenpeek);
|
||||
|
|
|
@ -116,7 +116,7 @@ void UpdateMiniBar(PLAYERp pp)
|
|||
INVENTORY_DATAp id;
|
||||
extern SWBOOL PanelUpdateMode;
|
||||
|
||||
#define MINI_BAR_Y 174
|
||||
#define MINI_BAR_Y 174
|
||||
|
||||
#define MINI_BAR_HEALTH_BOX_PIC 2437
|
||||
#define MINI_BAR_AMMO_BOX_PIC 2437
|
||||
|
|
|
@ -50,6 +50,7 @@ inline void MCLOSE_WRITE(FileWriter* handle)
|
|||
|
||||
inline void MCLOSE_READ(FileReader* handle)
|
||||
{
|
||||
handle->Close();
|
||||
FinishSavegameRead();
|
||||
}
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ int SaveSymDataInfo(MFILE_WRITE fil, void *ptr)
|
|||
fp = fopen("savegame symbols missing.txt", "a");
|
||||
if (fp)
|
||||
{
|
||||
fprintf(fp,"data %p\n",ptr);
|
||||
fprintf(fp,"data %p - reference variable xdim at %p\n",ptr, &xdim);
|
||||
fclose(fp);
|
||||
}
|
||||
return 1;
|
||||
|
@ -184,7 +184,7 @@ static int SaveSymCodeInfo_raw(MFILE_WRITE fil, void *ptr)
|
|||
fp = fopen("savegame symbols missing.txt", "a");
|
||||
if (fp)
|
||||
{
|
||||
fprintf(fp,"code %p\n",ptr);
|
||||
fprintf(fp,"code %p - reference function SaveSymDataInfo at %p\n",ptr, SaveSymDataInfo);
|
||||
fclose(fp);
|
||||
}
|
||||
return 1;
|
||||
|
@ -295,22 +295,36 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
//////
|
||||
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->remote_sprite);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->remote.sop_control);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->sop_remote);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->sop);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->hi_sectp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->lo_sectp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->hi_sp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->lo_sp);
|
||||
assert(!saveisshot);
|
||||
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->last_camera_sp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->SpriteP);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->UnderSpriteP);
|
||||
assert(!saveisshot);
|
||||
|
||||
saveisshot |= SaveSymCodeInfo(fil, pp->DoPlayerAction);
|
||||
assert(!saveisshot);
|
||||
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->sop_control);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, pp->sop_riding);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
#if PANEL_SAVE
|
||||
|
@ -334,16 +348,24 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
MWRITE(psp, sizeof(PANEL_SPRITE),1,fil);
|
||||
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->PlayerP);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->State);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->RetractState);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->PresentState);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->ActionState);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->RestState);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymCodeInfo(fil, psp->PanelSpriteFunc);
|
||||
assert(!saveisshot);
|
||||
|
||||
for (j = 0; j < SIZ(psp->over); j++)
|
||||
{
|
||||
saveisshot |= SaveSymDataInfo(fil, psp->over[j].State);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
ndx++;
|
||||
|
@ -431,23 +453,41 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
}
|
||||
|
||||
saveisshot |= SaveSymDataInfo(fil, u->WallP);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->State);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->Rot);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->StateStart);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->StateEnd);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->StateFallOverride);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymCodeInfo(fil, u->ActorActionFunc);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->ActorActionSet);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->Personality);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->Attrib);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->sop_parent);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->hi_sectp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->lo_sectp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->hi_sp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->lo_sp);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->SpriteP);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->PlayerP);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, u->tgt_sp);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
}
|
||||
ndx = -1;
|
||||
|
@ -464,10 +504,15 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
sop = &SectorObject[ndx];
|
||||
|
||||
saveisshot |= SaveSymCodeInfo(fil, sop->PreMoveAnimator);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymCodeInfo(fil, sop->PostMoveAnimator);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymCodeInfo(fil, sop->Animator);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, sop->controller);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, sop->sp_child);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
|
||||
|
@ -554,10 +599,13 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
else
|
||||
{
|
||||
saveisshot |= SaveSymDataInfo(fil, a->ptr);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
saveisshot |= SaveSymCodeInfo(fil, a->callback);
|
||||
assert(!saveisshot);
|
||||
saveisshot |= SaveSymDataInfo(fil, a->callbackdata);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
#else
|
||||
|
@ -606,7 +654,10 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
MWRITE(oldipos,sizeof(oldipos),1,fil);
|
||||
MWRITE(bakipos,sizeof(bakipos),1,fil);
|
||||
for (i = numinterpolations - 1; i >= 0; i--)
|
||||
{
|
||||
saveisshot |= SaveSymDataInfo(fil, curipos[i]);
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
// short interpolations
|
||||
MWRITE(&short_numinterpolations,sizeof(short_numinterpolations),1,fil);
|
||||
|
@ -614,8 +665,10 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
MWRITE(short_oldipos,sizeof(short_oldipos),1,fil);
|
||||
MWRITE(short_bakipos,sizeof(short_bakipos),1,fil);
|
||||
for (i = short_numinterpolations - 1; i >= 0; i--)
|
||||
{
|
||||
saveisshot |= SaveSymDataInfo(fil, short_curipos[i]);
|
||||
|
||||
assert(!saveisshot);
|
||||
}
|
||||
|
||||
// parental lock
|
||||
for (i = 0; i < (int)SIZ(otlist); i++)
|
||||
|
@ -681,7 +734,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
MWRITE(BossSpriteNum, sizeof(BossSpriteNum), 1, fil);
|
||||
//MWRITE(&Zombies, sizeof(Zombies), 1, fil);
|
||||
|
||||
MCLOSE_WRITE(fil);
|
||||
if (!saveisshot)
|
||||
return FinishSavegameWrite();
|
||||
|
||||
|
|
|
@ -1321,7 +1321,7 @@ OptionMenu SoundOptions //protected
|
|||
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
|
||||
//StaticText " "
|
||||
//Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
|
||||
Slider "$SNDMNU_ LS", "snd_numchannels", 64, 128, 8, 0
|
||||
Slider "$SNDMNU_CHANNELS", "snd_numchannels", 64, 128, 8, 0
|
||||
staticText ""
|
||||
ifgame (Blood, ShadowWarrior, Redneck, RedneckRides)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue