- fixed mouse selection for generated menus.

This commit is contained in:
Christoph Oelckers 2020-01-03 21:28:01 +01:00
parent 5cc165587e
commit 73950458d4

View file

@ -1249,7 +1249,7 @@ static void BuildEpisodeMenu()
if (gVolumeNames[i].IsNotEmpty() && !(gVolumeFlags[i] & EF_HIDEFROMSP))
{
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i);
auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLinespacing, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i);
if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && i > 0)
{
it->mEnabled = false;
@ -1272,7 +1272,7 @@ static void BuildEpisodeMenu()
//ld->mItems.Push(it);
y += ld->mLinespacing / 3;
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu);
auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLineSpacing, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu);
ld->mItems.Push(it);
addedVolumes++;
}
@ -1296,7 +1296,7 @@ static void BuildEpisodeMenu()
{
if (gSkillNames[i].IsNotEmpty())
{
auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i);
auto it = new FListMenuItemNativeText(ld->mXpos, y, ld->mLinespacing, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i);
y += ld->mLinespacing;
ld->mItems.Push(it);
addedSkills++;
@ -1305,7 +1305,7 @@ static void BuildEpisodeMenu()
if (addedSkills == 0)
{
// Need to add one item with the default skill so that the menu does not break.
auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill);
auto it = new FListMenuItemNativeText(ld->mXpos, 0, ld->mLinespacing, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill);
ld->mItems.Push(it);
}
if (addedSkills == 1)
@ -1340,7 +1340,7 @@ static void BuildEpisodeMenu()
if (!subentry.isValid())
break;
auto li = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu);
auto li = new FListMenuItemNativeText(ld->mXpos, 0, ld->mLinespacing, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu);
if (subentry.flags & MGE_Locked) li->mEnabled = false;
if (subentry.flags & MGE_Hidden) li->mHidden = true;
@ -1350,7 +1350,7 @@ static void BuildEpisodeMenu()
}
FName link = entry.flags & MGE_UserContent ? NAME_UsermapMenu : s == 0 ? NAME_SkillMenu : NAME_CustomSubMenu1;
auto li = new FListMenuItemNativeText(ldo->mXpos, 0, 0, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e);
auto li = new FListMenuItemNativeText(ldo->mXpos, 0, ldo->mLinespacing, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e);
if (entry.flags & MGE_Locked) li->mEnabled = false;
if (entry.flags & MGE_Hidden) li->mHidden = true;
ldo->mItems.Push(li);