raze-gles/source
Christoph Oelckers e61e77fb82 - handle textures in the render state.
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
..
blood - fixed sound in Blood cutscenes. 2020-01-04 00:07:20 +01:00
build - moved matrices to render state. 2020-01-03 23:38:50 +01:00
common Fix ssao no longer working 2020-01-04 09:54:47 +01:00
duke3d actors.cpp: Address -Wsometimes-uninitialized warnings 2020-01-03 11:48:42 +01:00
exhumed PCExhumed: Correct variable name/usage in runlist channel loop. 2020-01-04 10:06:15 +01:00
glbackend - handle textures in the render state. 2020-01-04 23:58:26 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - The interpolation code needs the current frame rate so it must be retrieved. 2020-01-03 20:13:44 +01:00
rr - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
sw - handle textures in the render state. 2020-01-04 23:58:26 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00