raze-gles/source
NoOneBlood 2b36e53706 - Removed event.causedBy for demo playback compatibility
- Fixed kThingArmedRemote in triggers.cpp (OperateSprite())
- Fixed kTrapFlame in triggers.cpp (OperateSprite())

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/player.h
2020-01-13 17:58:27 +01:00
..
blood - Removed event.causedBy for demo playback compatibility 2020-01-13 17:58:27 +01:00
build - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
common - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
duke3d - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
exhumed - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
glbackend - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
sw - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00