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Rednukem: fix thunder effect timing
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@ -5248,7 +5248,7 @@ void G_Thunder(void)
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{
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if (krand2() > 65000)
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{
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g_winderTime = 256;
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g_winderTime = 128;
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g_winderFlash = 1;
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S_PlaySound(351+(rand()%3));
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}
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