raze-gles/source
Christoph Oelckers c0c18db7cd - dynamically allocate the large networking buffers.
These waste a whopping 800MB of address space, which on 32 bit could be the deciding factor for exhausting available memory.
2020-01-15 18:36:53 +01:00
..
blood - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
build - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
common - display the savepics. 2020-01-14 22:37:23 +01:00
duke3d - dynamically allocate the large networking buffers. 2020-01-15 18:36:53 +01:00
exhumed - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
glbackend - display the savepics. 2020-01-14 22:37:23 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - added savepic generation to RR. 2020-01-14 20:12:08 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00