raze-gles/source
NY00123 bb020c15f1 PCExhumed: Further improve the widescreen fix for the smoke in menu_DrawTheMap.
rotatesprite is now directly called, instead of going through the
overwritesprite wrapper, in order to trim the smoke sprites,
so they don't leave the map's boundaries in widescreen.

A technical side-effect is that picanm[tilenum].sf is not temporarily
set to 0, as done in overwritesprite.

The call to videoClearScreen is still required, in case the console is
shown and then hidden. It's now called after HandleAsync, just for the
sake of it (less useful in case of quit, and maybe also in another scenario).
2020-01-07 20:10:42 +01:00
..
blood - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
build - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
common - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
duke3d - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
exhumed PCExhumed: Further improve the widescreen fix for the smoke in menu_DrawTheMap. 2020-01-07 20:10:42 +01:00
glbackend - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-07 01:11:33 +01:00
rr - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
sw Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-07 01:11:33 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00