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- fixed menu for DN3D 1.3
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1 changed files with 3 additions and 5 deletions
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@ -380,17 +380,15 @@ int GameMain()
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//
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//==========================================================================
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#define LOCALIZED_STRING(s) "$" s
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void SetDefaultStrings()
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{
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if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE))
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if ((g_gameType & GAMEFLAG_DUKE) && fileSystem.FindFile("E4L1.MAP") < 0)
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{
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// Shareware does not define episodes
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// Pre-Atomic releases do not define this.
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gVolumeNames[0] = "$L.A. Meltdown";
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gVolumeNames[1] = "$Lunar Apocalypse";
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gVolumeNames[2] = "$Shrapnel City";
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gVolumeNames[3] = "$The Birth";
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if (g_gameType & GAMEFLAG_SHAREWARE) gVolumeNames[3] = "$The Birth";
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gSkillNames[0] = "$Piece of Cake";
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gSkillNames[1] = "$Let's Rock";
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gSkillNames[2] = "$Come get Some";
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