raze-gles/source
Christoph Oelckers f6251cdf66 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-04 23:23:50 +01:00
..
blood - fixed sound in Blood cutscenes. 2020-01-04 00:07:20 +01:00
build - moved matrices to render state. 2020-01-03 23:38:50 +01:00
common Fix ssao no longer working 2020-01-04 09:54:47 +01:00
duke3d actors.cpp: Address -Wsometimes-uninitialized warnings 2020-01-03 11:48:42 +01:00
exhumed PCExhumed: Correct variable name/usage in runlist channel loop. 2020-01-04 10:06:15 +01:00
glbackend Fix ssao no longer working 2020-01-04 09:54:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - The interpolation code needs the current frame rate so it must be retrieved. 2020-01-03 20:13:44 +01:00
rr - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
sw - fixed Shadow Warrior's mirror code. 2020-01-04 23:23:36 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00