raze-gles/source
CommonLoon102 bc4a4bea23 Add possibility to move voxels/models via maphacks
# Conflicts:
#	source/build/src/engine.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/duke3d/src/lunatic/con_lang.lua
#	source/rr/src/lunatic/con_lang.lua
2020-01-11 22:23:53 +01:00
..
blood fix voxel positions when notmd is defined in maphack file 2020-01-11 22:19:50 +01:00
build Add possibility to move voxels/models via maphacks 2020-01-11 22:23:53 +01:00
common - added date and play time display to savegames. 2020-01-11 19:40:35 +01:00
duke3d Add possibility to move voxels/models via maphacks 2020-01-11 22:23:53 +01:00
exhumed PCExhumed: Fix spark effect when destroying an energy tower. 2020-01-10 17:32:28 +01:00
glbackend - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
libsmackerdec
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
sw - fixed Shadow Warrior save game loading from the main menu. 2020-01-11 18:50:38 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - all source compile now on macOS 2020-01-08 01:00:57 +01:00
g_pch.h
gitinfo.cpp