raze-gles/source
Christoph Oelckers 7b6bd34a58 - create the savepic framebuffer without multisampling.
It didn't work and doesn't need it so let's save that piece of video memory.
2020-01-14 19:50:47 +01:00
..
blood Fix errors in PR 2020-01-13 18:00:25 +01:00
build - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
common - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
duke3d - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
exhumed - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
glbackend - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - fixed a few bad or missing string labels. 2020-01-13 18:05:43 +01:00
sw - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00