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- std::filesystem is gone.
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1 changed files with 4 additions and 21 deletions
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Search path management. Scan all directories for potential game content and return a list with all proper matches
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//
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#include <filesystem>
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#include "m_crc32.h"
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#include "i_specialpaths.h"
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#include "i_system.h"
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@ -43,33 +42,17 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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static const char* res_exts[] = { ".grp", ".zip", ".pk3", ".pk4", ".7z", ".pk7" };
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namespace fs = std::filesystem;
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int g_gameType;
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fs::path AbsolutePath(const char* path)
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{
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FString dirpath = MakeUTF8(path); // convert into clean UTF-8 - the input here may easily be 8 bit encoded.
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fs::path fpath = fs::u8path(dirpath.GetChars());
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return fs::absolute(fpath);
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}
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void AddSearchPath(TArray<FString>& searchpaths, const char* path)
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{
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try
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{
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auto fpath = AbsolutePath(path);
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if (fs::is_directory(fpath))
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{
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FString apath = fpath.u8string().c_str();
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if (searchpaths.Find(apath) == searchpaths.Size())
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searchpaths.Push(apath);
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}
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}
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catch (fs::filesystem_error &)
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auto fpath = M_GetNormalizedPath(path);
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if (DirExists(fpath))
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{
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if (searchpaths.Find(fpath) == searchpaths.Size())
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searchpaths.Push(fpath);
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}
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}
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