blood
|
- fixed a few typos and uninitialized variables.
|
2020-01-03 17:08:41 +01:00 |
build
|
- color and depth func moved to render state.
|
2020-01-03 11:43:44 +01:00 |
common
|
- std::filesystem is gone.
|
2020-01-03 17:56:22 +01:00 |
exhumed
|
tspritetype cleanup
|
2020-01-03 08:07:10 +01:00 |
glbackend
|
- color and depth func moved to render state.
|
2020-01-03 11:43:44 +01:00 |
libsmackerdec
|
- fixed Blood cutscene playback.
|
2019-12-30 21:36:08 +01:00 |
platform
|
- getting rid of std::filesystem, part one.
|
2020-01-03 14:19:52 +01:00 |
rr
|
- copied anim fix to RR.
|
2020-01-03 11:47:10 +01:00 |
sw
|
- removed some dead variables.
|
2020-01-01 13:11:44 +01:00 |
g_pch.h
|
- fixed most issues with newly added music files
|
2019-11-11 01:01:18 +01:00 |