raze-gles/source
Christoph Oelckers 6ba04e7a09 - fixed voxel rendering in indexed color mode. 2020-01-03 18:30:00 +01:00
..
blood - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
build - render voxels as triangles instead of quads. 2020-01-03 18:09:05 +01:00
common - std::filesystem is gone. 2020-01-03 17:56:22 +01:00
duke3d actors.cpp: Address -Wsometimes-uninitialized warnings 2020-01-03 11:48:42 +01:00
exhumed tspritetype cleanup 2020-01-03 08:07:10 +01:00
glbackend - fixed voxel rendering in indexed color mode. 2020-01-03 18:30:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
rr - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
sw - removed some dead variables. 2020-01-01 13:11:44 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00