raze-gles/source
Christoph Oelckers e30975581b - enabled savegame pictures in Shadow Warrior.
Unlike the original game this enables mirrors - no idea why they were disabled, some limitation of the software renderer, maybe?
2020-01-14 20:44:20 +01:00
..
blood Fix errors in PR 2020-01-13 18:00:25 +01:00
build - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
common - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
duke3d - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
exhumed - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
glbackend - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - added savepic generation to RR. 2020-01-14 20:12:08 +01:00
sw - enabled savegame pictures in Shadow Warrior. 2020-01-14 20:44:20 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00