Christoph Oelckers
4523ad5f7e
- Linux compile fixes.
2020-05-24 16:47:00 +02:00
Christoph Oelckers
e828710072
- updated common/utility.
2020-05-24 16:46:31 +02:00
Christoph Oelckers
556eb44690
- moved gl_load to 'common'.
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# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 16:44:13 +02:00
Christoph Oelckers
6851416e6b
- make stats.cpp compile.
2020-05-24 16:42:42 +02:00
Christoph Oelckers
6276001a7c
- cleanup
2020-05-24 16:42:36 +02:00
Christoph Oelckers
83e2a342d2
- let the fonts use image sources, not textures as their base class for glyphs.
2020-05-24 16:32:52 +02:00
Christoph Oelckers
be8813f962
- hooked up a few things and re-enabled some code depending on the texture manager.
2020-05-24 16:19:44 +02:00
Christoph Oelckers
e985db3d08
- added GZDoom's texture manager.
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It doesn't do anything yet, but it can now be used to manage textures.
2020-05-24 16:11:10 +02:00
alexey.lysiuk
804a2964a0
- fixed compilation of POSIX targets
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source/common/objects/dobject.h:276:21: error: use of undeclared identifier 'malloc_size'
source/common/utility/m_alloc.h:45:22: error: ‘malloc_usable_size’ was not declared in this scope
source/common/engine/m_random.h:40:10: fatal error: SFMT/SFMTObj.h: No such file or directory
source/common/objects/__autostart.cpp:94:10: fatal error: 'doomtype.h' file not found
source/common/objects/zzautozend.cpp:58:10: fatal error: 'doomtype.h' file not found
2020-05-24 10:11:40 +03:00
Christoph Oelckers
da26d1cec4
- more trivial adjustments.
2020-05-24 00:38:10 +02:00
Christoph Oelckers
1954ac0374
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
Christoph Oelckers
50ab68b53b
- moved filesa to common
2020-05-23 23:53:38 +02:00
Christoph Oelckers
2d29d130c0
- fixed Blood startup.
2020-05-23 22:43:05 +02:00
Christoph Oelckers
f64bdccaca
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
b8a289bf61
- move brightmap handling to the common code.
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# Conflicts:
# source/common/utility/basics.h
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 22:43:05 +02:00
Christoph Oelckers
f929419a0a
- refactoring of the lookup tables.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
daf77e55f7
- fixed compilation.
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Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
c0217c9152
- removed the remaining Doom-specific parts of the script compiler.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
006916a0a6
- added the script compiler's front end.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
99d3dc67ae
- added all FString exports for scripting.
2020-05-23 22:43:03 +02:00
Christoph Oelckers
4b8444b64d
- 'common' update.
2020-05-23 22:43:03 +02:00
Christoph Oelckers
4d44682603
- integrated ZScript backend
2020-05-23 22:43:03 +02:00
Christoph Oelckers
091d90aba5
- update "common" subfolder.
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# Conflicts:
# source/CMakeLists.txt
2020-05-23 22:43:02 +02:00
Christoph Oelckers
920f9a3f3f
- cleaned out all Doom dependencies from the DObject system.
2020-05-23 22:43:02 +02:00
Christoph Oelckers
bb9a077424
- reactivated some more code after integrating the VM core.
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There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
2020-05-23 22:43:02 +02:00
Christoph Oelckers
a6d982ed04
- resolve the single Doom specific dependency in the VM by using a callback.
2020-05-23 22:43:02 +02:00
Christoph Oelckers
c9b2399cd0
- added a first bunch of ZScript code.
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# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
2020-05-23 22:43:01 +02:00
Christoph Oelckers
c1f7cf1c3a
- added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
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# Conflicts:
# source/CMakeLists.txt
2020-05-23 22:43:01 +02:00
Christoph Oelckers
f0f17fa34f
- moved sound code to "common".
2020-05-23 12:59:12 +02:00
Christoph Oelckers
c81e79e635
- fixed merge error.
2020-05-23 12:59:03 +02:00
Christoph Oelckers
cfe02cebf1
- moved music code to "common"
2020-05-23 12:37:47 +02:00
Christoph Oelckers
d0406e27b6
- all base palette data has been transitioned to GPalette.
2020-05-23 12:31:05 +02:00
Christoph Oelckers
6f9ee4b60f
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
alexey.lysiuk
2974af3178
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
alexey.lysiuk
d8e3d60e85
- fixed compilation of Cocoa backend
2020-05-05 10:55:35 +03:00
Mitchell Richters
68a0ead5f0
- fix Linux builds following reset of master branch. ( #44 )
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* - fix Linux builds following reset of master branch.
* - fix Linux Clang CI failure.
* - change '#ifdef __linux__' to '#ifndef _WIN32' as requested/required.
* - initialise batchrun in proper spot.
2020-05-05 10:45:21 +03:00
Christoph Oelckers
44519cc877
- added missing dirent.h include to findfile.h.
2020-05-04 00:25:27 +02:00
Mitchell Richters
587a5d5d9a
- fix loading of CRC cache if file does not exist.
2020-04-16 00:01:13 +02:00
Christoph Oelckers
fda4293013
- draw the movie franes outside of the tile system to reduce the palette maintenance.
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The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
Christoph Oelckers
29f95e2000
- added 3 missing files.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
4d1d90d712
- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
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- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
ac07af7028
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
2c5d081799
- added the special colormaps for the texture compositor.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
f1040fa699
- match with GZDoom's console code, move to 'common'.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
2883553ed2
- moved file lookup functions to utilities and matched to GZDoom's version.
2020-04-12 08:30:41 +02:00
Christoph Oelckers
8e87674d4c
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
Christoph Oelckers
5584c726ba
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
Christoph Oelckers
f671eb622f
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
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We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00
Mitchell Richters
c23351a4b9
Menu System: Add confirmation to FOptionMenuItemSafeCommand()
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- Resolves 'https://forum.zdoom.org/viewtopic.php?f=340&t=67721 '.
2020-04-10 10:29:50 +02:00
Christoph Oelckers
6589d31678
0.6.0
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- fixed compilation.
2020-04-08 00:51:46 +02:00
Christoph Oelckers
eaf27c2583
- fixed joystick CVAR use.
2020-04-08 00:38:42 +02:00
Christoph Oelckers
3f69044770
- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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- removed now unused a-c.cpp.
2020-03-29 15:22:07 +02:00
Christoph Oelckers
0de4b134da
- stripped out most of the software renderer.
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Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
2020-03-29 14:55:09 +02:00
Christoph Oelckers
621a9338e5
- render camera textures with the hardware renderer.
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This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
Mitchell Richters
1a2663f7ac
Change detection arrays for Redneck games.
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- Redneck Deer Huntin' also comes with Redneck Rampage Rides Again.
- Changes permit all games to be detected, including RRRA if you own Deer Huntin'.
2020-03-22 12:05:01 +01:00
Mitchell Richters
b1ebb897e8
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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- Resolves https://forum.zdoom.org/viewtopic.php?f=340&t=67811
2020-03-22 10:37:43 +01:00
alexey.lysiuk
b923f9612b
- fixed compilation with MSVC 16.5.0 when using std::sort() with TArray<>
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error C2676: binary '[': 'TIterator<T>' does not define this operator or a conversion to a type acceptable to the predefined operator
2020-03-21 11:18:04 +02:00
Christoph Oelckers
de2c07aa6a
- revert all consolidation efforts between Duke and RR frontends.
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Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
80cc12001f
- a bit of cleanup.
2020-03-08 13:54:00 +01:00
Christoph Oelckers
62fa254497
- 0.5.1
2020-03-08 08:05:19 +01:00
Christoph Oelckers
93eea97477
- allow selecting frontend for Duke3D in gameinfo.txt
2020-03-07 20:14:03 +01:00
Christoph Oelckers
73a4e0d1fe
- made Blood's FullMap flag global and removed the hacks to show the full automap.
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Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
alexey.lysiuk
53cda00747
- added detection of Redneck Deer Huntin' installed from Steam
2020-03-07 11:31:46 +02:00
Christoph Oelckers
2c203fbf80
- more consolidation between RR and Duke.
2020-03-06 19:29:13 +01:00
Christoph Oelckers
4788dc42fb
- cleanup of the screentext consolidation
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Since SetIfGreater is only used by the text code, the redundant copies could be removed.
2020-03-05 01:17:31 +01:00
Christoph Oelckers
a00bb4cbea
- started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace.
2020-03-05 01:01:05 +01:00
Christoph Oelckers
f59bfa1224
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
Christoph Oelckers
edf513a789
- Clang complained again. :(
2020-03-01 16:43:34 +01:00
Christoph Oelckers
f89915ac8f
- fixed game start check for Exhumed's ingame menu.
2020-03-01 16:40:19 +01:00
Christoph Oelckers
12af524dcc
- fixed Exhumed's ingame menu.
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The bad setup here didn't let the menu's exit action pass to the game code, it still needed ugly workarounds.
2020-03-01 16:32:41 +01:00
Christoph Oelckers
3596be48bf
- Clang did not like this.
2020-03-01 11:33:46 +01:00
Christoph Oelckers
fde633041b
- SW: fixed ownership of non-following sounds.
2020-03-01 10:59:53 +01:00
Christoph Oelckers
b06c84ad8c
- fix case sensitive path composition.
2020-03-01 10:17:26 +01:00
Christoph Oelckers
d6b17c0406
- fixed bad vector comparison in SW's sound code.
2020-03-01 09:18:23 +01:00
Christoph Oelckers
70f684d137
- check both upper and lower case versions of file names on non-Windows platforms when looking for addons.
2020-03-01 07:40:13 +01:00
Christoph Oelckers
83d56f56d5
- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
2020-03-01 07:28:40 +01:00
Christoph Oelckers
4bc0531bf7
- disabled help screen in Exhumed and save menus in Deer Huntin'.
2020-02-29 12:55:12 +01:00
Christoph Oelckers
69e018d0c4
- added serialization of playing sounds.
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For ambient sounds that can be cleanly restarted a new 'transient' flag was added so that these do not get written out.
Tested on SW so far, other games yet to do.
2020-02-29 12:33:35 +01:00
Christoph Oelckers
cec4aad75a
- saveversion bump.
2020-02-27 19:56:17 +01:00
Christoph Oelckers
dbf446ee6c
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
Christoph Oelckers
1eb00949e3
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
Christoph Oelckers
0551c16203
- added detection for Deer Huntin' GRP.
2020-02-26 20:31:48 +01:00
Christoph Oelckers
638f8b0102
0.5.0
2020-02-25 21:20:58 +01:00
Christoph Oelckers
c045096393
- fixed: When loading a savegame without music, stop any playing music.
2020-02-25 21:15:25 +01:00
Christoph Oelckers
1c2ea506f2
- fixed: Windows must call the wide version of _mkdir for Unicode support.
2020-02-25 18:49:24 +01:00
Christoph Oelckers
fe1133e5c2
- fixed EnumerateChannels.
2020-02-24 20:19:03 +01:00
Christoph Oelckers
3aea6d1fad
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
Christoph Oelckers
c8aa006f82
- fixed sound channel iterator to properly handle callbacks that delete sounds.cpp
2020-02-23 17:12:40 +01:00
Christoph Oelckers
e28de10c00
- serialize sound IDs as index, not name.
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The name is not unique. This really needs something better.
2020-02-23 17:11:54 +01:00
Christoph Oelckers
985e441d80
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
Christoph Oelckers
a09e195954
- started transitioning the savegame writer to the newly added serializer.
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Writing info.json done.
2020-02-23 09:41:12 +01:00
Christoph Oelckers
88b6661395
- hooked up GZDoom's JSON serializer.
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It's time to build a better savegame format and also to replace SJSON with something easier to work with.
2020-02-22 18:41:24 +01:00
Christoph Oelckers
8a085c0af9
- fixed undefined behavior with unpositioned but attenuated sounds.
2020-02-22 17:23:23 +01:00
Christoph Oelckers
8e9491b5e4
- ported music start fix from GZDoom.
2020-02-22 16:12:40 +01:00
Christoph Oelckers
3c88e1c30a
- proper detection for SW Redux.
2020-02-22 14:57:43 +01:00
Christoph Oelckers
9fab46b7d7
- initialize the secret hint system for each level.
2020-02-22 08:57:18 +01:00
Rachael Alexanderson
3a30e083ad
- add Redneck Rampage to Steam search paths
2020-02-21 19:02:51 -05:00
Christoph Oelckers
455137e5e0
- re-enabled depth clamping.
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This was never supposed to remain deactivated.
2020-02-21 21:36:42 +01:00
Christoph Oelckers
020692588c
- fixed level names in statistics printout.
2020-02-21 21:36:42 +01:00